KRSplatinum
Mar 5, 2014, 09:04 PM
It comes to my attention that the layers in .j2l files are actually named:
L0 Auto
L1 Auto
L2 Auto
L3 Auto
L4 Auto
L5 Auto
L6 Auto
L7 Auto
My guesstimation indicates that the game renders, in this order:
ID: 1118 ...1. Chat
ID: 32774 ...2. Player sprite(s)
ID: 32780 ...3. Layer 2
ID: 32781 ...4. Layer 3
ID: 32782 ...5. Layer 4
ID: 32783 ...6. Layer 5
ID: 32784 ...7. Layer 6
ID: 32785 ...8. Layer 7
ID: 32786 ...9. Layer 8
ID: 32787 ...10. Layer 1
ID: 32808 ...11. Layer 1 motion
ID: 32809 ...12. Layer 2 motion
ID: 32810 ...13. Layer 3 motion
ID: 32811 ...14. Layer 4 motion
ID: 32812 ...15. Layer 5 motion
ID: 32813 ...16. Layer 6 motion
ID: 32814 ...17. Layer 7 motion
ID: 32815 ...18. Layer 8 motion
ID: 32819 ...19. Green
ID: 32854 ...20. Red
ID: 32958 ...21. Blue
ID: 57600 ...22. Yellow
ID: 57601 ...23. Pink
ID: 57603 ...24. Grey
ID: 57643 ...25. Teal
ID: 57670 ...26. Statistical overlay or player naming system
ID: 57680 ...27. Statistical overlay or player naming system
ID: 57681 ...28. Jackrabbit running on or off
L0 Auto
L1 Auto
L2 Auto
L3 Auto
L4 Auto
L5 Auto
L6 Auto
L7 Auto
My guesstimation indicates that the game renders, in this order:
ID: 1118 ...1. Chat
ID: 32774 ...2. Player sprite(s)
ID: 32780 ...3. Layer 2
ID: 32781 ...4. Layer 3
ID: 32782 ...5. Layer 4
ID: 32783 ...6. Layer 5
ID: 32784 ...7. Layer 6
ID: 32785 ...8. Layer 7
ID: 32786 ...9. Layer 8
ID: 32787 ...10. Layer 1
ID: 32808 ...11. Layer 1 motion
ID: 32809 ...12. Layer 2 motion
ID: 32810 ...13. Layer 3 motion
ID: 32811 ...14. Layer 4 motion
ID: 32812 ...15. Layer 5 motion
ID: 32813 ...16. Layer 6 motion
ID: 32814 ...17. Layer 7 motion
ID: 32815 ...18. Layer 8 motion
ID: 32819 ...19. Green
ID: 32854 ...20. Red
ID: 32958 ...21. Blue
ID: 57600 ...22. Yellow
ID: 57601 ...23. Pink
ID: 57603 ...24. Grey
ID: 57643 ...25. Teal
ID: 57670 ...26. Statistical overlay or player naming system
ID: 57680 ...27. Statistical overlay or player naming system
ID: 57681 ...28. Jackrabbit running on or off