Necrolyte
Sep 1, 2022, 12:33 PM
If you load a j2as file that contains errors, function "onReceive" of other working mutators will stop receiving packet streams. This problem seems to be server-side only.
I know we can avoid this by removing all bugged scripts. The problem is, those bugged scripts come from other servers, so even if I delete all of them, they will return to my game cache folder by joining servers that host bugged scripts .
I experienced this when hosting the map "Jungle Edge" (or c.j2l) which has a broken j2as file that came from unknown source.
Tested on JJ2+ v5.9
The script I found:
https://drive.google.com/file/d/1lz4Jh5T2hWdOgjRs9DTYB5qrH3qFF7MJ/view?usp=sharing
I know we can avoid this by removing all bugged scripts. The problem is, those bugged scripts come from other servers, so even if I delete all of them, they will return to my game cache folder by joining servers that host bugged scripts .
I experienced this when hosting the map "Jungle Edge" (or c.j2l) which has a broken j2as file that came from unknown source.
Tested on JJ2+ v5.9
The script I found:
https://drive.google.com/file/d/1lz4Jh5T2hWdOgjRs9DTYB5qrH3qFF7MJ/view?usp=sharing