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View Full Version : Bug Report Repeating spaz wo-ho sound upon LRS death


Zero[CDF]
Nov 22, 2020, 12:37 PM
Sometimes when I run out of lives with Spaz in LRS I'll keep hearing the "wo-ho" sound as if he's standing on the edge of a cliff. I then usually turn off the sound effects until the next level. I'm not sure what triggers it. Last time it happened on lhoo.j2l.

On an unrelated note, has no-fire LRS somehow gotten laggier since 5.7 or is it just me that got laggier? :lol:

ShakerNL
Dec 29, 2020, 02:18 AM
It has nothing to do with LRS. This does always happen when you're spectating (unless you join a server in spectator mode). To prevent this sound from happening, you have to remove masks from the map on the top left arra.

Seren
Dec 29, 2020, 06:19 AM
This does always happen when you're spectating (unless you join a server in spectator mode).
Not to say this shouldn't be fixed because it definitely should, but it actually only happens if you're facing left when you start spectating. There should even be a way to write a mutator that makes spectators always face right as a workaround.

FawFul
Jan 6, 2021, 01:48 AM
Not to say this shouldn't be fixed because it definitely should, but it actually only happens if you're facing left when you start spectating. There should even be a way to write a mutator that makes spectators always face right as a workaround.

I agree this definitely is worthy of a what I expect to be an easy fix, but I must add that I don't really like the suggestion of a mutator fix for something that is completely a jj2+ matter, unless the intention here is that a mutator will surely be a temporary workaround.

cooba
Jan 7, 2021, 06:55 AM
I agree this definitely is worthy of a what I expect to be an easy fix, but I must add that I don't really like the suggestion of a mutator fix for something that is completely a jj2+ matter, unless the intention here is that a mutator will surely be a temporary workaround.The post you quoted literally ends with the word "workaround".

Violet CLM
Aug 20, 2022, 10:36 AM
Fix will be available in 5.10.