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View Full Version : Jazz is a great reminder that platformers and keyboards can get along


Ceekur
Nov 27, 2015, 03:00 PM
At least to me, DOS games were not only solid, but served as good examples of programming know-how in action. The platformers especially ended up very memorable, and it seemed a lot of thought was given to coding the controls to be on par with any controller.

Anyway, I'm really enthusiastic about retro games like Jazz, so I wanted to share that aspect with a community like this. It's not to rag on controllers (What else would I want to use to play on my PS2?), just that I love how nonrestrictive some of these older games handle.

Maybe I could get some feedback on my JJR video here (https://www.youtube.com/playlist?list=PL3sjYg_H0ZQXt8mTMn8HGnJ1Nwm2vPR56)? Listed second on that list. Turns out finding Jazz at a young age built up some muscle memories and not just rosy ones. :lol:

Blaze The Movie Fan
Nov 27, 2015, 05:15 PM
I agree Jazz Jackrabbit 2 is a great game to use with a keyboard. It's probably one of my personal favorite platformers as well.

Slaz
Nov 28, 2015, 07:12 AM
Well, assuming you mean the way DOS platformers like Jazz translated a controller layout to a keyboard, it's only logical to use the arrow keys for movement and the big Ctrl, Alt, and Space as action buttons. And yes the keyboard was and still is a great input source for many genres of games.

Even in newer games like Awesomenauts I like to stick with full-keyboard play even though you're at a disadvantage without mouse aiming. Same goes for JJ2+ (though I join in with mouse aiming during special JDC events and SP levels made for it).

Ceekur
Nov 28, 2015, 04:01 PM
It depends for me which keyboard layout I end up using. For driving games where you don't need to manually aim a weapon or for simpler platformers, numpad is my go-to for comfort, as can be seen in my video playlist. One of the newer platformers, Risk of Rain, I was fairly excited to find out my classic setup of 8 4 6 2 for directions, with center 5 as Jump, was perfectly compatible. Then I just used z,x,c,v for my abilities. Comparatively, I use WASD and space in Terraria, as I have to aim with the mouse. Not to mention quick access to the toolbox hotkeys.

Violet CLM
Nov 28, 2015, 04:58 PM
Platformers tend to be pretty reliant on fine control, so I don't see why you'd ever want anything <em>besides</em> a keyboard.

SAMI
Nov 28, 2015, 06:12 PM
I can't even play any platformers with gamepad. Either Keyboard or Keyboard/Mouse.

Love & Thunder
Nov 29, 2015, 01:15 AM
Unless I need a mouse, I prefer gamepads; I find thumbs allow for much more precise control than fingers.

SAMI
Nov 30, 2015, 01:18 AM
In case I use gamepads, I use the direction pad instead of analogue sticks. D-pad kinda feels good to me and somewhat close to keyboard.