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View Full Version : The PRECIOUS BOOTY treasure contest! Win money!


Treylina
Oct 1, 2014, 01:26 PM
And so the treasure level contest has begun. Here are the rules and guidelines to refresh yourself, and some new ones:

Rules:
1. Entry must be yours in some way.
2. Collabs are allowed. If the winner is a collab entry, the prize money will be shared.
3. Entries must be new. However, you can finish off an unfinished treasure level and enter it.
4. Custom gamemodes that utilise treasure but aren't truly treasure (like ground force and race) do not count.
5. It should support 1.23. Plus allows you to play most levels made in TSF JCS/with TSF tilesets, so all you need to worry about is simply not to use too many/TSF only animations, or the level being far too big. However, if your level supports non-plus 1.23, you must use 1.23 JCS or convert the level into 1.23.
6. It should be playable (not tedious/impossible to reach certain areas) by all characters. If you don't have TSF, I can test if it works with Lori for you.
7. One entry per person
8. The deadline is now November the 25th
9. Your entry should be submitted on J2O. You should say in the description somewhere that it is for the contest. Also, make a post here.

Guidelines:

1. Don't make the player rely on springs/copter pickups too much. While you are blinking, you cannot use springs or pick up objects, resulting in clustered, frustrating fights.
2. Don't go overboard on things that cause the player to slow down a lot (like poles and 1 tile open passages you have to slow down in). These can also result in frustrating fights.
3. AS is optional. If I get enough separate AS and non-AS entries, I may split up the winners into two different categories.
4. The level doesn't need to utilise JJ2+ features.
5. Character and weapon balance is fun, though not required.
7. Keep a balance between vertical and horizontal passages in the layout.
8. Have at least more than one ammo type to make the gameplay not too one-dimensional.
9. Being fun to move around in is a plus.

If I get at least 2 good entries, there will be a 2nd place prize! The first place winner will win £24, and second place will win £12.

I am also looking for judges. I am looking for those adequately skilled in playing, and understand some gameplay theory. Some experience in levelmaking is a plus, but playing in the main one. Judges cannot make their own level entries, for the reason being I feel that if judges had their own entries, they may try to put down others entries to win.

Note that even if I don't get any other judges, there will still be a winner, so don't worry.

DoubleGJ
Oct 3, 2014, 01:55 AM
alrighty then, imma get to work soon!

Slaz
Oct 5, 2014, 12:04 AM
Imma firin' mah.. Eh, Imma firin' up my JCS! :7

FireSworD
Oct 10, 2014, 03:31 PM
PJ and I are in.

Also, I'm looking forward to the competition. Please don't disappoint me!

snzspeed
Oct 11, 2014, 12:32 AM
If my level gets finished in time I will be in too. Just for the nostalgy feeling it gives for me.

Treylina
Oct 21, 2014, 08:43 AM
Just a reminder - it's coming up to the deadline quite soon! 2 weeks left!

Loon
Oct 30, 2014, 01:30 AM
Well, my pc (with JCS) had a crash, I was planning to make a level. But.., yeah.. Isn't going to work.. (Had a cool idea though ;( )
I could judge the maps if that's possible ;).

Treylina
Oct 30, 2014, 08:45 AM
I was like "Wow, someone finally submitted an entry?" then...eh well.

If the HDD/SSD didn't get damaged, you should be able to work back on it once you replace the broken parts, even if the contest is over. I'd really like to see some new treasure levels.

I feel like people keep procastinating and stopped working on their entries. I'm a little doubtful I'll get any now. If I barely get any entries, I'll extend the deadline. But yeah, it really is 2 weeks left this time, my judgement last time was off by a week.

Slaz
Oct 30, 2014, 10:16 AM
Procrastination is like my second name, you know. I'm horrible when it comes to time management. :p

But seriously though, my entry is about 60% done at this point. Once it's finished I'd have to playtest and tweak since I got so little experience making treasure levels, especially concerning gem balance. I still intend on finishing it before the initial deadline.

Loon
Oct 31, 2014, 06:20 AM
I didn't even start an entry.
First of all I didn't even know the contest started (But I was interested taking part in it)
Second of all, I don't have time this month. I have been very busy..
Third of all, no pc means no jcs.

I still hope to see some entries though!

Love & Thunder
Oct 31, 2014, 09:12 AM
It's possible I'll make an entry, but it's also possible that all missing Doctor Who episodes will be discovered under a car dust cover in a BBC parking lot.

DoubleGJ
Oct 31, 2014, 12:42 PM
I'm not done, but it doesn't mean I'm not doing anything

Foly
Nov 1, 2014, 02:12 AM
Well, I didn't say that I was going to enter in the poll but since I'm free next week... Who knows :)

XxMoNsTeRXM
Nov 1, 2014, 11:20 PM
Yay... I am so proud of myself, I made a gem-saving system. Because when you die in a bottom pit, you lose all your gems, so... as the gems do not respawn, I made a gem-saving system.
http://i.imgur.com/LjaomHw.png

This image also shows the theme of my level.

Here's the code for everyone who has a bottom pit in the level and wants the gems saved:

array<int> savedgems(3, 0);
bool access = true;

void onPlayer(jjPLAYER@ p) {
switch(p.health) {
case 0:
if (access) {
savedgems[0] = p.gems[GEM::RED];
savedgems[1] = p.gems[GEM::GREEN];
savedgems[2] = p.gems[GEM::BLUE];
jjAlert("Red gems current: " + p.gems[GEM::RED]);
jjAlert("|Red gems saved: " + savedgems[0]);
jjAlert("Green gems current: " + p.gems[GEM::GREEN]);
jjAlert("|Green gems saved: " + savedgems[1]);
jjAlert("Blue gems current: " + p.gems[GEM::BLUE]);
jjAlert("|Blue gems saved: " + savedgems[2]);
access = false;
}
break;
case 5:
p.gems[GEM::RED] = savedgems[0];
jjAlert("||Red gems loaded: " + p.gems[GEM::RED]);
p.gems[GEM::GREEN] = savedgems[1];
jjAlert("||Green gems loaded: " + p.gems[GEM::GREEN]);
p.gems[GEM::BLUE] = savedgems[2];
jjAlert("||Blue gems loaded: " + p.gems[GEM::BLUE]);
if (!access) access = true;
p.health = 4;
break;
}
}
</int>
The code does work!

XxMoNsTeRXM
Nov 7, 2014, 01:05 AM
Here's an entry: (Treasure Jail) Level Entry (http://www.jazz2online.com/downloads/7447/treasure-jail/)

Slaz
Nov 13, 2014, 09:05 AM
Here's my entry: Vault of Ceramicus (http://www.jazz2online.com/downloads/7448/vault-of-ceramicus/).

XxMoNsTeRXM
Nov 13, 2014, 10:48 AM
Here's my entry: Vault of Ceramicus (http://www.jazz2online.com/downloads/7448/vault-of-ceramicus/).

Wow, you really impressed me Slaz, you got a nice level there. I will put the level on my server, it's a really cool level! :)

Treylina
Nov 13, 2014, 02:41 PM
Due to lack of entries and hearing some more being close to finishing, I'm extending the deadline to 25th of November 2014.

Here's my entry: Vault of Ceramicus (http://www.jazz2online.com/downloads/7448/vault-of-ceramicus/).

This is no way meant to be a full review, just things that bug me, or should be corrected (considering it's a requirement or a decision I seriously question):

Blocks requiring electro to shoot, does not actually work in vanilla JJ2 (it's a bug). It got fixed rather recently. So technically, this level is plus only but almost completely playable in vanilla JJ2.

The bottom "Vault" area is pretty tedious to get out of as Lori. I either have to TNT jump or golden jump, which the average player isn't going to know.

Why did you rename the music file and make it a J2B? Renamed music clones do nothing more than take space, and there's no reason to use j2b anymore (exception being alternate boss tracks for levels that support vanilla JJ2, in which case this is not).

Slaz
Nov 14, 2014, 12:07 PM
Blocks requiring electro to shoot, does not actually work in vanilla JJ2 (it's a bug). It got fixed rather recently. So technically, this level is plus only but almost completely playable in vanilla JJ2.
Thanks for pointing this out! It's the first time I ever used Electro specific blocks in a level and assumed that it would work fine. It was my full intent to preserve vanilla compatibility with this level, so I swapped all Gun9 ammo and blocks with Gun8 instead. This gives Plus the option for some Fireball action as well (if that even works on the blocks xD).

The bottom "Vault" area is pretty tedious to get out of as Lori. I either have to TNT jump or golden jump, which the average player isn't going to know.
This was indeed an error on my behalf. One of the final actions I took while editing the level was adding the No Fly events in the bottom area, and thought it was nice to place them in the vault as well, enabling players to stomp the gem barrels instead of having to rely on TNT again. I fixed it lazy yet effective by heightening 2 pillars. :p

Why did you rename the music file and make it a J2B? Renamed music clones do nothing more than take space, and there's no reason to use j2b anymore (exception being alternate boss tracks for levels that support vanilla JJ2, in which case this is not).

Another lazy error on my behalf. I couldn't find the original music, so converted the JJ1 music file through modplug and mod2j2b. Turns out I forgot Pezrock and Ceramicus share the same music, and that it was included with the tileset as Pezrock.s3m all along xD. I swapped the music file with the original now!


EDIT: Just to clarify for ya all, I know this level may not fully abide guideline 2 concerning the amount of cramped space, but that's intentional. I thought it was fun to try a treasure level that's fun to play with small teams so made it quite easy to see and battle each other without running off too much. I'm sure some people love this, while others find it awful, and thus expect mixed reviews on this level.

Treylina
Nov 14, 2014, 02:54 PM
Thanks for pointing this out! It's the first time I ever used Electro specific blocks in a level and assumed that it would work fine. It was my full intent to preserve vanilla compatibility with this level, so I swapped all Gun9 ammo and blocks with Gun8 instead. This gives Plus the option for some Fireball action as well (if that even works on the blocks xD).
Actually, gun8 destructable blocks don't work in vanilla either. This is from the patch notes;

"Fixed glitches that made ice, pepper spray, and electro-blaster unable to destroy destruct scenery with the Weapon parameter set to 3, 8, or 9 respectively. (Local fix.)"

And yes, gun8 blocks work for fireball too.

You also messed up another thing in your re-upload. You included the j2b instead of the j2t....so now it's missing the tileset and has the uneeded music file lol.

The level is also still using the j2b instead of pezrock.s3m.

Slaz
Nov 15, 2014, 05:05 AM
Actually, gun8 destructable blocks don't work in vanilla either. This is from the patch notes;

"Fixed glitches that made ice, pepper spray, and electro-blaster unable to destroy destruct scenery with the Weapon parameter set to 3, 8, or 9 respectively. (Local fix.)"
Ah, I never knew vanilla JJ2 was such a bother. Well, my next levels will likely utilize Plus only features anyway. My intent here was to make a vanilla compatible level for what is a controversial and vanilla gamemode in the first place. :p

I fixed it by swapping Gun8 with Toaster. It's not really the ranged weapon you'd want to use in Treasure Hunt, but I placed Ice and Bouncer for that reason anyway. At least you can open those blocks now in non-plus without me having to swap the whole JJ2 arsenal on them before it works. :p

You also messed up another thing in your re-upload. You included the j2b instead of the j2t....so now it's missing the tileset and has the uneeded music file lol.

The level is also still using the j2b instead of pezrock.s3m.
Ouch, I'm such a bummer. It must've happened because I slept just 4 hours that night. :H

I hope the level/upload is now matching my intentions. ;)

FireSworD
Nov 20, 2014, 10:27 PM
I'll release my level (Except for ideas, PJ did nothing) after I get a decent amount of players to play-test it.

XxMoNsTeRXM
Nov 21, 2014, 05:17 AM
I'll release my level (Except for ideas, PJ did nothing) after I get a decent amount of players to play-test it.

I could help you test it.

Treylina
Nov 21, 2014, 07:06 AM
I'll release my level (Except for ideas, PJ did nothing) after I get a decent amount of players to play-test it.

I can playtest it. You have me on skype so it should be not too inconvenient.

Laro24
Nov 23, 2014, 12:52 PM
My level is nearly finished. Need testers though! :)

XxMoNsTeRXM
Nov 24, 2014, 04:26 AM
My level is nearly finished. Need testers though! :)

I can help you test it.

Treylina
Nov 24, 2014, 02:49 PM
I might extend the deadline for a few more days so Firesword's entry is finished, however this'll be the last time I ever extend it, and it won't be as long as the previous. If you left your entry until the last minute, you may still have a(nother) chance.

FireSworD
Dec 4, 2014, 10:43 PM
Done. (http://www.jazz2online.com/downloads/7456/damn-exit/)

Jelly Jam
Dec 4, 2014, 11:59 PM
Done. (http://www.jazz2online.com/downloads/7456/damn-exit/)
Looks really good, dude. You're gonna win this thing :-)

Treylina
Dec 5, 2014, 10:24 AM
The submitting phase is (finally) over. Before reviewing, I'd like to thoroughly playtest the entries more, hopefully with more players. The server will be public, but plus is required.

It doesn't have to be me that's the host, though. My internet isn't that great.

I'm also still looking for judges.

KRSplatinum
Dec 5, 2014, 11:00 AM
I don't have the propensity to judge levels. I no longer have ideas about levelmaking, nor do I care. If I were to judge, I would judge only absentmindedly.

Treylina
Dec 5, 2014, 12:09 PM
If you don't want to be a judge...you don't need to post?

Anyway, anyone is free to playtest, you don't need to be a judge to playtest (if you are a judge however, playtesting is a must).

XxMoNsTeRXM
Dec 5, 2014, 10:15 PM
I can help you judge.

Treylina
Dec 6, 2014, 08:32 AM
I can help you judge.

"Judges cannot make their own level entries" in my first post.

The other judge I have at the moment, is SE.

cooba
Dec 6, 2014, 09:55 AM
I was considering applying as a judge, but given your rude treatment of contestants and other posters, I'll pass.

Treylina
Dec 6, 2014, 11:26 AM
I was considering applying as a judge, but given your rude treatment of contestants and other posters, I'll pass.

Explain. I don't always know what's considered rude.

I know I get tongue-in-cheek about being "Evil" and all, however much of it comes from the way I'm percieved.

XxMoNsTeRXM
Dec 6, 2014, 11:26 AM
"Judges cannot make their own level entries" in my first post.

But considering you didn't even apply many of my level rules and guidelines, I'm not suprised you said that.

I don't think you have the experience to review levels anyway.

The other judge I have at the moment, is SE.

Oh... I didn't read that... I applied the level rules. The guidelines not really...

Treylina
Dec 6, 2014, 11:37 AM
Oh... I didn't read that... I applied the level rules

"6. It should be playable (not tedious/impossible to reach certain areas) by all characters." Which is a requirement.

Did you actually test the map with Jazz and Lori?

KRSplatinum
Dec 6, 2014, 12:17 PM
Explain. I don't always know what's considered rude.

I know I get tongue-in-cheek about being "Evil" and all, however much of it comes from the way I'm percieved.

Treylina, if you don't mean to be rude, you probably won't come across as rude. We shouldn't go off-topic to have a discussion about synthesis of different forms of evil across the world. But maybe you're trying to do too much right now, if you ask the way you're perceived. Responding immediately to every application to be a judge isn't necessary. I don't have any pre-formed standards on how to judge levels like this, nor have I looked closely at any entry so far. Furthermore, this is possibly the first Treasure level contest for JJ2. It's not all your responsibility to pay someone for winning a contest, either. Don't look at yourself as a source of funding for Jazz Jackrabbit, and don't worry too much about who will judge the levels. You encouraged people to make the levels, and people enjoyed making them. That's really enough. No one expects to be paid for playing JJ2 or for making levels, especially not by other players and level makers.

Treylina
Dec 6, 2014, 01:03 PM
-snip-

"Treylina, if you don't mean to be rude, you probably won't come across as rude."
I learnt the hard way that it's not true. It's how others percieve it. Each forum has it's own spectrum of etiquette. I'm not a very social person, so forums are a chance for me to learn an aspect of it. Whether someone makes a "rude" post isn't necessarily about how many posts they make.

I explain because I want others to understand. I don't like leaving others wondering.

I wouldn't expect you to be a judge. I simply think it makes more sense that if you don't feel up to something, you don't need to post about it.

I haven't been delaying the hosting because of lack of judges, I simply haven't been in the mood lately, due to tiredness or stress. My body clock is a mess right now. Also, can tell from experience that money is a motivator for contests. I did once have one without a money prize, and it didn't go so well.

Next time if you have lots to say, it would help to split it into paragraphs. It makes it hard(er) to read otherwise.

KRSplatinum
Dec 6, 2014, 01:28 PM
"Treylina, if you don't mean to be rude, you probably won't come across as rude."
I learnt the hard way that it's not true. It's how others percieve it. Each forum has it's own spectrum of etiquette. I'm not a very social person, so forums are a chance for me to learn an aspect of it. Whether someone makes a "rude" post isn't necessarily about how many posts they make.
So, don't be hurt if someone calls you rude. In other places that's a high-esteem compliment and cultural unifier, like in the Caribbean.

You're actually very social on the forums, it's becoming a popular way of communicating recently. When you look at a spectrum of etiquette across the forums, realize you're becoming a leader and good example for new members. But you might need to put your work ethic aside at times.

You're tired and stressed. You're just a girl. So, don't try to operate like a big business.

FireSworD
Dec 6, 2014, 06:31 PM
I want to see crits on the levels instead.

Treylina
Dec 6, 2014, 08:20 PM
I want to see crits on the levels instead.

They will come, after the playtest.

Hopefully I'll finally host this Sunday.

XxMoNsTeRXM
Dec 6, 2014, 10:52 PM
"6. It should be playable (not tedious/impossible to reach certain areas) by all characters." Which is a requirement.

Did you actually test the map with Jazz and Lori?

I did test the map with Spaz and Lori, but Spaz and Jazz can both jump high so for them are not impossible to reach certain areas, on Lori, it is possible to get to all the areas, but not that easy, because you gotta fly from platform to platform.

XxMoNsTeRXM
Dec 6, 2014, 11:00 PM
"6. It should be playable (not tedious/impossible to reach certain areas) by all characters." Which is a requirement.

Did you actually test the map with Jazz and Lori?
You know what! I just got a shiny bright idea, at my future levels I will add the ability to morph, so that people who join as Lori, and realize that the level is quite hard to play as Lori, you will get the ability to morph.

Slaz
Dec 7, 2014, 04:39 AM
I'd say that above all else this contest was very succesful. 4 completed entries in about 2 months sure complies with the goal to 'bring potential to this forgotten gamemode'. :)

If hosting the levels publicly for playtesting becomes a problem, I'm OK with using the CDF server for it. I'd give you a temporary allaccess password and you're free to alter whatever settings are required. I promised in the poll thread to add all finished entries to that server's treasure playlist anyway.

XxMoNsTeRXM
Dec 7, 2014, 04:48 AM
I'd say that above all else this contest was very succesful. 4 completed entries in about 2 months sure complies with the goal to 'bring potential to this forgotten gamemode'. :)

If hosting the levels publicly for playtesting becomes a problem, I'm OK with using the CDF server for it. I'd give you a temporary allaccess password and you're free to alter whatever settings are required. I promised in the poll thread to add all finished entries to that server's treasure playlist anyway.

I am making levels for my server and this was an awesome gamemode and so... I will put the levels made on this contest on the treasure gamemode.

EDIT: wait... 4 completed entries? where's the fourth?

Slaz
Dec 7, 2014, 06:48 AM
EDIT: wait... 4 completed entries? where's the fourth?

In the downloads section (http://www.jazz2online.com/downloads/).

Treylina
Dec 7, 2014, 09:27 AM
I did test the map with Spaz and Lori, but Spaz and Jazz can both jump high so for them are not impossible to reach certain areas, on Lori, it is possible to get to all the areas, but not that easy, because you gotta fly from platform to platform.

Okay I take it, you don't know what tedious means.

Here; "too long, slow, or dull; tiresome or monotonous."
Aka, taking long convoluted ways to reach the same area.

It's really not that hard to make a level work for Lori, most of the time. And it's pretty tedious for Jazz as well. All that needs to be done is add one-ways and lower platforms.

KRSplatinum
Dec 7, 2014, 09:29 AM
It's really not that hard to make a level work for Lori, most of the time. And it's pretty tedious for Jazz as well. All that needs to be done is add one-ways and lower platforms.

Or springs; float ups

XxMoNsTeRXM
Dec 7, 2014, 09:40 AM
Okay I take it, you don't know what tedious means.

Here; "too long, slow, or dull; tiresome or monotonous."
Aka, taking long convoluted ways to reach the same area.

It's really not that hard to make a level work for Lori, most of the time. And it's pretty tedious for Jazz as well. All that needs to be done is add one-ways and lower platforms.

Ah... ok!

snzspeed
Dec 9, 2014, 08:33 AM
I could help as a judge if you need someone extra. Thanks!

EDIT: Nvm, not interested anymore, sorry.

Jelly Jam
Dec 22, 2014, 11:04 PM
When will we see the results ;(
EDIT: Alright, i (secretly!) playtested the levels. I will just tell what i think here instead of making a big review on all downloads :p
Okay

Damn Exit
by FireSworD (sWoosh)
This is a fun level. The design of this level is fantastic. Although, i would like it more if the exit was at that spiral, instead of it taking you to the top where the exit is. At some points it's hard to find the exit, but that's what makes treasure fun :). In my opinion, this is a fun arena, especially at the center part.

Overgrown
by Laro B.
I never thought i'd see an underwater level! I like the idea, and the design is preety cool. I like what you made out of the pinball stuff. The exit's in the lower dry part (center of whole level). It's really FUN to shoot underwater, although catching all gems is kinda hard for me xd. It would be nice to see how that pinball stuff would work in the water part, though.

Vault of ceramicus
by Slaz
Liked it.This is one vertical level with two 'buldings' in it.The tubes can get you higher AND they can get you into the other building, the design is nice, really reminded me of how the JJ1ceramicus looked like (not cause it's the CERAMICUS TILESET :p). This level really has some small passages. The bottom part is fine, though. Didn't open the vault, but i see that it's worth opening. It's PREETY HARD to get to the exit of the level. Especially when you're at the bottom. Then again, hunting after the exit is the fun part of treasure mode :).

Treasure jail
by XxMoNsTeRXM
This is a 'canyon' typed level, with the damn tileset in it. Moving around in this level is preety fun. That gem saving script was a good idea, since you lose all of yours gems, and all. Although, the pit can be the 'escape pod' if someone was about to hunt you. The design of the level is normal. Getting around here with jazz and lori was easy with copter ears and all. Wasn't that hard with spaz's doublejump either. The exit ain't hard to find if you suicide using the pit. This is a fine level i guess.

All of these were better than epic's originals in my opinion. Oh, wait, i'm not a judge! So my opinion has no meaning here ;(. It's not my job to anounce the winner anyway. Overall, these levels are awesome. :-)

Treylina
Dec 23, 2014, 05:53 AM
Overgrown
by Laro B.
I never thought i'd see an underwater level!

I see you're new here. There have been underwater treasure levels long, long before this was created. Most are still on J2O.

In case anyone asks, I still haven't forgot about hosting.

Slaz
Dec 23, 2014, 10:48 AM
Overgrown
by Laro B.
I never thought i'd see an underwater level! I like the idea, and the design is preety cool. I like what you made out of the pinball stuff. The exit's in the lower dry part (center of whole level). It's really FUN to shoot underwater, although catching all gems is kinda hard for me xd. It would be nice to see how that pinball stuff would work in the water part, though.
Like Trey already said, underwater treasure levels have been a fan favourite for years by now. In a way it surprises me that only 1 entry here utilizes water. Pinball bumpers work fine underwater (with more velocity, defying reality) while paddles do not.

Vault of ceramicus
by Slaz
Liked it.This is one vertical level with two 'buldings' in it.The tubes can get you higher AND they can get you into the other building, the design is nice, really reminded me of how the JJ1ceramicus looked like (not cause it's the CERAMICUS TILESET :p). This level really has some small passages. The bottom part is fine, though. Didn't open the vault, but i see that it's worth opening. It's PREETY HARD to get to the exit of the level. Especially when you're at the bottom. Then again, hunting after the exit is the fun part of treasure mode :).
It's not that hard opening the 'vault' area, especially for long time players. All you really need is TNT (quickest way to get it from the start pos is by going through the nearest horizontal tube in the middle pit), and knowing that you're able to push through the vertical tubes at the vault while flying. Concerning the exit, there are 2 very accessible shortcut warps next to the vault below. And one of the post-release updates brought 2 extra platforms surrounding the exit to make it even more accessible.

Jelly Jam
Jan 4, 2015, 02:12 AM
Is this contest still alive? lol

Treylina
Jan 4, 2015, 09:42 AM
Yes.

I'm the champion of procastination.

Primpy
Jan 4, 2015, 10:10 AM
Yes.

I'm the champion of procastination.

Here, take a bonus duck as an award.
https://wiki.teamfortress.com/w/images/9/99/Carnival_of_Carnage_Duck_Gold.png?t=20141103224056

Treylina
Jan 4, 2015, 05:11 PM
And so the winners are finally announced, after an impulsive choice (sort of) to host the treasure entries around 10pm. Well, actually I asked players on a server if they were interested. At max I got about 10 players.

The winner is...

Overgrown! (http://www.jazz2online.com/downloads/7452/overgrown/)

After some extensive playtesting, we found this map the most enjoyable. While it may not have revolutionary eyecandy, it's the gameplay what truly counts. There is no overcentralised hotspot and it's not too hard to steal gems and get away with it, which makes this map more fun.

And the runner up is...

Damn Exit! (http://www.jazz2online.com/downloads/7456/damn-exit/)

This level may look visually impressive, though once all the gems are collected, 90% of the action occurs in the bottom right area. It can get really chaotic and difficult to get back your gems at that point. The right seeker corner doesn't help much when you can just sit there and spam seekers once someone arrives. While we think that the gem placement is better than the winning entry (the ridiculous secret 100 gem cluster aside, which requires mastering the stupid pixel hunt that is walljump), good ammo placement has more impact. Also, a few particular areas look tilebuggy.

Detailed reviews of all the entries (including the winning ones!) will be coming up sometime.

The winners will need to PM me with their Paypal info.

Primpy
Jan 4, 2015, 10:08 PM
Finally.

FireSworD
Jan 4, 2015, 11:59 PM
Grats to Laro. I think his level is reasonably solid, but I don't like certain things pertaining to navigation.

Yeah, some of the tiling in my level is kinda questionable, and I did expect some criticism.

I'm not getting rid of the secret.

Stijn
Jan 5, 2015, 12:38 AM
Congratulations to Laro, I thought his level was great. Looks good and a lot of fun to play. Thanks for hosting this contest, TreyLina!

Slaz
Jan 5, 2015, 05:01 AM
Congratulations Laro and FS! I really liked both your levels, as told in my reviews of them. :)

I'm glad people at least enjoyed my entry. The unusual design choice appears either loved or hated, and may've been too risky for a contest, but I'm still glad I finished it!

XxMoNsTeRXM
Jan 6, 2015, 08:16 AM
Congratulations Laro and FireSworD

Primpy
Jan 6, 2015, 10:52 AM
Am I the only one who enjoyed Damn Exit more than Overgrown? Just saying.

Jelly Jam
Jan 6, 2015, 11:21 AM
Am I the only one who enjoyed Damn Exit more than Overgrown? Just saying.
Am I the only one who thought that Vault of Ceramicus should have won?

Treylina
Jan 6, 2015, 02:25 PM
Am I the only one who enjoyed Damn Exit more than Overgrown? Just saying.

Did you actually play with other players or on your own?

Before you say something like "Oh, but I was _____!" I don't keep track of who's who with in-game names anymore. I got sick and tired of asking that (80% of players with fake/different names make a huge deal out of it).

Am I the only one who thought that Vault of Ceramicus should have won?
Going to repeat this;

"Did you actually play with other players or on your own?"

Splitscreen doesn't count.

FireSworD
Jan 6, 2015, 07:36 PM
People have opinions, 'nuff said.

Primpy
Jan 6, 2015, 10:25 PM
Did you actually play with other players or on your own?

Before you say something like "Oh, but I was _____!" I don't keep track of who's who with in-game names anymore. I got sick and tired of asking that (80% of players with fake/different names make a huge deal out of it).


Going to repeat this;

"Did you actually play with other players or on your own?"

Splitscreen doesn't count.

Does it count if I played with some friends of mine? My router can't port forward (or I'm stupid) so the only method was to play using Hamachi. I still find Damn Exit better. It has a small story too, it's more "pleasuring" to see, it's just better. Even if Overgrown had water, I still didn't enjoy it that much. Just my oppinion. Also, why do you need to know if I played with other players?

Jelly Jam
Jan 7, 2015, 12:44 AM
why do you need to know if I played with other players?
Because treasure is a multiplayer gamemode. DUH
Also, xlmovergrown kinda reminds me of ezdos :O

Treylina
Jan 7, 2015, 09:21 AM
Does it count if I played with some friends of mine? My router can't port forward (or I'm stupid) so the only method was to play using Hamachi. I still find Damn Exit better. It has a small story too, it's more "pleasuring" to see, it's just better. Even if Overgrown had water, I still didn't enjoy it that much. Just my oppinion. Also, why do you need to know if I played with other players?
Because it's a multiplayer gamemode. I think that players who haven't played a MP map with others shouldn't review the level, because you can't just judge a book by its cover and blurb.

Good eyecandy and story doesn't necessarily make a good level, it's just the icing on the cake for me.

As a future tip, you don't have to host the levels. There are some hosts willing to temporarily host them, though I went and hosted myself for convenience (also that I expected the ridiculously long filename of Treasure Jail to cause problems, which it did).

People have opinions, 'nuff said.

You don't say. I never said I presented mine as facts.

Okay, I get it. Questioning if players played with others in a MP level, gives the impression that that I somehow think of my thoughts as facts. No one should need to state their opinions are opinions, because it's common sense, and those who get offended by them otherwise are ridiculous people (on trivial matters).

Infact, my first impressions thought that Damn Exit would be better.

Stijn
Jan 7, 2015, 09:32 AM
Okay, I get it. Questioning if players played with others in a MP level, gives the impression that that I somehow think of my thoughts as facts. No one should need to state their opinions are opinions, because it's common sense, and those who get offended by them otherwise are ridiculous people (on trivial matters).

Infact, my first impressions thought that Damn Exit would be better.

I think FireSword was mostly replying to the "am I the only one who thought this was better????" replies from Primpy and Jelly Jam...

Primpy
Jan 7, 2015, 10:46 AM
I think FireSword was mostly replying to the "am I the only one who thought this was better????" replies from Primpy and Jelly Jam...

Yeah, no need to worry, Trey. ¯\_(ツ)_/¯