View Full Version : Gamerz31w JJ3 in Unreal Engine 2 project
Gamerz31w
May 27, 2015, 10:50 PM
It's probably Q-Gears game engine implemented to EarthBound 64 and Final Fantasy 64.
JazzGruff
May 28, 2015, 12:28 AM
...Q-Gears...
What? No. :lol:
Q-Gears is a fairly recent reverse engineered FF7 engine. It's made by a couple of people and it's a non-profit project.
Mother 3 most likely used on a custom engine as back then it wasn't really necessary to use a well known game engine for console games. Besides, they asked some of the Pokemon Stadium guys to help them out with Mother 3, since they didn't know the first thing about 3D games (Which was one of the reasons why it got canned).
As for Final Fantasy 64 - it never existed. they had a small realtime cutscene demo, sure, but it ran on pc hardware. The game never really left the planning stages. There might be a build somewhere (Or might have been, as these things can die out completely), but in that case we don't know anything about it. :)
Gamerz31w
May 28, 2015, 01:35 AM
Unreal Engine 4/Unreal Development Kit could be good example for Jazz Jackrabbit 3D(1999) and EarthBound 64 nowadays.
Gamerz31w
May 30, 2015, 01:21 AM
Okay JazzGruff Unreal Engine 1 is totally outdated for Jazz Jackrabbit 3D.You have nothing to explain if you rebuild source code for Unreal Editor 2 or to make things in classical way of making again Jazz Jackrabbit 3,but this time for Unreal Editor 2-first features saving progress feature and update textures.Unreal Editor 1 is too old,but Unreal Editor 2 is worth to try.
JazzGruff
May 30, 2015, 06:39 AM
Since it's so easy to do, why don't you give it a try? :)
Gamerz31w
May 30, 2015, 11:13 AM
i'm downloading koops harry potter editor,but i don't think it's the same thing like unreal engine 2.Anyways now i'm going to watch Furry movie with Brad Pitt so give me the call where i can download ue2 and i'll show you scripting jj3d game.
Stijn
May 30, 2015, 11:22 AM
:confused:<!>
Gamerz31w
May 30, 2015, 01:53 PM
Yeah.I'm from Poland.So you will ban me forever?
Primpy
May 31, 2015, 04:27 AM
Suspicions hold that they're just a Polish sockpuppet account.
Are you sure about that? I know some people that act similar to Gamerz :l
JazzGruff, why I can't always open the console while in single player mode? Also, what are the console commands except "noclip", "teamsay" and "name"?
JazzGruff
May 31, 2015, 06:08 AM
JazzGruff, why I can't always open the console while in single player mode? Also, what are the console commands except "noclip", "teamsay" and "name"?
Hmm.. It's possible that there's something manually enabled that might not allow you to enable the console. Perhaps things like the "say" button, for example.
Also, Jazz3 has pretty much all of the regular Unreal/UT99 console commands, so you might want to check those out, but I think there's also godmode. I'm not entirely sure, though. I remember trying to build more console commands, like noclip, which you mentioned before, but I don't think I got it to work properly.
Gamerz31w
May 31, 2015, 12:42 PM
Rebuilding in progress
http://i.imgur.com/egODmAvm.jpg
some files from unreal editor 1 are missing so it's neccessary from internet.This could be forum trolling if i could show you every detail of scripting it's secret.
JazzGruff
May 31, 2015, 02:22 PM
Looks like a bunch of variable declarations
Gamerz31w
May 31, 2015, 02:32 PM
Sure thing.I shouldn't swap source code for jj3d from unreal 2.I think skins are different,but script in unreal 2 and jazz Jackrabbit 3 are the same.
Gamerz31w
Jun 11, 2015, 11:36 AM
It's weird i made that thread.
Slaz
Jun 12, 2015, 12:53 AM
Err, best thing you could try is rebuilding the game manually in Unreal Engine 4. I have zero experience with it, but community support appears to be great.
JJ3D had potential even though the majority of members here didn't like it. I'm sure it can do well as a community supported project like Unreal Tournament does. The biggest challenge would be getting such a project off the ground.
Gamerz31w
Jun 12, 2015, 06:37 PM
Maybe Unreal Engine 4 is chance for EarthBound 64?
Gamerz31w
Jun 12, 2015, 11:57 PM
What kind of cheat code is to rip third person mode of Unreal 4 soldier?As for exporting Unreal Soldier 4 utilities are necessary to use 3DS Max not Blender?
Obi1mcd
Jun 13, 2015, 01:31 AM
Up up down down left right left right b a
Gamerz31w
Jun 13, 2015, 02:32 AM
Something more like ~set-actor_display_third person mode~
Stijn
Jun 13, 2015, 02:39 AM
For the gazillionth time, this is not an Unreal Engine support forum. Go somewhere else (https://forums.unrealengine.com/) for that.
JazzGruff
Jun 13, 2015, 08:10 AM
Just so Gamerz31w can get his stuff together...
I suggest you go and learn some programming if you want to get into this kind of stuff. If you REALLY want to use Unreal Engine, I suggest you google some JavaScript tutorials first, and then try to do something on HTML5, then move to TypeScript. I'm directing you to those languages, because Unreal Script is very much like JS, and you won't have a hard time getting familiar with it afterwards.
If you want to use Unreal Engine 4, you'll have to learn C++, which is leaps more difficult than UnrealScript.
Now, ralistically, you'd probably want to go and start out with a simple game engine and stick with it for a few years. Because of this, I strongly suggest you just go and do something with a game engine such as GameMaker. It has an incredibly huge and helpful community, and you'll get a new Jazz Jackrabbit game done on it in no time (Trust me, I used GM for over 7 years).
Wish you luck.
Gamerz31w
Jun 13, 2015, 09:09 AM
First of all I have exams.Second I'll study IT school after middle.
Darkhog
Jun 13, 2015, 12:36 PM
I think getting J3D remade would be better with Unity. Why? Three words: ease of use. It's just that it's easier to get something done with Unity than UE4. And it's not like game like Jazz would need any fancy graphics either.
C# (Unity) is better language than C++ (UE) and it's easier to get something done with it. Yes, I realize there's Blueprint system, but all Blueprint scripts I've seen, except very simple ones basically looked like this (artistic impression):
http://blog.dotcom-monitor.com/wp-content/uploads/2010/08/awful_wiring.jpg
Plus, since I'm Unity coder, I could help with coding side of the project. I have game I'm working on in Unity, but since I'm making 3D platformer anyway, much of my code done for that project could be reused and vice versa. BTW. I'm from Poland as well.
//edit: Would need some artists, ofc, but this could be done.
Seren
Jun 13, 2015, 12:40 PM
C# (Unity) is better language than C++ (UE)
http://imgs.xkcd.com/comics/wikipedian_protester.png
Darkhog
Jun 13, 2015, 12:44 PM
Let's just say I didn't ever get SIGSEGV (a.k.a. segfault) when writing my app in C#, while when doing same app in C++ it's very common.
cooba
Jun 13, 2015, 01:00 PM
It's just that it's easier to get something done with Unity than UE4.This is objectively wrong
Gamerz31w
Jun 13, 2015, 01:07 PM
In Unreal Engine there're lots of assets,examples and templates than in unity.
Gamerz31w
Jun 13, 2015, 01:11 PM
I think getting J3D remade would be better with Unity. Why? Three words: ease of use. It's just that it's easier to get something done with Unity than UE4. And it's not like game like Jazz would need any fancy graphics either.
C# (Unity) is better language than C++ (UE) and it's easier to get something done with it. Yes, I realize there's Blueprint system, but all Blueprint scripts I've seen, except very simple ones basically looked like this (artistic impression):
http://blog.dotcom-monitor.com/wp-content/uploads/2010/08/awful_wiring.jpg
Plus, since I'm Unity coder, I could help with coding side of the project. I have game I'm working on in Unity, but since I'm making 3D platformer anyway, much of my code done for that project could be reused and vice versa. BTW. I'm from Poland as well.
//edit: Would need some artists, ofc, but this could be done.
Even EarthBound 64 is easy for you to make in Unity 3D as RPG.RPG,3D platform and FPS are different genres of video games.
JazzGruff
Jun 13, 2015, 01:50 PM
Actually Unity pretty much invented the asset store. I don't have the time or patience to look it up, but I'm pretty certain Unity has a far bigger "asset" selection online. Though the thing is, quantity of stuff is not really a sign of quality.
If anything, really, GameMaker has far, FAR more stuff to download online than any of the previously mentioned engines. In fact, there's literally more than a decade worth of stuff for it. And it recently even got an asset store of sorts for it as well.
Even EarthBound 64 is easy for you to make in Unity 3D
No game is easy to make, unless it's your typical "floppy burd".
Also, please don't double post. That's what the "edit" button is meant for.
Gamerz31w
Jun 13, 2015, 04:16 PM
Sorry.
Sure.I can make jj3d for ue4,but now I'm figuring out how Xenia the Xbox 360 PC emulator is working
Darkhog
Jun 14, 2015, 08:05 AM
JazzGruff: Yeah, GM has many resources. But it's mainly 2D engine so making something in 3D with it is a suicide. Even though there are some 3D games made in GM, they look like PSX/N64 era games. Or even worse in some cases.
Anyway, I am ready to help on Unity-based Jazz3D remake project as a coder. What I'm doing now is a 3D platformer anyway, so it could be easily coded as most code is done for my current project.
JazzGruff
Jun 14, 2015, 08:22 AM
JazzGruff: Yeah, GM has many resources. But it's mainly 2D engine so making something in 3D with it is a suicide. Even though there are some 3D games made in GM, they look like PSX/N64 era games. Or even worse in some cases.
Well...
https://www.youtube.com/watch?v=SsjSNThqiY4
I agree though, GM is mainly meant for 2D projects. Although I actually used to work on some 3d stuff as well, and while it was super limiting, it was, in a way, kind of fun, because I had to figure out loads of ways to overcome those limitations, which can actually build game design in some ways (It has happaned many times before).
Here's some of my old 3d GM work:
https://www.youtube.com/watch?v=XJPm1djNZ6I
(Note that I didn't make the trailer itself)
Gamerz31w
Jun 14, 2015, 10:34 AM
how's my different 3d game project
http://i.imgur.com/5qKhUOv.jpg
Primpy
Jun 15, 2015, 11:42 AM
how's my different 3d game project
http://i.imgur.com/5qKhUOv.jpg
Looks like something straight from Roblox.
Gamerz31w
Jun 15, 2015, 12:49 PM
Nope.It's blender.
Primpy
Jun 16, 2015, 11:52 AM
Nope.It's blender.
I know, just saying.
Gamerz31w
Jun 16, 2015, 09:38 PM
I can small objects from jj3d in blender.
Gamerz31w
Aug 4, 2015, 10:47 PM
Can I import jazz 3d model from unreal editor 1 to unreal editor 2?
Slaz
Aug 5, 2015, 03:28 AM
Can I import jazz 3d model from unreal editor 1 to unreal editor 2?
From what I understand, no. JJ3D used a highly outdated version of the engine. Better option would be re-doing the models altogether if you feel the need to.
Gamerz31w
Aug 5, 2015, 04:31 AM
what should i do if i feel need to make EarthBound 64 for Project 64 again?
Appels
Aug 5, 2015, 05:19 AM
what should i do if i feel need to make EarthBound 64 for Project 64 again?
For Project 64? Are you sure you want to make it N64 compatible? You do realise that the amount of work you would put in it when trying to make it N64 compatible will probably be much bigger than without N64/Project 64 support. I'm not saying you may not do this, it's just some advice...
Gamerz31w
Aug 5, 2015, 05:50 AM
https://www.youtube.com/watch?v=WRKOnkVb2ug
Appels
Aug 5, 2015, 05:59 AM
https://www.youtube.com/watch?v=WRKOnkVb2ug
hmmm, interesting..
Gamerz31w
Aug 5, 2015, 06:42 AM
Geez man i'm trying to contact nintendo on skype.Minawa from Starmen.net is right i need Shigesato Itoi's permission even for EarthBound NX 3D demake.
Appels
Aug 5, 2015, 07:37 AM
Geez man i'm trying to contact nintendo on skype.Minawa from Starmen.net is right i need Shigesato Itoi's permission even for EarthBound NX 3D demake.
Contact me on skype
Gamerz31w
Aug 5, 2015, 08:07 AM
TELL ME YOUR SKYPE NICKNAME
Appels
Aug 5, 2015, 08:09 AM
TELL ME YOUR SKYPE NICKNAME
I did so in a private message, and you can also get it by clicking on the skype logo to the left of this post, in the field with my name (under my reputation)
if you dont know how to click a button, my skype name is awesome_roblomal
Gamerz31w
Aug 5, 2015, 08:20 AM
thanks.What engine do we wanna use in Arian Brusee's Jazz Jackrabbit(1999) remake?Not Jazz Jackrabbit iOs Kismet Tutorial?
Slaz
Aug 5, 2015, 12:25 PM
If you really, really want to remake JJ1 with HD graphics, I'd suggest fiddling with programs such as Game Maker or Clickteam Fusion first. Both of those have been the technical foundation for various succesful 2D indie games on Steam.
For EarthBound 64, I know little about it. If there was a prototype ROM there is no more reason to publish it now than there was back then. Starting a fangame project from scratch may be less work than finding out how to hack a broken prototype.
Gamerz31w
Aug 5, 2015, 03:43 PM
MOTHER 3 GBA has some unused stuff.Maybe Itoi is able to show me broken prototype?Could MOTHER 3:The Fall of Pig King engine was hybrid of legend of zelda ocarina of time and super mario 64?
Treylina
Aug 5, 2015, 05:22 PM
No way in hell is a director going to leak a prototype, especially not to some random guy on the internet.
Enough about making theories crafted from nowhere, enough trying make "plans" from absolutely nothing. If you can't decide what engine to use and expect others to do a load of unpaid work for you, especially for a franchise the JJ2 community barely has interest/knowledge in, you are not fit for the ambition, and in the wrong place. For example, if I wanted to post about making a Sonic fangame, it would not be this forum, because it's NOT where the fanbase resides!
There is absolutely no point in making a game work only for a super outdated console. No one cares about "authenticity" when it's an unreleased game.
And yes, being overly ambitious about your ideas applies to the Jazz one as well. If you can't do anything competently and expect others to do all the work for you..it's not your project. A simple HD remake doesn't need a director.
Appels
Aug 5, 2015, 07:34 PM
No way in hell is a director going to leak a prototype, especially not to some random guy on the internet.
Enough about making theories crafted from nowhere, enough trying make "plans" from absolutely nothing. If you can't decide what engine to use and expect others to do a load of unpaid work for you, especially for a franchise the JJ2 community barely has interest/knowledge in, you are not fit for the ambition, and in the wrong place. For example, if I wanted to post about making a Sonic fangame, it would not be this forum, because it's NOT where the fanbase resides!
There is absolutely no point in making a game work only for a super outdated console. No one cares about "authenticity" when it's an unreleased game.
And yes, being overly ambitious about your ideas applies to the Jazz one as well. If you can't do anything competently and expect others to do all the work for you..it's not your project. A simple HD remake doesn't need a director.
He's the one that found the JJ1 HD project so he's the leader. Stop trying to make him look like an idiot!
I didn't even have to read the rest of your ignorant comment to know you are talking trash!!
Also, this:
http://i.imgur.com/KefY1ep.jpg
ShadowGPW
Aug 5, 2015, 11:12 PM
I'm watching this.
Gamerz31w
Aug 5, 2015, 11:24 PM
Did you change main page?So lovely.
ShadowGPW
Aug 6, 2015, 04:39 AM
J2O's Birthday, stay on topic please.
You seem to have issues with that.
Gamerz31w
Aug 6, 2015, 05:36 AM
Yeah I'm quite busy with recreating in 3D this cutscene.I'll leave Jazz Jackrabbit 1 HD for a while.
http://i.imgur.com/vZcgeih.jpg
https://tcrf.net/File:M3flint.gif
Stijn
Aug 6, 2015, 11:11 AM
Gamerz31w, you don't seem to read your PMs, so I'm gonna repeat it here:
Do not post about the front page in a thread about your Jazz Jackrabbit remake: http://www.jazz2online.com/jcf/showthread.php?p=487962#post487962.
Do not post about Unreal Engine in a thread about missing files on Jazz2Online: http://www.jazz2online.com/jcf/showthread.php?p=487430#post487430.
Do not post about the Asus Memopad in a thread about changing a nickname: http://www.jazz2online.com/jcf/showthread.php?p=487924#post487924.
Do not post about things that do not fit in the thread. This is forbidden on this forum. Only talk about the topic in a thread. If there is no thread for what you want to talk about, you can open a new one.
If you do not stop talking about irrelevant things, you will be banned from this forum permanently. This is your final warning.
Gamerz31w
Aug 6, 2015, 01:25 PM
Yes sir.I got it.Excuse me...oh i noticed pms.
ShadowGPW
Aug 13, 2015, 04:15 AM
And any updates about this project? :lori:
Gamerz31w
Aug 13, 2015, 01:44 PM
EarthBound 64 NX?Only on Blender Artists.Stijn will ban me for underrestimating all guidelines.He warned me to the last time.
ShadowGPW
Aug 14, 2015, 01:47 AM
What about JJ HD?
Gamerz31w
Aug 14, 2015, 01:17 PM
Check my Skype and Apeals our comments.To be honest tomorrow I'll try revamp some stage and display without coding in Clickteam Fusion I promise.
snzspeed
Aug 22, 2015, 09:45 PM
Check my Skype and Apeals our comments.To be honest tomorrow I'll try revamp some stage and display without coding in Clickteam Fusion I promise.
I notice you are highly educated. Can you make Project V 64 LCD 4000x3000?
Gamerz31w
Aug 22, 2015, 11:26 PM
For modern PC?Something like Quest 64?
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