FabiAN[NC]
May 27, 2023, 07:27 AM
FabiAN[NC]: Hi everone : )
.
sometimes i think: had the jazz2 developers in mind to create wrong savepoints?
- how do you think about it?
.
i want to show something, im absolutly sure you all are also heavy interested by it! : )
.
//you sure know:
the JCS event (save point) does Save the rabbit poss
if the player Dies then he can respawn from there
.
jazzSD.exe set 51 (this boxing glove i mean)
(im absolutely sure, this was in plan to knocks the player back)
.
i do think the jazz2 Developer had in mind
to create a second Save Point, (a wrong SavePoint)
=
that have the job to knocks the player back
.
i saw plus fix a lot of things, so.. lori got some missing animation back
(the stretch + blaster lose animation i mean)
.
how about to add the secound savepoint? (a wrong savepoint) that knocks the player back!
in JCS.ini we could edit it, and add something
.
you sure know:
on (warps) we have got a second method with plus
230=Warp |+|Area |Warp | |ID:8|Coins:8|SetLap:1|ShowAnim:1|fast:1
= if we add here +"(fast:1)"
then the warps are extremly fast
( this is good to make never ending corridors.. )
.
we could give the savepoint a new option
to detect the second savepoint
to make it works like a wrong savepoint.
that knocks the player back!
- and should it also HIT the player? so that he is more careful next time?
.
how do you think about this?
do you think so too, that the jazz2 developer had this in mind?
and this was in plan, but they did not finished it.
.
i made here a little picture its me very important to show:
.
(the image was took down, from the image hoster.. its not online anymore)
.
it shows how i imagine that
.
sometimes i think: had the jazz2 developers in mind to create wrong savepoints?
- how do you think about it?
.
i want to show something, im absolutly sure you all are also heavy interested by it! : )
.
//you sure know:
the JCS event (save point) does Save the rabbit poss
if the player Dies then he can respawn from there
.
jazzSD.exe set 51 (this boxing glove i mean)
(im absolutely sure, this was in plan to knocks the player back)
.
i do think the jazz2 Developer had in mind
to create a second Save Point, (a wrong SavePoint)
=
that have the job to knocks the player back
.
i saw plus fix a lot of things, so.. lori got some missing animation back
(the stretch + blaster lose animation i mean)
.
how about to add the secound savepoint? (a wrong savepoint) that knocks the player back!
in JCS.ini we could edit it, and add something
.
you sure know:
on (warps) we have got a second method with plus
230=Warp |+|Area |Warp | |ID:8|Coins:8|SetLap:1|ShowAnim:1|fast:1
= if we add here +"(fast:1)"
then the warps are extremly fast
( this is good to make never ending corridors.. )
.
we could give the savepoint a new option
to detect the second savepoint
to make it works like a wrong savepoint.
that knocks the player back!
- and should it also HIT the player? so that he is more careful next time?
.
how do you think about this?
do you think so too, that the jazz2 developer had this in mind?
and this was in plan, but they did not finished it.
.
i made here a little picture its me very important to show:
.
(the image was took down, from the image hoster.. its not online anymore)
.
it shows how i imagine that