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Wazz Wackrabbit
Oct 1, 2001, 12:22 PM
I got a question.

How to make Crate that creates an event
if you stomp it?

I'm quite a n00b. mind you... ;)
(in making levelz)

~Wazzy

JelZe GoldRabbit
Oct 1, 2001, 02:43 PM
Quite easy: Just use the ExtraEvent parameter. The number you fill in determents the event. Please note: if you're using it for a MP level, you can only use it once: if you check the Generator box, all parameters will be replaced by the Delay and the NumEvent parameters.

Wazz Wackrabbit
Oct 1, 2001, 08:49 PM
Thankies at all.
But I saw that the crates
which make events are mostly
Silver... (Like the one in first Town level)
I mean how to make THAT type..
Trigger Crate doesn't have ExtraEvent parameter.

Michael
Oct 2, 2001, 02:44 AM
So that's how they did it in TSF!!! :eek:

JelZe GoldRabbit
Oct 2, 2001, 07:06 AM
If you're refering to the crate that made the powerups appear: that's NO parameter. The powerups simply fall down from the sky because the trigger crate removes the blocks that were under them. A little ASCII art is in order:

for:

XX
------

________

after:



XX
_________

Wazz Wackrabbit
Oct 2, 2001, 09:07 AM
Oh, I see now the logic!
It's so high you don't see it, it's hidden
in wall, masked with Tunnel Wall
(Wall on Layer3)... I see..
The same happens in "Dashing thru the snow.."
level in XC(Xmas C).
You have feel like the ceiling doors open
and a Trigger Crate falls down. Quite nice.

Okay, now it's finished :) Thanks anyways.
BTW, you were right JelZe.
I refered to it.


*writes "Close Me" on thread doors and runz*:D

Violet CLM
Oct 2, 2001, 11:36 AM
And of course, the Trigger Crate in Ghostly Antics that changes the water level is simple as well. Just put the crate one tile above a set water level event, and when you stomp the trigger, you're forced to hit the water event.