View Full Version : Widescreen without stretch using dgvoodoo?
elvisish
Mar 5, 2018, 11:28 PM
I'm having trouble understanding which resolution to select in order to get a non stretched widescreen with the latest jj2+. I prefer the closer, bigger pixel res so I've been choosing sizes below 640x but I'm not sure which resolution to pick to ensure the game isn't stretched. DgVooDoo is working great to give a crisp upscale with billinear, I'm just not sure how to get the widescreen hack mode that doesn't stretch the game?
Seren
Mar 6, 2018, 11:11 AM
I moved this thread outside of the JJ2+ issue tracker forum because I'm not seeing any potential for JJ2+ to be solving anything about it.
I don't imagine your problem is more difficult than googling "dgvoodoo aspect ratio" unless there's something I'm missing.
elvisish
Mar 7, 2018, 10:51 AM
I moved this thread outside of the JJ2+ issue tracker forum because I'm not seeing any potential for JJ2+ to be solving anything about it.
I don't imagine your problem is more difficult than googling "dgvoodoo aspect ratio" unless there's something I'm missing.
Yeah, I set the aspect ratio in a couple of ways, but it's still stretched when fullscreen.
SAMI
Apr 5, 2018, 11:14 AM
https://www.jazz2online.com/jcf/showthread.php?p=490916
That way you won't get 4:3 stretched to widescreen. Instead you will run the game at 16:9 Aspect Ratio, much better than 4:3 with black bars.
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