Love & Thunder
Aug 24, 2020, 03:22 PM
If you, for instance, create the following script for a level:
void onPlayer(jjPLAYER@ player) {
if (player.charCurr != CHAR::FROG) {
player.morphTo(CHAR::FROG, false);
}
}
Then, while the player does correctly morph into a frog, the morphing animation still plays, despite the boolean flag at the end, for morph effect, being false. The same is true when the flag is set to true.
void onPlayer(jjPLAYER@ player) {
if (player.charCurr != CHAR::FROG) {
player.morphTo(CHAR::FROG, false);
}
}
Then, while the player does correctly morph into a frog, the morphing animation still plays, despite the boolean flag at the end, for morph effect, being false. The same is true when the flag is set to true.