View Full Version : Announcing new tileset / A few questions for the JJ2 community
Blade
Jan 25, 2018, 04:03 PM
Hello everyone, it's your old friend Blade here. I have two things to discuss tonight.
1) Announcement
After 10 freaking years since Fortress of Forgotten Souls I am here to announce my new tileset.
So it happened that late last month I got activated from my Jazz Jackrabbit 2 hibernation. It probably was the recent news about JJ1 and JJ2 entering GOG.com which made me return to these forums. Then I happened to stumble on that thread about Another Dimension and how the fellow player Lem_Gambino somehow still plays that episode. I could not help myself of testing out the thing, and then The Episode and then Energized Action. And just like that I found the inspiration to move forward with a new tileset and now, a month later, I am confident enough to make it public.
Allow me to be sentimental here for a bit. About a week ago my latest J2O release, Fortress, turned ten years old. This spring marks the 20th anniversary of the release of Jazz Jackrabbit 2. I am myself steadily approaching the ripe age of 32 this summer. My whole adult life fits between this moment and the release of Fortress (don't mean to offend anyone who's 21 or under, this is a personal observation looking back). That very thought makes me all nostalgic. Returning to the process of drawing a new tileset and to be able to be here and to talk to you guys after all these years is a huge deal for me. The feeling is similar to reading old diary entries (the good ones): you can't help feeling warm and fuzzy inside.
So I'd like to extend my thank yous to everyone reading this post for being part of this community for all these years and keeping the game and community alive. And to the precious folks who keep J2O running I offer each of you a lengthy, firm, Nordic handshake. Thank you for being able to be years and years away from the scene and after getting a random spur of inspiration, J2O is still here.
Anyway, for now, I want to keep the theme and name of my tileset under wraps. I can say, though, that this tileset is not the one announced as "Winter War" back in 2008. It's still unfinished and will probably stay that way.
2) I am seriously not up to speed with current goings-on with the community and JJ2+ and there are some things I need to understand to make my new tileset as fresh as possible
It's been a long time since I got introduced to JJ2+ but I am quite sure it was the gaming site Rock Paper Shotgun which relayed the word of it to me. Thankfully JJ2+ is very well documented and so far I have been enjoying it to the fullest. There are some things which I'd like to ask and have answers to. Mostly about the direction tileset making has been going in the recent years. I would appreciate a lot your input in this matter.
1) I know that JJ2+ makes those large TSF tileset sizes available to everyone. Are there any downsides to creating for example 2000 tile tileset? (other than probably tileset that large will be hard to comprehend) Does anybody make large tilesets now that it's feasible?
2) How do people use JJ2 tilesets these days? Are single player episodes still a thing? Is AngelScript a must have in all levels now?
3) Are there any new demands on tilesets now? If I don't hear anything about this, I will create a tileset to the same style as in 2008 (essential tiles only comprise of poles, hooks, vines and destructibles)
4) Any other tileset related things I should know about?
That's all I can think of. Thanks a lot. I appreciate your time.
About the new tileset and its eventual release: there is still much work to be done, but at some point this spring you'll be able to download it with an accompanying example single-player level. Could be a month, could be two. Check this thread for (infrequent) updates.
Cheers!
Violet CLM
Jan 25, 2018, 06:12 PM
A Nordic handshake to you as well! I suppose there's nothing wrong with huge tilesets so long as you can genuinely think of (and draw) enough tiles to fill that space. I guess here are some things that come to mind:
It's possible to put destruct scenery events on flipped tiles now, so there's not much reason to include tiles in a tileset that are mirrors of one another, since the F key can do that with no downside.
Tiles may also be flipped vertically now, which may or may not be useful for any given tileset design.
People like to make their own palettes for their levels--this is easiest if the tileset's palette is organized into gradients. Fortunately, you already do this!
It's also possible to directly import tiles from one tileset into a level using another tileset. This is another reason to have your palette be well-organized, since it makes it easier to work with the imported tiles' colors, but it's also a good reason to make sure related tiles are next to each other in a tileset. Fortunately, everyone already does this.
As a side effect of the above, there's a limited utility in including tiles taken directly from other tilesets in your tileset, e.g. the standard JJ2 poles or destruct blocks or textured background. Fortunately, you already draw your own variants of those.
Jelly Jam
Jan 26, 2018, 03:55 AM
Hi and nice to finally see you here! I've seen your name so frequently in tilesets! This all makes me really excited! Good luck with your tileset, I'm sure it's going to be awesome! 8D
Angelscript is nice and all but still it isn't a must-have. While making your tileset compatible with the cool features VioletCLM already mentioned, to some degree it should still be usable in regular JJ2 1.24 at least. :)
Stijn
Jan 26, 2018, 10:16 AM
Looking forward to the new tileset!
I guess you could leave out tiles that can be gotten through flipping as well now, as Violet says, but they're still very convenient to have, so I wouldn't necessarily do that if you're not hurting for space.
Superjazz
Jan 26, 2018, 11:53 AM
A nordic handshake from your Finnish brother in blood as well!
I'm very hyped to hear about your upcoming tileset!
Primpy
Jan 28, 2018, 06:17 AM
Blade, what a legend! Can't wait to see your upcoming tileset :D
Seren
Jan 28, 2018, 12:21 PM
1) I know that JJ2+ makes those large TSF tileset sizes available to everyone. Are there any downsides to creating for example 2000 tile tileset? (other than probably tileset that large will be hard to comprehend) Does anybody make large tilesets now that it's feasible?
There are no real downsides. However, few people create tilesets at all nowadays, and more tiles means more time spent in development, so huge tilesets remain uncommon for now.
2) How do people use JJ2 tilesets these days? Are single player episodes still a thing? Is AngelScript a must have in all levels now?
Scripting makes it possible to use multiple tilesets in a single level and change their palette on the run. As a result, in pursuit of originality and enticing visuals, it's becoming very common to mix and match tilesets, modify their color schemes, introduce new elements, etc. Sometimes people will load Jungle background into a Carrotus level, other times darken foreground tiles and place them in the background. I'm inclined to say those are things for level designers to worry about, not tileset artists.
Single player hasn't been the most popular game mode to create levels for recently, with multiplayer uploads being much more common, but it's still around, and episodes do occasionally happen - such as Holiday Hare '17 (https://www.jazz2online.com/downloads/7795/holiday-hare-17/), uploaded just a month ago by community effort.
AngelScript is very commonplace, but by no means a requirement. It's most often used for small gameplay modifications and cosmetic touch-ups, and rather rarely utilized to its full potential. Personally I don't think there's anything useful for scripting that you could include in a tileset. A tileset should contain tiles, and for all visuals that have no business being used as tiles, custom sprite sets (j2a files) are a better fit.
This, in fact, has some potential consequences in tileset design. Some original and interesting solutions from the past could be considered suboptimal nowadays. For example, if you recall the keys and fireballs in Agama's Heaven (https://www.jazz2online.com/downloads/473/heaven-v11/), or some chess piece enemies from Kejero's Tomb Rabbit 2 (https://www.jazz2online.com/downloads/4979/tomb-rabbit-2-unfinished/), things like those would nowadays be much better accomplished by sprites and scripts. Keys could be actual pickups and give you points, fireballs could be actual projectiles and explode upon impact, whereas chess pieces could be actual enemies and be damaged by bullets. If you have original ideas along those lines that perhaps aren't quite fit for being tiles, consider attaching a dedicated sprite set (https://www.jazz2online.com/jcf/showthread.php?t=19856) to your tileset instead. If you don't write scripts yourself, you shouldn't have any trouble finding someone to either help you or do it for you, e.g. in the thread made specifically for that purpose (https://www.jazz2online.com/jcf/showthread.php?t=19503).
3) Are there any new demands on tilesets now? If I don't hear anything about this, I will create a tileset to the same style as in 2008 (essential tiles only comprise of poles, hooks, vines and destructibles)
That about sums it up. Much like I said, any scripted features are usually the responsibility of the level designer, not tileset artist. Although, I would like to say tiles dedicated to indicating instant death pits are always welcome. It can be as subtle as some cave tiles fading to pitch black towards the bottom, or far more literal like some imagery involving skulls and crossbones, as long as the message becomes clear after at most one fall. It's something I commonly find missing.
4) Any other tileset related things I should know about?
Scripting also enables inserting more layers into a level. This means that your tileset may reasonably have more than the usual 2 or 3 dedicated background layers, as well as that no one will get mad if it doesn't have a separate cave version of every masked tile (although some people, such as those who prefer JCS over MLLE (https://www.jazz2online.com/downloads/7291/multilayer-level-editor-v28/), may still find it preferable).
The maximum resolution supported by JJ2+ is 800x600, compared to the previous 640x480. Many tileset backgrounds don't utilize vertical space very well and cover only a small fraction of that space. Foregrounds often include small visual details that are not very significant. That's not ideal. Try to think big.
JJ2+ introduces 3 new tile types: invisible, heat effect, and frozen. It may be worth experimenting with them to see if you can utilize them in any way. It also introduces 3 new textured background modes, and background fade position may be modified.
Using scripting, water may be moved to different layers or made invisible, and its color may be modified. It's possible to enable lighting effects even when water is active.
AngelScript has a feature known as layer sprite modes (https://www.jazz2online.com/jj2plus/plus-angelscript.html#jjlayer::spriteMode). It's quite inefficient and as a result its uses are niche, but it's also reasonably possible to experiment with.
~
Hopefully, this was an extensive but not overwhelming answer. Think of scripting and JJ2+ features as means to achieve more freedom, not enforce more requirements. Much like I said, we haven't had many new tilesets recently, and we deal with what we have just fine, attempting to give them fresh looks thanks to AngelScript, so you don't have to necessarily do anything differently. We'll welcome any new tileset with open hands.
Slaz
Jan 29, 2018, 01:01 PM
Good luck on your new tileset! :)
I have nothing more to add to the answers that have already been said in this thread. I'm pretty much a noob when it comes to scripting so I mostly rely on 'adapting' existing scripts and using anything JCS (with plusified JCS.ini) & MLLE can do.
ShadowGPW
Jan 30, 2018, 02:06 PM
hi blademaster! I'll gladly make a level out of your tileset once it's done :-)
Blade
Feb 18, 2018, 04:02 PM
Hello all! I am ready to show a screenshot of my upcoming tileset. Dear friends, please meet Aztec 2 :D
<img src="https://orig00.deviantart.net/7de5/f/2018/049/3/9/56_aztec2_190218_2_by_sampo-dc3m1bn.png" alt="Aztec 2 Mountain View">
Aztec 2 is a revisit to my oldest proper tileset and the idea for this set was actually thought up ten years ago. I really didn't think I would make it happen but here we are. In Aztec 2 you will find familiar Aztec elements such as clean square tile blocks, hanging vegetation, goofy Greek letters and a mountain range in the background. The tileset features highly customisable tree building tiles, something that throws back to the one small sad tree in original Aztec. The tileset has a textured background, but so far I have preferred this simple reddish sky. The tileset currently sits at 1430 tiles and this will still go up. I need to add some vital eye candy tiles, but all should be ready for launch after that is done.
During creation of Aztec 2 I was obviously inspired (and still am) by a multitude of pixel artists. I studied quite a lot pixel art for this tileset and some thank yous will be in order once I release this tileset. The trees and its leaves are definitely Agama-esque even if my tree trunks are not as large as in Agama's fabled Swamp tileset.
Additionally thank you for all the answers you have provided me in this thread. Your words were really useful and and I feel considerably less like a noob.
I hope this sneak peek has brought you joy and if you have something to comment on, please do.
Cheers all,
Yours sincerely, Blade
Seren
Feb 18, 2018, 04:44 PM
Incredible work. I had high expectations and you surpassed them. I love the color scheme and the tile variety. Good work on the background, too. Definitely the kind of thing I had in mind when I said to think big and utilize space well.
The background grass looks to me like it could use some anti-aliasing or an outline. Other than that, the crystal spikes don't entirely look like they belong. Perhaps it's also the lack of an outline, or just that they look unfavorable in front of the grass because their shapes are hard to discern.
Overall though, very impressive.
Roobar
Feb 18, 2018, 07:40 PM
The green/purple gems on the bottom left could use some shadow or outside border or other way to blend better in the rocks.
Jelly Jam
Feb 18, 2018, 07:55 PM
This is beautiful!! I always felt like the original Aztec doesn't fully live up to its name, despite being a fun tileset to use, but this? This is gorgeous! Amazing! The level of detail this has is fantastic! It looks easy to use and, what's more, it even has some clear references to the original Aztec which I like! Well done! Keep up the good work and maybe you can make a nice example level for it as well? ;)
snzspeed
Feb 18, 2018, 10:17 PM
<img src="https://orig00.deviantart.net/7de5/f/2018/049/3/9/56_aztec2_190218_2_by_sampo-dc3m1bn.png" alt="Aztec 2 Mountain View">
mieli = puhallettu
aka. great work. greetings from a flagbrother. :D
Blackraptor
Feb 18, 2018, 11:12 PM
Blade!!! This looks wonderful and i'm glad to see you back again. Although I don't play this game as often anymore I'm still as excited for the release of a new Blade tileset as I was all those many years ago :)
Slaz
Feb 19, 2018, 02:09 AM
I especially like the color scheme and aesthetics of the background layers, as well as the shading and small details of the temple tiles. Definitely an original take on the old jungle temple theme, as well as a worthy homage to your Aztec set.
Keep up the exciting job on this set!
Loon
Feb 19, 2018, 12:59 PM
Looks astonishing so far! Looking forward to the release of this nice piece of art!
Violet CLM
Feb 20, 2018, 09:42 AM
The background mountains have some lovely soft coloring, and you're doing a great job having the tiles not look too tiley! Even the various 32x32 blocks look nice and curved, reminiscent of the walls in Castle. The gems and roots in the bottom left look a little pasted on right now, though, with the surrounding rocks not having their shading altered at all around the outlines, and I wonder if you could find a color for the plants that's a little less pure green.
Blade
Feb 21, 2018, 05:30 AM
Thank you, again, everyone for your amazingly supportive words and constructive critisism.
Most of your comments revolved around the clearly unfinished part of Aztec 2. The gems are currently separate tiles and to make use of them one has to stick them to layer 3 and the result is this unpolished look. The background layer 5 grassy hills are definitely unfinished and the way they are displayed in the screenshot is not at all advantageous. Damnit, I've been looking at this tileset for far too long now.
I will work hard to bring this tileset to completion as soon as possible.
By the way, I will gladly accept suggestions for Aztec 2 title module music. If you have any suitable tracks in mind, please give me a holler. I can't seem to find proper, well-made module music for the specific mood I am trying to portray in the tileset, even after scouring through hundreds of tracks in Modland.com archives.
Ragnarok!
Feb 22, 2018, 11:51 AM
This looks phenomenal.
Borgia
Feb 22, 2018, 11:23 PM
Blade! The man, the myth, the legend, one of the main pillars of our community :O.
The amount of times I've played a level made with your tilesets...I can't count them. Welcome back to the bunny Fortress, and I hope your return to making tilesets will be like a proverbial walk in the Twilight park. I'm looking forward to your new tileset!
Seren
Feb 25, 2018, 07:03 AM
By the way, I will gladly accept suggestions for Aztec 2 title module music. If you have any suitable tracks in mind, please give me a holler. I can't seem to find proper, well-made module music for the specific mood I am trying to portray in the tileset, even after scouring through hundreds of tracks in Modland.com archives.
My best match so far is The Hidden Empire (https://modarchive.org/index.php?request=view_by_moduleid&query=45739). It fits, it loops, and it's never been used in a J2O upload. Though the sample quality could be better, and it might not be the mood you're going for.
Blade
Mar 30, 2018, 02:53 PM
Hello all!
I am stopping by for a small update on Aztec 2.
It's nearly finished. It really only needs polishing applied to the background layer tiles and the tileset is good to go. I will probably also add some eye candy as it seems I am a bit of an perfectionist and can't get the idea out of my head that this tileset needs POTS. It just can't be released to J2O without some ample quantity of ancient pottery.
Aztec 2 currently sits at 2100 tiles. Sorry for that, I could not contain myself. But if it's any consolation, there should be a lot of neat stuff to play around with.
And thank you Sir Ementaler for the song recommendation. It is quite hard to find suitable songs with this subject matter.
Jelly Jam
Mar 30, 2018, 04:55 PM
Thank you for informing us! I am super excited! :)
And the number of tiles isn't a big deal at all!
Obi1mcd
Mar 30, 2018, 08:54 PM
Didn't get around to commenting earlier, but this looks great! Always nice to see more tileset work, and it's motivating me to put more work into one of my own unfinished sets. Looking forward to the full release!
Violet CLM
Apr 15, 2018, 05:52 PM
Curiosity: are you an employee or something of <a href="http://www.desixstudios.com/">Desix</a>? Because your background does kind of resemble <a href="https://twitter.com/desixstudios/status/953227840102772736">this landscape</a> they've been advertising for <a href="https://twitter.com/desixstudios/status/788128583927664641">a couple years</a> <small>(which itself has been compared to a <a href="https://www.spriters-resource.com/fullview/45611/">Lion King</a> background)</small>, and I was wondering if there was any relation there.
Blade
Apr 15, 2018, 09:39 PM
Hello Violet!
You are definitely onto something here and I have to say, you have super keen eyes.
No, I am not an employee of Desix. But yes, you have found the inspiration picture I used as a reference for the background in Aztec 2 (actually, the exact image is this http://i.imgur.com/1W1YKVR.png). In Desix's work I found exactly the kind of atmosphere I wanted in Aztec 2 so I sought out to have a similar aesthethic. As a result one can see similarities between my work and the Desix's with the most outstanding similarity being the color palette. The colors used in Aztec 2 are indeed close to the original with my work having more reddish and bluish hues. Despite the colorspace similarity, all of the background in Aztec 2 is my own work, pixel-by-pixel.
Here's how the complete final Aztec 2 background looks like:
https://imgur.com/a/j4aph
I have no delusions about this, my work does look a lot like the one I drew inspiration from. I have asked some friends about the similarities and they have indicated to me that to them this is no problem. You may remember earlier in this thread when I said that when released I need to send out some thanks for the inspiration. I want to stress out that in no point I intended to hide similarities between my work and the work of others.
What do you guys think? Am I crossing a line here? If it is decided my background work on Aztec 2 is too much like Desix's work, I will just have redo my background art.
PurpleJazz
Apr 15, 2018, 09:43 PM
Personally I don't have a problem with this at all, especially considering this level of inspiration is no stranger to JJ2 tilesets (https://www.jazz2online.com/jcf/showthread.php?p=489288) :p
I'm really excited about this tileset and it would be a shame to see it delayed because of this. At the end of the day, I think a new tileset would be appreciated by everyone in the JJ2 community.
cooba
Apr 16, 2018, 01:25 AM
It's fine, and also good looking. I do hope those clouds are a layer of their own though.
Superjazz
Apr 16, 2018, 08:24 AM
Yeah, just go with the current background. :)
Violet CLM
Apr 16, 2018, 09:07 PM
I don't really mind so long as you're upfront about it and give credit, and it seems you're doing that. Both versions look good and unique in their own ways.
Blade
Apr 29, 2018, 01:39 AM
Hello everyone!
It seems that I am doing monthly updates on Aztec 2 now. This should actually be the last one.
The news is that Aztec 2 is 99,5 % done and currently I am building the single player example level out of the tileset. Sadly the pace of development has dropped quite drastically during this last month so it is important for me that I get this thing released as soon as possible.
The tileset now has 2360 tiles, and it's possible that I'll still make some additions to it while building the level/beta-testing my own tileset. The amount of tiles ensures a staggering amount of possibilities for your level, but please take this with a pinch of salt. I have deliberately left some connecting tiles undone with the logic being that I do have to finish this tileset eventually.
With the release of Aztec 2 you can actually expect have two separate example levels with the second one being a bit of a surprise, hopefully.
Expect the release of Aztec 2 in a few weeks!
Cheers everybody and thank you for all your support.
Jelly Jam
Apr 29, 2018, 02:15 AM
Thank you for keeping us updated! No need to rush the additions! When you are fully satisfied with your work, so are we! Take your time! :)
Primpy
Apr 30, 2018, 11:52 AM
"The tileset now has 2360 tiles"
Damn. Just... Damn. (https://www.youtube.com/watch?v=SOSP50BCgmk)
PurpleJazz
May 2, 2018, 07:35 AM
Really excited for the release of this tileset!
Will be building a level with it for sure :)
Loon
May 4, 2018, 10:45 AM
Really excited for the release of this tileset!
Will be building a level with it for sure :)
x2.
Jelly Jam
May 4, 2018, 11:10 AM
x3
but a real one this time
Blade
May 15, 2018, 03:28 AM
Hello everyone!
Just a quick message: Release of Aztec 2 is very, very imminent. Be sure to check out J2O downloads soon. I expect to release this thing in 8 to 36 hours.
Contrary to what I said before, Aztec 2 will be released with one example single player level instead of two. Sorry about that unfounded promise. I'll discuss the reasons in a later post.
A heartfelt thank you for your interest in Aztec 2 and in all my tilesets which came before. Kiitos.
Jelly Jam
May 15, 2018, 09:04 AM
:D :D :D Can't wait!
Blade
May 16, 2018, 02:06 PM
Haha, how dissappointing: I am on the verge of Aztec 2 upload, but the uploading throws me with an error message.
I'd like to get this up and running tonight. Violet or Stijn, are you present?
Violet CLM
May 16, 2018, 02:09 PM
It seems to have uploaded, although only a j2t is included, no example levels or readme.
Blade
May 16, 2018, 02:11 PM
Yeah, Violet, something strange is going on.
I couldn't upload all the files I wanted, but then it accepted a zip with only the j2t in it.
Would you happen to know what this is all about?
Stijn
May 16, 2018, 02:12 PM
If you can post the error message here that should help me figure this out.
Blade
May 16, 2018, 02:16 PM
Hi Stijn, thanks for the help.
Now I managed to upload the whole package except for one file, a instructional png.
At first I couldn't upload anything and the form gave the error “Not a valid zip file. Please upload your file as a .zip archive of at most 10 MB.”
Now that I am trying to re-upload, the system gives me an "Error! file not found".
Stijn
May 16, 2018, 02:22 PM
That is a strange bug for sure. I tried uploading the zip file you just uploaded, which worked fine - and I can't at a glance see anything wrong with the script. Sorry for the inconvenience! Can you upload the zip file elsewhere or e-mail it to stijn@jazz2online.com? I should be able to get it onto the site.
Blade
May 16, 2018, 02:23 PM
Thank you for looking into this Stijn.
I'll email you the intended zip to stijn@jazz2online.com ASAP.
Stijn
May 16, 2018, 02:39 PM
I fixed the responsible site bug and the proper zip file is now available for download: https://www.jazz2online.com/downloads/7852/aztec-2/.
Blade
May 20, 2018, 01:07 PM
Hi JCF!!
Sorry for the screw-ups with these messages :D
Aztec 2 is now released and to be frank, I feel a bit empty inside! I have no tileset to fiddle with anymore. I poured so many hours to that thing that it feels weird not to continue the work ad infinitum.
You may have guessed it but I really like creating Jazz Jackrabbit 2 tilesets. It's a personal tragedy that I didn't manage to create anything new between Fortress of Forgotten Souls and Aztec 2, but now that I am eased back into Jazz2, it's quite possible that I will return to the drawing board quite soon.
Take care everyone, have a nice week.
Treylina
May 20, 2018, 01:41 PM
It's great to see another quality tileset released this year!
If you're stuck with ideas for a new set, may I suggest an Oasis remake? PurpleJazz was making a level with Oasis, totally exceeding the limitations via scripting, and brand new art assets would help make it look much better and more diverse. In fact, I was planning to remake it myself many months (if not, a year) ago, so maybe we could collab a little? As well as close attention to detail, I have examples of what I can do, though it would feel rude posting it here. Mail me if interested.
No pressure though, I'd imagine you're a little burnt out from hours of effort working on the set.
cooba
May 20, 2018, 02:16 PM
Thanks for delivering an outstanding tileset, Blade. Hell of a way to make a 20th anniversary gift if there ever was one. We should all be counting our lucky stars that we got such a piece of art, even so late in the game.
I was expecting this would be the end from you, all things considered but I'm also delighted that you can't resist making another :D There truly is something in this game that just won't let anybody let go, isn't there.
In the meanwhile I hope to see an Aztec 2 level from everyone. In fact I've already got to work:
https://i.imgur.com/jBMq1qc.png
ShadowGPW
May 20, 2018, 03:52 PM
working on one aswell :-)
PurpleJazz
May 21, 2018, 04:19 AM
Meanwhile, here's what I'm making.
https://i.imgur.com/kRJWoZL.png
The inspiration is sort of a combination of Turtemple, Deserto, EvilMike's Temple and also Snooze's long-lost 19th Temple tileset. I have to say I absolutely love the flexibility of this set! :)
ShadowGPW
May 21, 2018, 12:51 PM
That looks amazing PJ
SAMI
May 22, 2018, 01:23 PM
@PurpleJazz
The background is lit
Looking great.
Blade
Jun 18, 2018, 12:21 PM
Hello fellow rabbits,
Sorry about the massively belated answer to the thread.
I am looking at your modifications to Aztec 2 and I am literally speechless. I have to say I am quite oblivious to the extent of things which are obtainable nowadays with JJ2 tilesets but, damn, it took you no time to create new environments and atmospheres out of Aztec 2. Some talented people we have here! If there are any developments in these projects, I'll be happy to hear from them here!
A month has already passed since the release of Aztec 2 and I find myself playing with new tileset ideas. In case I get something going on, you can be sure I will be here to communicate about it. Treylina, thank you for your collaboration proposal. I am definitely not burnt out, but my working schedule/rhythm for JJ2 tilesets will be nothing less than erratic (if I even manage to start up a project again). I currently have no intention to do any more remakes or sequels to my old tilesets. But I am not one to turn down proposals like these. I'll contact you sooner or later!
At the risk of sounding like a broken record, let me just say that JJ2, J2O and the community holds a special place in my heart. It will never go away and like you just witnessed this spring, the special spot is strong enough to pull me back in after 10 years of absence. Thank you everybody.
Let's end this post with a bit of trivia:
Did you spot the easter egg I planted in Aztec 2? I am worried I'd forget this myself so might as well share it right now :D Some of the scribblings in the wide pillars kind of make sense. This is because I've hidden names of some of my favourite games in there. You'll find references to JJ2, Mass Effect, Star Control 2, Descent (2) and The Witcher. Did ever play these games?
FireSworD
Aug 7, 2018, 07:07 PM
While Aztec 2 is quite versatile and functional, I find that it lacks certain types of shadow tiles etc.
If the author isn't careful, the set can be bad for multiplayer levels, because of all the bright colors, relatively simple style etc.
Those are minor things, but I wanted to post them here for future reference on how to make sets.
PT32
Aug 8, 2018, 02:20 PM
Late to the posting party, but wanted to pitch in. I'm currently planning to incorporate Aztec 2 in my new singleplayer pack (https://www.jazz2online.com/jcf/showthread.php?t=20241), though I don't have much to show yet. And yes Blade, speaking as someone back to levelmaking after a five-year absence, the gravity of Jazz is real. This game and community mean the world to me.
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