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View Full Version : In-game command helper


FawFul
Aug 20, 2023, 03:54 AM
Several options to make it easier for new players to find the commands they need:

1) /Help command for a list of most popular commands in alphabetical order
2) Let's say you use /gamemode, but type an invalid one, the message should give an array of possible gamemodes to choose from
3) perhaps autocompletion for the commands

Thoughts?

Violet CLM
Aug 20, 2023, 08:05 AM
/gamemode supports many more possible values in 5.12, including abbreviations, so hopefully you'll type one that's allowed.

I'm not sure what you mean by autocompletion: is that different from what happens when you press tab now?

Spaz Electro
Aug 21, 2023, 09:42 AM
when you press tab when in chat you have "/gamemo" it'll be "/gamemode", but if you press tab in chat when you have "/gamemode si" you don't get "/gamemode singleplayer" or other options like it

Violet CLM
Dec 21, 2025, 04:34 PM
I was thinking about this the other day, when we were talking about when it is or isn't useful to see player numbers. Lots of commands have only a handful of possible arguments--e.g. "on" or "off" or player numbers--and I could imagine the game showing you a list of possible next choices, like a dropdown menu but upwards... a dropup menu...

https://i.imgur.com/rVB019b.png

Sorry for the ugly tileset in this mockup :(

For commands like /kick and /mute, you wouldn't need to worry about player numbers at all, you'd just pick the player's name from the list. But a couple potential issues:
When you're chatting something, it's drawn below anything that anyone else has chatted recently, so this dropup menu would have to overlap that... maybe that's okay
How would this be controlled? The Up/Down keys, while chatting, are otherwise used for when you want to repeat something that you chatted in the past. It feels confusing to overload those keys just when you're in this command typing context, like somebody would inevitably make a mistake at some point.