PDA

View Full Version : TreyLina's small tileset contest! Win money!


Treylina
Feb 11, 2015, 08:51 AM
Since I saw a fair amount of interest from others in entering this, I decided it's time to begin!

First place prize is £25. Whether there will be a second place prize, depends on the quality of the entries. Second place prize is £12.50.

If all the entries suck, no one wins.

The deadline is now the 10th of July 2015

Anyway, here's the rules:

1. Max size is 150 tiles. That's 480 pixels tall.
2. No conversions. You can rip some tiles (like destructable scenery), but it can't define the tileset.
3. It should be 1.23 compatible. If you only have TSF JCS, use zapS's tileset converter (http://www.jazz2online.com/downloads/5370/-/).
4. An example level must be provided. It doesn't have to be a gamemode, but it needs to show what the tileset does as intended. Whether the level requires plus or not, it doesn't matter.
5. The entry must be uploaded on J2O.
6. Remakes are allowed as long as the art is genuinely new and not just slightly modified.

Here are some helpful tips to make you win and make tileset creating less of a pain:

1. Provide commonly used things in tilesets. Such as slopes, backgrounds, vines and tubes.
2. Good tile arrangement provides user friendliness. Try to make sure the tiles you're meant to use are placed beside one another.
3. Your textured background does not need to be 8x8. You can make it smaller to fit other tile types. Infact, a textured background is not required, as you can make a 2D background instead if you want.
4. Pallette compatibility with pinball events, water, snow etc is a plus, given if it fits with the theme of the level (if it's pallette incompatible and doesn't fit with the theme of the level, it won't affect the rating).
5. Destructable blocks, text signs, arrow signs, poles, belt floors (if the theme is mechanical), hurt scenery (ceiling and wall ones an extra plus!), foregrounds and hooks are also a nice plus.
6. Make sure the mask is smooth - no bumps!
7. Original themes are also a plus. But if you can improve on an existing theme, it doesn't matter.
8. Versatility is also great. Basically, how much you can do to make a level look unique with the same tileset.
9. Of course art quality counts! I admit I prefer the 8-bit method, providing you know how to colour well.

Jelly Jam
Feb 11, 2015, 08:58 AM
Hell i would enter this contest if i was a good artist...
But since I'm not, have fun you art geniouses. (I mean this in a positive way ;p)

XxMoNsTeRXM
Feb 11, 2015, 09:37 AM
Well... I haven't even finished a single tileset, I started doing one, but it's not that great. So I don't think I'll participate

Primpy
Feb 11, 2015, 10:12 AM
Good luck for the artists participating!

Jelly Jam
Feb 11, 2015, 10:36 AM
If Skulg participates, I think she would win.
FTW!

Treylina
Feb 11, 2015, 11:52 AM
I'd like to mention JJ2+ gives players the option to add their own textured background, so you don't have to make one if you're insistent on saving more tile space.

PurpleJazz
Feb 11, 2015, 02:30 PM
In. Been wanting to make a tileset for a while but haven't had the time/motivation needed in order to make a full sized tileset.

zapS
Feb 11, 2015, 03:56 PM
About time we get some new tilesets! :D

Do you require that the participants officially announce their entering or is it just a matter of uploading something before the deadline?
Because I may or may not enter, depending on some things.

Anyway, regarding textured background, it is of course possible to do it with only 1 tile. ;) (like in my 1 row set for example)

Treylina
Feb 11, 2015, 04:44 PM
Do you require that the participants officially announce their entering or is it just a matter of uploading something before the deadline?

They don't have to announce it in JCF. It helps give the thread some publicity but it's optional. All what's required is that they upload it to j2o and say it's an entry for this contest.

Besides, I check the uploads section very often.

SAMI
Feb 11, 2015, 10:17 PM
I might participate, but I won't take money :P

Primpy
Feb 11, 2015, 11:17 PM
I might participate, but I won't take money :P

Give them to me then. Why wouldn't you take money? TF2 stuff.

ShadowGPW
Feb 12, 2015, 12:15 AM
Whoever wins it, ill build a level out of it :)

SAMI
Feb 12, 2015, 12:17 AM
Give them to me then. Why wouldn't you take money? TF2 stuff.

Actually I don't have credit card. You can actually have my money if I win this one (I doubt if I can even finish one) :P

Nah, I'll use this money for Fifa 15. Btw, do I need credit card for money transfer?

Primpy
Feb 12, 2015, 12:31 AM
Actually I don't have credit card. You can actually have my money if I win this one (I doubt if I can even finish one) :P

Nah, I'll use this money for Fifa 15. Btw, do I need credit card for money transfer?

Then if you win why don't you ask Trey to buy Steam keys (TF2/Dota 2/CS:GO) and trade them to you? It's easier and the keys are a good currency on any game (You can buy games, cards or stuff from any game). Fifa 15? Why don't download a cracked version and waste money buying it? ;_;

cooba
Feb 12, 2015, 12:35 AM
Shut up about games and money in a tileset contest thread

Primpy
Feb 12, 2015, 12:40 AM
Shut up about games and money in a tileset contest thread

It's contest related.

Love & Thunder
Feb 12, 2015, 01:53 AM
It really isn't.

ShadowGPW
Feb 12, 2015, 01:59 AM
Could we please get back on topic.. NOW.

Jelly Jam
Feb 12, 2015, 02:25 AM
I suggest recomending people the best tileset making program, but their choise may vary ;p.

Love & Thunder
Feb 12, 2015, 04:01 AM
The correct answer is XVI32.

Anyway, on a serious note, use whichever program you're comfortable with. If I enter, I'll use GIMP, maybe with a little help from TilesetPal if I need the pinball/pole objects to work.

Also, about backgrounds, a lot can be done with some creative thinking.

Stijn
Feb 12, 2015, 06:32 AM
For making tilesets, GraphicsGale (http://www.humanbalance.net/gale/us/) is great.

Roobar
Feb 12, 2015, 08:15 AM
Any ideas of a tileset that hasn't been done? I mean it wouldn't be a good idea to start making a new tileset that has already been made. Or is there a specific theme someone needs?

Jelly Jam
Feb 12, 2015, 08:23 AM
Oh, look! I got you an inspiration. (https://www.youtube.com/watch?v=mHY6lfeHRzc)

SAMI
Feb 12, 2015, 09:49 AM
How many tilesets? Only 1 tileset can be uploaded for this contest, or we can make 2-3 tilesets?

Primpy
Feb 12, 2015, 09:59 AM
Oh, look! I got you an inspiration. (https://www.youtube.com/watch?v=mHY6lfeHRzc)

Oh, look! Another shaddy non-colorful typical level design. No offense.

How many tilesets? Only 1 tileset can be uploaded for this contest, or we can make 2-3 tilesets?

I'm not Trey, but I guess you can make more than one tileset, but you can't really do more tilesets and make all of them looking good. Try focusing on a single one.

Violet CLM
Feb 12, 2015, 10:35 AM
Any ideas of a tileset that hasn't been done? I mean it wouldn't be a good idea to start making a new tileset that has already been made. Or is there a specific theme someone needs?
Here are some ideas.

Skulg
Feb 12, 2015, 10:49 AM
Sweet! I'm totally in! This is an awesome opportunity to get back into tileset making. Thank you for setting this up, Trey!

Primpy
Feb 12, 2015, 11:30 AM
Sweet! I'm totally in! This is an awesome opportunity to get back into tileset making. Thank you for setting this up, Trey!

We have a winner already: Skulg. Give up, others.

Edit: Didn't mean to be offensive in any way.

Jelly Jam
Feb 12, 2015, 11:41 AM
Oh, look! Another shaddy non-colorful typical level design. No offense.

I was talking about the idea. The flooded city stuff and all.
But yeah, I totally think Skulg's gonna win this 8D
Not that I don't apreshiate other people's work ;).

Skulg
Feb 12, 2015, 11:47 AM
We have a winner already: Skulg. Give up, others.

LOL STOP THAT *shoves Primpy into a wardrobe* I literally haven't made a tileset in 11 years! Chances are I might accidentally blow up JCS and somehow end up deleting the entire Internet. I also have the attention span of a goldfish.

Anyway, I'm looking forward to giving it a try! I'm super excited and looking forward to seeing everyone's awesome entries!

Primpy
Feb 12, 2015, 11:51 AM
Here's an idea: Try making a tileset based on Team Fortress 2's map "2fort" ("Teufort"). It's a great map I would love to play in JJ2, and would do a great CTF map aswell. I found this 2D version on the internet.

http://images4.wikia.nocookie.net/ganggarrison/images/c/c6/Ctf_truefort.png

If you want to know more about this map, download TF2 on Steam (it's a F2P game) or read more about it on the wiki. (https://wiki.teamfortress.com/wiki/2Fort)

Edit: The picture looks so tiny! Click here (http://images4.wikia.nocookie.net/ganggarrison/images/c/c6/Ctf_truefort.png) for a slightly bigger dimension.

LOL STOP THAT *shoves Primpy into a wardrobe* I literally haven't made a tileset in 11 years! Chances are I might accidentally blow up JCS and somehow end up deleting the entire Internet. I also have the attention span of a goldfish.

Anyway, I'm looking forward to giving it a try! I'm super excited and looking forward to seeing everyone's awesome entries!

You're underestimating yourself, I think. I mean, you draw really nice, it mustn't be that hard to do some 32x32 tiles. Just find some inspiration. Why not try to make something like an Atlantis tileset or something like that?

Seren
Feb 12, 2015, 12:06 PM
Chances are I might accidentally blow up JCS and somehow end up deleting the entire Internet.
The risk every level designer has to take on a daily basis.

I might take part in this.

Treylina
Feb 12, 2015, 12:17 PM
I'd prefer if you guys worked on just one entry. That way you can polish it up some more.

Also, I use paypal to give money, from my debit card. I don't use credit cards, they're evil.

Here's an idea: Try making a tileset based on Team Fortress 2's map "2fort" ("Teufort"). It's a great map I would love to play in JJ2, and would do a great CTF map aswell. I found this 2D version on the internet.


It's from this game (http://www.ganggarrison.com/), I think.

Jelly Jam
Feb 12, 2015, 12:52 PM
I just found a great way to construct a tileset using MSpaint (TAKE THAT YOU GIMP NITWITS (no offence ofc, was just fooling around lol.)).
Well, i won't be 100% in this contest, if I like the final result of my tileset (which might not happen, since i have lame drawing skills), I might release an entry.
Anywho, I got an inspiration.

SAMI
Feb 12, 2015, 12:54 PM
Isn't 480p tileset too small ?
Btw, does it have to completely drawn by oneself or remaking tiles from other games are allowed?

Seren
Feb 12, 2015, 01:22 PM
That's already clearly and directly answered in the opening post.

Stijn
Feb 12, 2015, 01:55 PM
Will you be the sole judge, TreyLina?

Treylina
Feb 12, 2015, 03:38 PM
Will you be the sole judge, TreyLina?

I never thought about it, but I suppose people can be judges if they aren't making an entry, and know how to critique tilesets.

ShadowGPW
Feb 12, 2015, 04:15 PM
I cannot build tilesets, but I can judge as a level builder. I refuse to judge Mystic Legends members tho..

Treylina
Feb 12, 2015, 04:22 PM
I cannot build tilesets, but I can judge as a level builder. I refuse to judge Mystic Legends members tho..

This is a tileset contest, not a levelmaking contest. Though you could be a judge during a later contest of mine which will be coming during summer (it'll be a level contest but the gamemode/concept is yet to be announced).

ShadowGPW
Feb 12, 2015, 04:25 PM
As a level designer I pretty much understand what you need in a tileset. :roll:

Treylina
Feb 12, 2015, 04:39 PM
As a level designer I pretty much understand what you need in a tileset. :roll:

I misinterpret, thinking you meant you were going to review the example levels.

ShadowGPW
Feb 12, 2015, 04:40 PM
Haha nono, rating the tilesets is awesome :)

Primpy
Feb 12, 2015, 10:03 PM
It's from this game (http://www.ganggarrison.com/), I think.

That's right, but Gang Garrison 2 is a 2D fanmade version of Team Fortress 2, and everything from GG2 is based on the TF2 maps. If someone wants to make a tileset based on that or on any other TF2 maps like Sawmill or Nightfall, I recomend playing TF2, not GG2.

Ninja
Feb 13, 2015, 09:39 AM
<img src="http://i.gyazo.com/470e12e3fda8408b53b8adee889eea95.png">

sigh, i get distracted so easily...

Treylina
Feb 13, 2015, 10:18 AM
I never thought I had to mention it, though tilesets should really be an environment, not a clipart-esque fest (aka a bunch of images, especially large ones).

Sorry if I'm rude...

Also, no need to limit yourself on colours that much.

EDIT: Read my next post.

Ninja
Feb 13, 2015, 10:39 AM
lol, they had nothing to do with the tileset. i just got bored and started drawing pokemans

Treylina
Feb 13, 2015, 11:04 AM
lol, they had nothing to do with the tileset. i just got bored and started drawing pokemans

Oh. I didn't realise that with the lack of context.

Ninja
Feb 13, 2015, 11:28 AM
Still trying to think of a good theme for something to do. I'm kind of thinking about trying to do an abandoned mine or something of that nature. I can't wait to see what everyone comes up with. :D

Jelly Jam
Feb 13, 2015, 11:34 AM
Dude, you can find bunch of ideas in video games, tv shows, comics, etc.
How about making a city flooded with lava ;o
I guess this post will be deleted, sooner or later.

Treylina
Feb 13, 2015, 11:37 AM
Still trying to think of a good theme for something to do. I'm kind of thinking about trying to do an abandoned mine or something of that nature. I can't wait to see what everyone comes up with. :D

Here are some ideas.

There's already an abandoned mine tileset and it's pretty good. (http://www.jazz2online.com/downloads/5547/-/)

SAMI
Feb 15, 2015, 12:13 AM
I give up :P
Its too hard to make one. I'll just make a level with the wining tileset, much easier.

Jelly Jam
Feb 15, 2015, 01:47 AM
I give up :P
Its too hard to make one. I'll just make a level with the wining tileset, much easier.
Oh come on! Tell everyone the truth.
Sami CAN make a tileset. It's just that all of his sets are 32-bit, and when he converts them, they, in his opinion, look awful. I mean, non of us saw his tilesets.
Sami, you should show your work to someone and let THEM judge.

SAMI
Feb 15, 2015, 01:51 AM
Just no, the tilesets doesn't even meet the size demand of this contest. They are too big. And I'm lazy enough to finish my work [Plus I have works for other games too.]

Edit: I forgot to mention that I can't figure out what to draw to make a good tileset [Most probably due to lack of creativity].http://i1280.photobucket.com/albums/a486/RiasatSalminSami/browsmiley_zpsvj7bhsoz.gif

Borgia
Feb 15, 2015, 03:28 AM
Whoever wins it, ill build a level out of it :)

Sounds like a plan. If I like the tileset, I can use it for a new test :D.

Jelly Jam
Feb 15, 2015, 11:27 AM
Well you can count me out of this contest, comrads. I can't build my tileset in JCS.

Obi1mcd
Feb 15, 2015, 12:12 PM
That can be fixed, hopefully. What sort of problems are you having?

Jelly Jam
Feb 15, 2015, 12:58 PM
Error! Can't open file "D:\Jazz Jackrabbit 2\Tiles\untitled.bmp"

Done - 0 successfull build(s), 1 error(s)

Slaz
Feb 15, 2015, 02:06 PM
That would indicate there's something wrong with the palette or size of the file. For size, you just have to double-check the pixel size and make sure it's the standard wideness and that the height falls within multiplications of 32. For Palette you should look up TilesetPal (http://www.jazz2online.com/downloads/3723/-/ ) and make sure that a proper palette is present and everything is indexed. For further palette work you might want to lookup PalSuite.

And btw, this guide by Disguise (http://www.jazz2online.com/tilesets) still is an excellent read even though it's slightly outdated now. It focuses entirely on Paint Shop Pro 8 for palette application and color reduction, while TilesetPal sure is the better choice above anything nowadays.

Jelly Jam
Feb 15, 2015, 02:51 PM
Yeah I really shouldn't make the tileset in MSpaint. I just don't wanna download drawing programs.
In case anyone wants to try and build it in their JCS, here is the tileset and it's mask (this ain't even half of the tileset i was originaly going to draw)
http://i.imgur.com/4oLOLm4.png

http://i.imgur.com/K41o466.png

Also the multicolor pallete thingy was used for measuring purposes. I didn't use a GRID.

Primpy
Feb 15, 2015, 11:43 PM
Yeah I really shouldn't make the tileset in MSpaint. I just don't wanna download drawing programs.
In case anyone wants to try and build it in their JCS, here is the tileset and it's mask (this ain't even half of the tileset i was originaly going to draw)
*pics'n'stuff*
Also the multicolor pallete thingy was used for measuring purposes. I didn't use a GRID.

Interesting.

Obi1mcd
Feb 16, 2015, 01:24 AM
By the looks of it I'd assume you haven't saved the image as 8-bit, assuming you're using Paint. If you had it would have messed with your palette. I'd suggest either saving as 8-bit in paint (not recommended, it'll mess up the colours), using a program like TilesetPal to reduce the colours (will keep your colours but is tedious to do repeatedly) or download a program that'll keep the palette intact like GraphicsGale or (maybe?) Paint.NET.

Jelly Jam
Feb 16, 2015, 01:47 AM
By the looks of it I'd assume you haven't saved the image as 8-bit, assuming you're using Paint. If you had it would have messed with your palette. I'd suggest either saving as 8-bit in paint (not recommended, it'll mess up the colours), using a program like TilesetPal to reduce the colours (will keep your colours but is tedious to do repeatedly) or download a program that'll keep the palette intact like GraphicsGale or (maybe?) Paint.NET.
Tilesetpal worked! Thank you, kind sir! With your help, I'm back in the game, hell yeah! :)

How ironic. I named it to 'a failed tileset.j2t' thinking it won't work, when it did xD

EDIT: Okay, the tileset works fantastic. There is only one bug which is my coloring fault, actually!

http://i.imgur.com/WFuP8qF.png
Yes, the purple part


I mean, what's the color for the purple/blue that's supposed to be transparent in JJ2?

Stijn
Feb 16, 2015, 03:03 AM
I mean, what's the color for the purple/blue that's supposed to be transparent in JJ2?

Either the first or the second colour in the tileset's palette will work.

SAMI
Feb 16, 2015, 03:22 AM
Don't know why, but when I use .bmp format, the tileset transparency/mask doesn't work. But if I use .pcx format, everything seems fine. I think you should use .pcx format Jelly Jam.

Jelly Jam
Feb 16, 2015, 05:18 AM
Don't know why, but when I use .bmp format, the tileset transparency/mask doesn't work. But if I use .pcx format, everything seems fine. I think you should use .pcx format Jelly Jam.
JCS won't build my tileset out of pcx formats at all.
Since my tileset is basicly planned to be an enterier (or how do you spell it), i guess i should just color that purple/blue part.
EDIT: I found the purple/blue that doesn't exist in JJ2, thus transparent. Problem solved ;).

Primpy
Feb 17, 2015, 01:02 AM
Jelly, your tileset feels 3d-ish, which is great. Keep it up.

Skulg
Feb 17, 2015, 01:26 AM
Can someone point me to a good textured JJ2 background tutorial somewhere? I thought I had gotten it right with the position of the pallette and all, but it looks awful in 8-bit-mode.

http://www.skulg.de/j2o/pallettefail.jpg

Man, I used to be able to do that when I was younger. I forgot everything, lol.

ShadowGPW
Feb 17, 2015, 02:30 AM
Info thingy that Violet wrote years ago:

http://www.jazz2online.com/articles/view.php?articleID=199

Tho some links on this article is dead :/

Or Disguise's stuff:
http://www.jazz2online.com/tilesets/texture.php

Seren
Feb 17, 2015, 03:09 AM
The safest textured background palette entries are 176-207. It's important to ensure that every color from the 176-207 range is used in your tileset image, otherwise JCS will try to be helpful and, during tileset compilation, regardless of settings, replace the unused entries with colors it thinks are more important (mostly for better 8-bit color ambient lighting). This won't make a difference in 16-bit color mode because it uses smart gradients, but 8-bit mode just assumes colors in the background range create valid transitions, and if, thanks to JCS, they don't, well, results can be terrible.
Or that's what I assume because I never actually looked into that part of code. Sounds like a good enough explanation though.

Skulg
Feb 17, 2015, 03:18 AM
Oh boy. Big thanks to both of you! :)

XxMoNsTeRXM
Feb 18, 2015, 07:02 AM
After a bit of time, I decided to participate too. Well it's beginning, I'll give you a little image and you should guess what could the theme be. (Also I just finished 1 tile):
http://i.imgur.com/Oyvpbtz.png
I might not be the greatest tileset maker, I didn't even really finished one tileset.

Jelly Jam
Feb 18, 2015, 09:15 AM
After a bit of time, I decided to participate too. Well it's beginning, I'll give you a little image and you should guess what could the theme be. (Also I just finished 1 tile):
http://i.imgur.com/Oyvpbtz.png
I might not be the greatest tileset maker, I didn't even really finished one tileset.
I'm guessing it's snow?
And don't worry, I'm really bad at tileset making as well.
In fact, my contest entry for this thing is actually my first tileset ever ;p

EDIT:
Error! Width of image file "an image.bmp" is 1024 (should be 320)

Done - 0 successfull build(s), 1 error(s)

This happened when i wanted to update my tileset... I didn't change the size of it loooool

XxMoNsTeRXM
Feb 18, 2015, 09:57 AM
I'm guessing it's snow?
And don't worry, I'm really bad at tileset making as well.
In fact, my contest entry for this thing is actually my first tileset ever ;p

EDIT:
Error! Width of image file "an image.bmp" is 1024 (should be 320)

Done - 0 successfull build(s), 1 error(s)

This happened when i wanted to update my tileset... I didn't change the size of it loooool

Well I... actually made a tileset before, but it was not and still is not done. So this is somehow my first tileset. Also it's not snow it's a cave, a JJ3D Music inspired me to make a tileset with a cave (Deep Wander).

Primpy
Feb 18, 2015, 10:26 AM
After a bit of time, I decided to participate too. Well it's beginning, I'll give you a little image and you should guess what could the theme be. (Also I just finished 1 tile):
http://i.imgur.com/Oyvpbtz.png
I might not be the greatest tileset maker, I didn't even really finished one tileset.

Me trying to look at the picture like http://img3.wikia.nocookie.net/__cb20120530080101/community-sitcom/images/thumb/1/15/ACL_Chang_presents_to_the_class_the_crib_sheet.png/320px-ACL_Chang_presents_to_the_class_the_crib_sheet.png

Not sure what it's supposed to be, but good luck with your tileset.

snzspeed
Feb 19, 2015, 03:03 AM
http://img.pixady.com/2015/02/424173_earthboundislanduntitled.png

I might enter, if this goes to something what I find worthy.

Primpy
Feb 19, 2015, 11:22 AM
http://img.pixady.com/2015/02/424173_earthboundislanduntitled.png

I might enter, if this goes to something what I find worthy.

Looking good so far!

Jelly Jam
Feb 19, 2015, 11:48 AM
You can keep me out of this contest, Trey. Forget about it! I'm just having so much trouble making each block fit with my system. Also on every corner I have a problem.
When i say 'Woohoo! I solved that one!',there is, and there always will be a problem. I just don't want to go through this, thanks to this contest, now i see that tileset building is NOT my thing!

Louis K
Feb 20, 2015, 03:05 AM
I think this is the smallest ever.

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10246855_1569241966678876_4619958469704894103_n.jp g?oh=cdab9d928d8dc2750c343da0645d0983&oe=55497D02&__gda__=1435287869_8b49b005501bb7d11e2431610efc24e 2

<s>ok it's a joke XD</s>

Skulg
Feb 20, 2015, 06:01 AM
Haha oh boy. So who's actually still in? My tileset is about 70% done. I'm surprised at how well it's coming along, even though dealing with the pallette madness is a nightmare. I'm slowly getting the hang of it though, lmao.

Come on guys and gals, get up! I can't wait to see what you come up with! If you have too much trouble with non-connecting edges, maybe make a 2D block-based tileset? Those, too, can look amazing. <3

snzspeed, I think that's beautiful so far! Keep it up!

XxMoNsTeRXM
Feb 20, 2015, 06:46 AM
NOOOOOOOOOO! Palette colors problems have happened to my tileset. #sadface :(

Ninja
Feb 20, 2015, 06:59 AM
http://img.pixady.com/2015/02/424173_earthboundislanduntitled.png

I might enter, if this goes to something what I find worthy.

i like that

Jelly Jam
Feb 20, 2015, 09:05 AM
Haha oh boy. So who's actually still in? My tileset is about 70% done. I'm surprised at how well it's coming along, even though dealing with the pallette madness is a nightmare. I'm slowly getting the hang of it though, lmao.

Come on guys and gals, get up! I can't wait to see what you come up with! If you have too much trouble with non-connecting edges, maybe make a 2D block-based tileset? Those, too, can look amazing. <3

snzspeed, I think that's beautiful so far! Keep it up!

1. THE PALLETE MADNESS IS A HUGE NIGHTMARE, FINNALY SOMEONE GETS ME.
2.I just can't get up, and I don't like completely 2D tilesets. I just want to make it look like an enviroment, not some blocks.
3.What I came up with? It was supposed to be a giant kitchen.

Anyway! Good luck with your tilesets, I can't wait to see what you guys've came up with ;)

Slaz
Feb 20, 2015, 09:14 AM
I have something in the works that's about 50% done now. But you know me and art (as shown in my sig) so I only release it if it'll be usable at least. [emoji14]

The theme is a random planet with a clear atmosphere, since I like the dreamy occupation that is stargazing.

Primpy
Feb 20, 2015, 09:54 AM
I have something in the works that's about 50% done now. But you know me and art (as shown in my sig) so I only release it if it'll be usable at least. [emoji14]

The theme is a random planet with a clear atmosphere, since I like the dreamy occupation that is stargazing.

Well now! I'm curious how your tileset will look like :D

Slaz
Feb 20, 2015, 01:59 PM
Well now! I'm curious how your tileset will look like :D
Thanks I guess. But don't expect it to be of Agama/Treylina style of artistic precision, or you'll be disappointed. [emoji14]

I just prioritize fun above anything else, and make something from within that mindset that my current set of skills can handle.

On a side note, and as once stated by Disguise, most tilesets released aren't used by anyone other than the original author. This means making a tileset for your own unique level requires you to draw solely what you need for yourself, while making a stand-alone set requires a tremendous amount of effort in order to make it usable and variable enough to appeal to other JCSers.

So it sure is quite a chalenge to make a set that's somewhat appealing to use while staying within the contest's size limit.

Treylina
Feb 22, 2015, 03:55 AM
I rarely remember my password (I was on vacation), so here's a somewhat late reply.

1. THE PALLETE MADNESS IS A HUGE NIGHTMARE, FINNALY SOMEONE GETS ME.
2.I just can't get up, and I don't like completely 2D tilesets. I just want to make it look like an enviroment, not some blocks.
3.What I came up with? It was supposed to be a giant kitchen.


1. Then don't use MSpain. Seriously, Graphicsgale barely takes any time to download, it's a pretty small program. It also lets you make tile-sized grids so there's no need to draw them. I save as a palletised 256 colour image then there's no need to worry about the pallette much, since I can just load pallettes and see them all the time and changing a colour in the pallette causes everything else to change in the image that uses the same colour too.

2. An environment is not determined by the perspective you use, but the theme. Your tileset did not have a theme (or at least from what I could see so far). Likewise, a 2D tileset can feel like an environment, even blocky ones (you can get away with blocky tiles in man-made environments).

Another thing that bugs me about your tileset is that it is literally pillow-shading (https://www.google.co.uk/search?q=pillow+shading&source=lnms&tbm=isch&sa=X&ei=5bTpVIijCYbzaqergKAE&ved=0CAgQ_AUoAQ&biw=1600&bih=773#imgdii=_&imgrc=z_q0SBEeZw4MoM%253A%3ByFrTJSs10nHjOM%3Bhttp% 253A%252F%252Ffc06.deviantart.net%252Ffs70%252Ff%2 52F2011%252F310%252Fe%252F8%252Ffurc_port_tips__pi llow_shading_by_nekkers-d4fd1aw.png%3Bhttp%253A%252F%252Fnekkers.deviantar t.com%252Fart%252FFurc-Port-Tips-Pillow-Shading-267667160%3B900%3B1398). There is no certain light-source, it appears to be coming from all directions which is plain nonsense and loses any sort of focus. Also, there's 2 duplicate tiles (lower left and above it).

That asides, I think themeless tilesets can look good, but a real environment will always be better. There's loads of "Random colours" tilesets out there, and a 3D perspective will not make them any more of an environment.

SAMI
Feb 22, 2015, 04:47 AM
Adobe Photoshop works well too with the pallette problems. But I can't make specific grid size which is the main problem. Anyone here use Adobe PS and made customized size grids? Grid is the only problem here, other than that its great for tileset making [In my opinion]

Slaz
Feb 22, 2015, 05:34 AM
I don't know Photoshop that well, but instead of relying on a grid feature you can always use a premade image with 32x32 squires and use it as a background layer. This is how I do it.

cooba
Feb 22, 2015, 05:42 AM
Adobe Photoshop works well too with the pallette problems. But I can't make specific grid size which is the main problem. Anyone here use Adobe PS and made customized size grids? Grid is the only problem here, other than that its great for tileset making [In my opinion]Edit -> Preferences -> Guides, Grid and Slices. Toggle by Ctrl+".

(Could be different in newer versions of Photoshop though)

Jelly Jam
Feb 22, 2015, 09:03 AM
I rarely remember my password (I was on vacation), so here's a somewhat late reply.



1. Then don't use MSpain. Seriously, Graphicsgale barely takes any time to download, it's a pretty small program. It also lets you make tile-sized grids so there's no need to draw them. I save as a palletised 256 colour image then there's no need to worry about the pallette much, since I can just load pallettes and see them all the time and changing a colour in the pallette causes everything else to change in the image that uses the same colour too.

2. An environment is not determined by the perspective you use, but the theme. Your tileset did not have a theme (or at least from what I could see so far). Likewise, a 2D tileset can feel like an environment, even blocky ones (you can get away with blocky tiles in man-made environments).

Another thing that bugs me about your tileset is that it is literally pillow-shading (https://www.google.co.uk/search?q=pillow+shading&source=lnms&tbm=isch&sa=X&ei=5bTpVIijCYbzaqergKAE&ved=0CAgQ_AUoAQ&biw=1600&bih=773#imgdii=_&imgrc=z_q0SBEeZw4MoM%253A%3ByFrTJSs10nHjOM%3Bhttp% 253A%252F%252Ffc06.deviantart.net%252Ffs70%252Ff%2 52F2011%252F310%252Fe%252F8%252Ffurc_port_tips__pi llow_shading_by_nekkers-d4fd1aw.png%3Bhttp%253A%252F%252Fnekkers.deviantar t.com%252Fart%252FFurc-Port-Tips-Pillow-Shading-267667160%3B900%3B1398). There is no certain light-source, it appears to be coming from all directions which is plain nonsense and loses any sort of focus. Also, there's 2 duplicate tiles (lower left and above it).

That asides, I think themeless tilesets can look good, but a real environment will always be better. There's loads of "Random colours" tilesets out there, and a 3D perspective will not make them any more of an environment.

What if I like MSpaint better, huh?
Also my tileset was supposed to have a theme, It's just that even 1/4 of the tileset ISN'T DRAWN ;p.
Also you really shouldn't judge someone's art skills if they're not good at it :(

SAMI
Feb 22, 2015, 09:18 AM
Edit -> Preferences -> Guides, Grid and Slices. Toggle by Ctrl+".

(Could be different in newer versions of Photoshop though)

It makes the grids appear but I can't resize the grids ro 32x32 p. Thats where I had to face the problem.

I'll update my photoshop, hope I can set grid size in new versions.

And about premade grid image; its too small and I had to copy/paste it a lot of times which sometimes messes up the distance hence ruining the whole thing.

Obi1mcd
Feb 22, 2015, 11:29 AM
Jelly Jam, you're still welcome to use MS Paint, but I think you'll find GraphicsGale's interface is similar enough that it'll just make things easier, and if you have problems you can still ask people around here for help. I'd give it a try, at the very least!

Jelly Jam
Feb 22, 2015, 11:50 AM
Jelly Jam, you're still welcome to use MS Paint, but I think you'll find GraphicsGale's interface is similar enough that it'll just make things easier, and if you have problems you can still ask people around here for help. I'd give it a try, at the very least!
I still don't wanna participate. My art skills are very poor.
But yeah, you got me this time. I'll give graphicsgale a try when I decide to make my tileset.

Treylina
Feb 22, 2015, 11:58 AM
What if I like MSpaint better, huh?
Also my tileset was supposed to have a theme, It's just that even 1/4 of the tileset ISN'T DRAWN ;p.
Also you really shouldn't judge someone's art skills if they're not good at it :(

My vibe is that you actually don't like MSpaint better, it's that you were simply too lazy to try anything else.

If I can't tell any theme from a couple of tiles, there may be a problem. I can make two tiles and there's already a clear hint of the theme. It's barely to do with drawing quality, it's what the tiles are trying to convey. Top secret may be one of those tilesets with tiles that convey nothing other than being just blocks, however it is not a good example on how to set a theme.

Being new doesn't make you immune to critique. If anything, it helps you develop your skills faster if you learn what to improve on earlier. I don't usually review casual artists, though since it was a contest entry, I felt inclined to.

SAMI
Feb 22, 2015, 12:08 PM
I've changed my mind about giving up (Somewhat). I can't assure if I can finish my work in time or not. But I'm making some tilesets and if I find one of it suitable for this contest: I'll post it eventually. (This is the first time ever that I'm seriously trying to make tilesets. So it may not be good as others. But I'll still make it for fun.)

Jelly Jam
Feb 22, 2015, 01:06 PM
I've changed my mind about giving up.
That puts a smile on my face :)

Jelly Jam
Feb 22, 2015, 01:54 PM
My vibe is that you actually don't like MSpaint better, it's that you were simply too lazy to try anything else.

If I can't tell any theme from a couple of tiles, there may be a problem. I can make two tiles and there's already a clear hint of the theme. It's barely to do with drawing quality, it's what the tiles are trying to convey. Top secret may be one of those tilesets with tiles that convey nothing other than being just blocks, however it is not a good example on how to set a theme.

Being new doesn't make you immune to critique. If anything, it helps you develop your skills faster if you learn what to improve on earlier. I don't usually review casual artists, though since it was a contest entry, I felt inclined to.
If you really couldn't tell what those blocks were supposed to be, there were supposed to be wooden blocks for a giant wooden table. I wasn't satisfied with that version so i started working on another one days ago. The block system worked, it really looked like a gigantic table, but there were still some problems with it...

Treylina
Mar 9, 2015, 07:15 AM
Just a reminder, you roughly have one month left to complete your entries. I felt like I was forgetting about this thread and its deadline, so I'd thought I'd post here to remind myself too.

SAMI
Mar 9, 2015, 08:11 AM
My fukcin exam started since 7th March and it will end on 19th. And my tileset is only 10% finished. What a pain in the ass. Anyway, I was making two tilesets- one is drug field (inspired from Far Cry 3) and other was abandoned ship (Inspired from Resident Evil Revelations). Lets see if I can finish it. I'll post some screens of it if I can atleast make a primary version.

Slaz
Apr 5, 2015, 02:24 AM
Anyone else still trying to finish their entry? Mine is about 80% done, still need some minor hand-drawing and the finishing touches, then the mask and an example level. But again, it'll likely be a novice quality tileset.

I may finish it before the initial deadline, if not too much IT tasks come inbetween. So how is the competition going, if any?

Treylina
Apr 5, 2015, 08:21 AM
Chances are, I'll probably extend the deadline.

Treylina
Apr 8, 2015, 07:15 AM
Okay, I'm extending the deadline to the 8th of May 2015, because I am convinced you guys have been busy with other things (like bash levels and school stuff). That's virtually another month.

ShadowGPW
Apr 9, 2015, 11:09 PM
Okay, I'm extending the deadline to the 8th of May 2015, because I am convinced you guys have been busy with other things (like bash levels and school stuff). That's virtually another month.

LOL awesome, was about to ask :)

Skulg's set is done, my level isn't yet.

Jelly Jam
Apr 10, 2015, 04:31 AM
Skulg's set is done.
I'm curious how it looks like =D

DodgeS
Apr 10, 2015, 05:20 PM
http://oi62.tinypic.com/2elsboy.jpg

I might just finish this... piece i started a few years ago.

Jelly Jam
Apr 11, 2015, 06:32 AM
http://oi62.tinypic.com/2elsboy.jpg

I might just finish this... piece i started a few years ago.
That looks really good! I'm really jelaous of all the artists here...
And I don't believe i saw you 'round here, so wb to JJ2 i guess :)

Metsys
Apr 11, 2015, 10:14 PM
Doing something like this would be fun, but I'm already working on a Minecraft texture pack. :P

ShadowGPW
May 5, 2015, 09:18 AM
it's done! Releasing it tonight or tomorrow

Slaz
May 5, 2015, 10:36 AM
it's done! Releasing it tonight or tomorrow

Nice to hear! I'm curious what it'll look like. ;)

Sadly I likely won't release mine before the extended deadline. I've drawn all initial tiles and only need to do the finishing touches and some cleanup (oh, and a little example level). Don't expect anything amazing though, my current lack of drawing skill made relatively simple actions take hours instead of minutes. Actions such as making the ground tile and simple pixel art were quite challenging.

Seeing as to how ambitous I was saying it's 80% finished last month, from now I'll be more careful saying such predictions since I just don't know what kind of complications there are in tileset making.

Treylina
May 5, 2015, 12:31 PM
I extended the deadline another month, because I want more entries.

ShadowGPW
May 5, 2015, 11:08 PM
Delayed the release a few more days :)

Cooba is giving it a check so.. yeah fiddeling with the level design and eyecandy a bit.

I have to say, small tileset level building does give you a big challenge!

Slaz
May 6, 2015, 12:12 AM
Nice idea to make proper work on the 'example' level. Disguise's theory stated that most tilesets aren't ever used by other people than the original creator.

If that's true, an original level could make even the most awkward set somewhat memorable in a way.

ShadowGPW
May 6, 2015, 05:39 AM
Slaz; it's also the first full ML colab since release of 7th Lava Fall

ShadowGPW
May 6, 2015, 11:26 PM
http://i.imgur.com/6bGyX9F.png

A small preview (thx coobster for the SS)

Love & Thunder
May 7, 2015, 01:47 AM
That looks incredible. Also terrifying, but mostly just incredible.
Actually, it kind of reminds me of Intestinal Distress from Earthworm Jim.

ShadowGPW
May 7, 2015, 02:07 AM
It's not only a challenge for the tileset designer, but also the level designer has to think outside the box. I hope my work can fully represent Skulg's vision.

Stijn
May 7, 2015, 03:28 AM
Hmm... (http://www.jazz2online.com/downloads/previewfile.php?fileID=35024)

ShadowGPW
May 7, 2015, 03:54 AM
Interesting! Who what and where?

However, if I remember the discussion on the server with several people when I was testing my levels. This idea came out of no where, I actually popped the idea to add eyes and stuff in it :)

Stijn
May 7, 2015, 04:11 AM
It's a super old tileset (from back in the J2C days I think) named just "Blood", I don't even know the author... I believe you when you say there's no connection, just found the similarity striking :)

ShadowGPW
May 7, 2015, 04:15 AM
The similarity is pretty amazing, i'm pretty baffled! In the full version of the set (eg not the contest version) we want to add animated eyes and such!

I do wonder how skulg reacts on it :D

Skulg
May 7, 2015, 04:55 AM
Hmm... (http://www.jazz2online.com/downloads/previewfile.php?fileID=35024)

Holy––

I honestly had no idea that thing existed! As an artist who knows how it feels to have my character designs ripped off, I can assure you guys that I would never ever copy someone else's design and claim it as my own, let alone not giving credit where credit is due.

I'm baffled by the similarities, but then again I guess there's only so much you can do with a blood/intestine theme, and adding eyes/teeth/veins are the first obvious things that come to your mind, haha.

My sources of inspiration for this tileset were a couple of fleshy monsters from "Shin Megami Tensei IV" as well as an old game called "PC Bakterien (https://www.google.de/search?q=pc+bakterien&source=lnms&tbm=isch&sa=X&ei=HGBLVYDVEoTNygOa7IGoBA&ved=0CAcQ_AUoAQ&biw=1920&bih=1006)". (I hope the screenshots show up!)

I hope this clears things up a little – if you guys have any further questions I'll be glad to answer them!

DoubleGJ
May 7, 2015, 06:32 AM
http://i.imgur.com/6bGyX9F.png

A small preview (thx coobster for the SS)
wow that's exactly the idea I had but never started working on it!! glad someone unknowingly took the burden off my shoulders :D

I'd love to see all these guts pulse and squirm and all that gross animated stuff, but I guess that's out of the question considering this is a SMALL tileset contest...

Treylina
May 7, 2015, 08:18 AM
No big deal if the theme turned out to be similar to another. Blood.j2t isn't very good anyway (way too limited, lack of contrast. I've played levels with that set and they all look like a cluttered, blurry mess. The backdrop also looks shaky.).

From tip 7 "...But if you can improve on an existing theme, it doesn't matter.".

Talking of the entry. Hmm..those red and purple foreground things look tasty. They look like glazed long fruit gummy sticks (I'm not sure exactly what they're called). For some reason they're sometimes called coloured licorice sticks but that's a stupid name since they taste nothing like real licorice -the black aniseed-like sweets.
https://cdn.superstock.com/1436/Thumb/1436R-11338559.jpg

I think the reason is that you won't be able to find that type of neon purple inside a body, and look too uniform.

Violet CLM
May 7, 2015, 02:06 PM
<img src="http://sam.shemitz.net/static/files/img/Jazz2-CrystalEmpireVex-000.png" title="Why NOT include a lens flare?" />
not finished yet™

Stijn
May 7, 2015, 02:06 PM
The landscape in the background looks very nice!

ShadowGPW
May 7, 2015, 02:51 PM
Oh for some reason it reminds me of..

https://www.youtube.com/watch?v=qRC4Vk6kisY

Violet CLM
May 7, 2015, 04:23 PM
Maybe next time.

Ragnarok!
May 7, 2015, 05:25 PM
Holy f***, this thread has some good stuff!

Seren
May 8, 2015, 11:14 AM
My contest tileset development progresses at a stable pace of 4 tiles per month.

n0
May 8, 2015, 12:14 PM
The 8th isn't over yet, I still have time to get starting on an entry! *frantically looks around desk for inspiration* uh... post-it-notes? Maybe I shouldn't wait until the last day before deciding this sounds like a great idea...

Treylina
May 8, 2015, 01:25 PM
The 8th isn't over yet, I still have time to get starting on an entry! *frantically looks around desk for inspiration* uh... post-it-notes? Maybe I shouldn't wait until the last day before deciding this sounds like a great idea...

The deadline is delayed again to June. You have a month to work on your entry.

ShadowGPW
May 21, 2015, 08:29 AM
http://www.jazz2online.com/downloads/7543/brain-tumor/

Viola! Released!

Primpy
May 23, 2015, 05:31 AM
http://www.jazz2online.com/downloads/7543/brain-tumor/

Viola! Released!

Oh my, that's one impressive tileset!

Slaz
May 27, 2015, 09:33 AM
Here's my entry: http://www.jazz2online.com/downloads/7544/stargazer/

It's sure not as well made as Skulg's set, but then again I don't consider myself a good artist. Just enjoy it the way it is, at least I like the atmospheric setting and the Battle level! ;)

Primpy
May 27, 2015, 11:10 AM
Here's my entry: http://www.jazz2online.com/downloads/7544/stargazer/

It's sure not as well made as Skulg's set, but then again I don't consider myself a good artist. Just enjoy it the way it is, at least I like the atmospheric setting and the Battle level! ;)

I think it looks very nice :)

Treylina
Jun 5, 2015, 09:10 AM
Alright, I've decided to make one more extension.

The final deadline will be the 10th of July 2015.

Slaz
Jun 6, 2015, 11:17 AM
Nice! I hope Violet's entry still makes it in this contest. I liked the way it was going judging from the screenshot.

Violet CLM
Jun 6, 2015, 02:01 PM
Oh, I kind of forgot about this. I guess I can probably wrap up the example level... wait, <em>July</em>? Oh dear.

Treylina
Jun 6, 2015, 09:30 PM
Oh, I kind of forgot about this. I guess I can probably wrap up the example level... wait, <em>July</em>? Oh dear.
How long do you need?

Violet CLM
Jun 6, 2015, 11:26 PM
A couple of days or so, starting from a couple of days or so before it's due.

Treylina
Jun 7, 2015, 11:36 AM
..That sounds like enough time to me. "Oh dear" seems implied that there wasn't enough time for you to finish it.

ShadowGPW
Jun 9, 2015, 12:15 AM
I can't wait for the other entries! :-)

Obi1mcd
Jun 13, 2015, 06:10 PM
Palette cycling!

http://i.imgur.com/tufQRJf.gif

Treylina
Jul 8, 2015, 08:51 AM
Just a reminder - Two days to go!

Primpy
Jul 9, 2015, 03:53 AM
Just a reminder - Two days to go!

Hype!

Obi1mcd
Jul 9, 2015, 04:14 AM
So... what time specifically does the competition end? My set's done, I just need to know how short to cut the example level to get it in before the deadline.

Treylina
Jul 9, 2015, 07:34 AM
After 10th of July has passed, I guess.

Violet CLM
Jul 10, 2015, 12:21 AM
<a href="http://sam.shemitz.net/static/files/misc/CrystalEmpireVbeta.zip">ugh</a>

Idea here was pretty straightforward... low tile limit? lol who cares. So you see lots of tiles meant to be flipped horizontally and/or vertically, tiles meant to be turned into sprites and drawn in different color schemes and at different sizes and angles, tiles meant to be assembled into larger images to fill the background instead of relying on traditional tile connections. The textured background is reused as a series of other background layers. Invisible masks and multiple layers with 1/1 speeds are used liberally. The walls are scripted to be drawn with smooth transitions between colors at a variety of angles, despite the tiles themselves completely barren. Other tiles got dedicated animation routines.

However, I've had no interest in finishing the example level (or redrawing some of the background layer tiles, or doing alternate palettes) anytime in the last two months, so you get what you get. There are warps to take you between the bottom (beginning of example level proper, with all of one finished wall section) and top (test area that I used to make sure tiles fit together). Yaaaaaay.

Example level probably won't save properly in JCS due to vertical flipping.

Stijn
Jul 10, 2015, 01:23 AM
Page not found (404)

Slaz
Jul 10, 2015, 02:47 AM
You should probably upload it to J2O for this contest anyway, depending on rule 5 being that strict or not.

Obi1mcd
Jul 10, 2015, 03:47 AM
OKAY DONE (http://www.jazz2online.com/downloads/7558/pipe-dream/)

Contest was lots of fun, thanks Trey!

Violet CLM
Jul 10, 2015, 09:48 AM
You should probably upload it to J2O for this contest anyway, depending on rule 5 being that strict or not.
J2O rule 2: "Only upload finished material"

Stijn
Jul 10, 2015, 10:35 AM
lol who cares

It doesn't sound like you intend to finish it? There's several precedents for uploading it anyway in that case.

Treylina
Jul 10, 2015, 10:49 AM
Me and SE are taking a look at the entries today. Including Violets. Perhaps I should just stick the review for that here.

There is no easy winner (lets just say they exceed in their own ways), so the winners will be announced tomorrow or the day after.

Not sure if I'll make another tileset contest as many people seemed reluctant to work on theirs. So much "I'm going to enter!" and no finished entry at all after many months. However, I will say I would increase the tile limit to make adding important tiles easier. I didn't mean to make it a such a challenge to add everything, I simply wanted to make it easy to finish.

cooba
Jul 11, 2015, 02:26 AM
lolfuck almighty my FPS

ShadowGPW
Jul 16, 2015, 11:01 PM
I'm pretty sure that coob, skulg and me enjoyed the contest. Was our first full colab in a decade.

Obi1mcd
Jul 18, 2015, 01:56 AM
So, it's been a week or so. Any updates on judging?

Treylina
Jul 18, 2015, 07:58 AM
Were going to make our own example levels with the Brain tumor and pipe dream tileset. They will be purely EC focused. We just think a bit more could've been done with them EC-wise.

Also the pipe dream script is poorly optimised, which eats my FPS. For a big hint why;

"[16:40:47] Sir Ementaler: I looked into the script of Obi's example level and found an easy way to optimize it.
[16:40:47] Sir Ementaler: Turns out he already only changed the palette once every two frames but every four frames he applied changes 5 times, lol."

snzspeed
Jul 18, 2015, 08:16 AM
Were going to make our own example levels with the Brain tumor and pipe dream tileset. They will be purely EC focused. We just think a bit more could've been done with them EC-wise.

Why make another example levels purely EC focused? I think the point of an example level is to show basic usage of a set, not completely rape it EC-wise...

Seren
Jul 18, 2015, 08:18 AM
Also the pipe dream script is poorly optimised, which eats my FPS. For a big hint why;

"[16:40:47] Sir Ementaler: I looked into the script of Obi's example level and found an easy way to optimize it.
[16:40:47] Sir Ementaler: Turns out he already only changed the palette once every two frames but every four frames he applied changes 5 times, lol."
What I did was change the palette cycling code in onMain to
if (jjGameTicks % 2 == 1) {
cycleLiquid();
//rocksGlow();
if (jjGameTicks % 4 == 1) {
crystalGlow();
liquidPoolRipple();
crystalRipple();
cloudsGlow();
if (jjGameTicks % 8 == 1) {
liquidPoolGlow();
}
}
jjPalette.apply();
}
and replace all occurrences of "<code>newPal.apply()</code>" with "<code>jjPalette = newPal</code>". Not precisely the way I'd write that code myself but that required fewest modifications.

Treylina
Jul 18, 2015, 08:43 AM
Why make another example levels purely EC focused? I think the point of an example level is to show basic usage of a set, not completely rape it EC-wise...

Because looking at a tileset at its greatest potential gives a better impression of it. It's not easy to decide the winner so I decided to do this.

Also I want to pallette test some events.

Obi1mcd
Jul 18, 2015, 03:38 PM
What I did was change the palette cycling code in onMain to
if (jjGameTicks % 2 == 1) {
cycleLiquid();
//rocksGlow();
if (jjGameTicks % 4 == 1) {
crystalGlow();
liquidPoolRipple();
crystalRipple();
cloudsGlow();
if (jjGameTicks % 8 == 1) {
liquidPoolGlow();
}
}
jjPalette.apply();
}
and replace all occurrences of "<code>newPal.apply()</code>" with "<code>jjPalette = newPal</code>". Not precisely the way I'd write that code myself but that required fewest modifications.

Ah cool! Could definitely tell I'd done something wrong there, but wasn't sure what to change. Thanks for fixing it!

ShadowGPW
Jul 19, 2015, 02:21 AM
I completely agree!

*has no clue*

Slaz
Jul 19, 2015, 03:13 AM
I sure had fun participating in this contest. It was a good learning experience and I quite like the results I got with so little artistic experience. I like the other 3 entries as well including Violet's ambitious and dreamy-looking FPS-leech.
Because looking at a tileset at its greatest potential gives a better impression of it. It's not easy to decide the winner so I decided to do this.
I believe a tilesets "greatest potential" can be perceived in many different ways depending on what mindset you unleash on it. Eyecandy is just one of them, but levels utilizing whole jungles of eyecandy don't necessarily make the whole experience feel like it maxes out a tilesets potential. It all depends on the creativity and intuition of the level maker.

I'm by no means judging how to properly judge a tileset, I'm just saying there are multiple ways to look at it and as little should be ignored. That said, having example levels made by different people than the tileset authors is sure to give interesting new perspectives and can only be a good thing!

Treylina
Jul 19, 2015, 01:51 PM
You guys seem to think that my idea of EC is adding stuff everywhere. My idea of EC is mostly giving another perspective of usage of a tileset. I like to think of the big picture of what defines a levels look- aka the background.

Yes, this is coming from someone who made Frontline, which came out spammy foreground wise. I honestly didn't know what was considered the optimal usage there, and was tired/grumpy when I made that (deadlines and whatnot). I will go back to that and revise it somewhere in the future.

Slaz
Jul 19, 2015, 03:05 PM
You guys seem to think that my idea of EC is adding stuff everywhere.
Nah, I hadn't really thought it through that much, and was just generally pointing out my thoughts on eyecandy being just one of many features a levelmaker can use to brew something special.

From what I've learnt, eyecandy can be anything that makes a level look more alive while not directly affecting gameplay. It could be categorized into 'layer 5' background and foliage, with the latter blending in with the foreground (layer 4) most of the time.

And I agree that there should be a clear difference between foreground and background you cannot interact with. There are even newer games that got it wrong every here and there. In Ori And The Blind Forest for example, I once died by jumping on a rock that was in the background, and walked in a lava stream that looked part of the other lava streams in the back, but wasn't..

Treylina
Aug 28, 2015, 12:48 PM
Ok, since we've been holding it up for far too long, we scrapped the idea of our own example levels.*

So yeah, the winner is Skulg's organic, and the runner up is Obi1mcd's pipe dream. You will need to send me your paypal account info (you can do that via private messaging or skype) so I can send the money.

I also intend to review all tilesets....then again I still haven't finished reviewing all the treasure entries.

*though I'm still interested in making a level with pipe dream, probably some standalone SP.

Obi1mcd
Aug 28, 2015, 02:26 PM
Ah cool, congrats Skulg!

Slaz
Aug 29, 2015, 04:24 AM
Congrats Skulg and Obi! And thanks Trey for hosting a motivating contest!

Primpy
Aug 30, 2015, 12:06 AM
I love that tileset! Congratulations to the winners! :)

ShadowGPW
Sep 3, 2015, 01:51 PM
Amazing! Congrats Skulg, was amazing to play with your set! Can't wait for the ''bigger'' version!

Skulg
Sep 4, 2015, 07:51 AM
Ok, since we've been holding it up for far too long, we scrapped the idea of our own example levels.*

So yeah, the winner is Skulg's organic, and the runner up is Obi1mcd's pipe dream. You will need to send me your paypal account info (you can do that via private messaging or skype) so I can send the money.

I also intend to review all tilesets....then again I still haven't finished reviewing all the treasure entries.

*though I'm still interested in making a level with pipe dream, probably some standalone SP.

Oh my, what an awesome surprise!! Thank you so much everyone, I'm super honored! :D

Also congratulations to @Obi1mcd for second place! I really love the atmosphere you have going on in your tileset.

I hope I can continue working on Organic soon, in order to make it bigger and more detailed! I'll keep you guys updated! :D

@Treylina: I'll PM you my PayPal addy!

Treylina
Sep 4, 2015, 08:49 AM
I hope I can continue working on Organic soon, in order to make it bigger and more detailed! I'll keep you guys updated! :D


Btw, I intend to make a review for the tileset soon so you can fix/improve some things before you make the bigger version.

Primpy
Sep 4, 2015, 09:12 AM
Oh my, what an awesome surprise!! Thank you so much everyone, I'm super honored! :D

Also congratulations to @Obi1mcd for second place! I really love the atmosphere you have going on in your tileset.

I hope I can continue working on Organic soon, in order to make it bigger and more detailed! I'll keep you guys updated! :D!

Hello, Skulg! Congratulations, I really liked your tileset as well and I can't wait to see a full version of it :)

SaVn
Sep 4, 2015, 09:22 AM
I like all the tilesets. Also Crystal Empire by VioletCLM
Examples levels are extraordinary, are scripted.
I'd like to create a level with these beautiful tilesets!

Ninja
Sep 4, 2015, 12:57 PM
Such a nice tileset, Skulg... Damn. :O

SaVn
Sep 5, 2015, 09:11 AM
Congratulations! Skulg!I really like your tileset!Very wonderful :)

Skulg
Sep 17, 2015, 12:31 AM
Btw, I intend to make a review for the tileset soon so you can fix/improve some things before you make the bigger version.

That's awesome, thank you! I appreciate it!! Looking forward to your feedback.

Also BIG thanks to everyone else; your sweet comments mean a ton to me! <3

ShadowGPW
Sep 20, 2015, 12:04 PM
\o/

Treylina
Sep 23, 2015, 12:26 PM
Well, I finally sent the prizes. Sorry, got preoccupied by JDC related matters.