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View Full Version : JCS-to-JJ2 rendering of layers L0 Auto through L7 Auto


KRSplatinum
Mar 5, 2014, 09:04 PM
It comes to my attention that the layers in .j2l files are actually named:


L0 Auto
L1 Auto
L2 Auto
L3 Auto
L4 Auto
L5 Auto
L6 Auto
L7 Auto


My guesstimation indicates that the game renders, in this order:


ID: 1118 ...1. Chat
ID: 32774 ...2. Player sprite(s)
ID: 32780 ...3. Layer 2
ID: 32781 ...4. Layer 3
ID: 32782 ...5. Layer 4
ID: 32783 ...6. Layer 5
ID: 32784 ...7. Layer 6
ID: 32785 ...8. Layer 7
ID: 32786 ...9. Layer 8
ID: 32787 ...10. Layer 1
ID: 32808 ...11. Layer 1 motion
ID: 32809 ...12. Layer 2 motion
ID: 32810 ...13. Layer 3 motion
ID: 32811 ...14. Layer 4 motion
ID: 32812 ...15. Layer 5 motion
ID: 32813 ...16. Layer 6 motion
ID: 32814 ...17. Layer 7 motion
ID: 32815 ...18. Layer 8 motion
ID: 32819 ...19. Green
ID: 32854 ...20. Red
ID: 32958 ...21. Blue
ID: 57600 ...22. Yellow
ID: 57601 ...23. Pink
ID: 57603 ...24. Grey
ID: 57643 ...25. Teal
ID: 57670 ...26. Statistical overlay or player naming system
ID: 57680 ...27. Statistical overlay or player naming system
ID: 57681 ...28. Jackrabbit running on or off

Violet CLM
Mar 5, 2014, 10:47 PM
Nothing about that post is correct.

Louis K
Mar 6, 2014, 04:18 AM
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/t1/1010621_1375642019372206_130052538_n.jpg

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/t1/1898058_1375645789371829_41964616_n.jpg

Treylina
Mar 6, 2014, 03:35 PM
In the the current episode of KRSplat quest: His intentions of creating insightful posts and suggestions are still thwarted by the forces of whatanium.

KRSplatinum
Mar 8, 2014, 08:09 AM
İ got this from opening JCS in VS2013 to read its Windows code.

The İD variables are associated with certain button modifiers - Ctrl, Shift, etc.

My guesstimation model was trying to deduce the meaning of the variables by their İD count and keyboard associations.

Some of them are associated with proprietary CPU code that İ couldnt access.