Gargoyle
Nov 24, 2001, 04:50 AM
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Update!
Here are some basic rules, dont use them, but in the next round ill change them:
-A sucker-tube minimum\maximum speed (-10 and down, +10 and up)
-Limited power-up suply (3)
-No superblaster
-Limited weapon number (Meaning that you can only have a certain ammount of weapon kinds; 4, for now)
-No triggers
-A direct entrance to the fort's flag (what i mean is; no monkey business)
-No shields
-Only one fort per team (Meaning that every team can have a maximum number of prepered forts for each tileset)
-Ice cannot be behind a foreground layer (this will be changed, but it's to prevent warp tricks and employee room techniques)
-Maximum 5 rabbits per team.
-Powerup delay minimum (10 seconds for now)
-No M\SCE's (To prevent access violations)
-When permited, one airboard only per fort
-No change of level size when creating forts
-The most right or left tiles cannot be changed (the ones that lead to the main part of the level)
-This will probably be changed, but i think that there should be at least 3 Jazz\Loris on every team
-Glitch control (meaning that there cannot be any glitches in the level, and if there are, then put warps around them.
-The CTF base cannot be behind any foreground layer.
----------------------------
Update!
I have uploaded 2 files to a temporary website-
The FortCTF Temporary Page (http://www.geocities.com\fortctf\)
Start Working! Please finish your forts by 20/12/01. This is only a test run, and so far there are no rules, but your levels will be tested by me, and must pass clearence by-me. Please send your finished forts to Me! (zybug@hotmail.com)
----------------------------
Update!
I allready considered the fact that people could make obsurd fort designs, but that was my point! To make the other team have the chalenge of making an even better one! But you are correct that there should be guidelines and inspection. And i love Spaz Boy's idea about making both teams do eachother's forts! That would definitly limit the ammount of cheating.
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I was playing worms world party, and i just had a brainstorm.
Why not try making fortCTF! like in WWP! There would be a base level, and then each group of players would form a team, and work on a fort with a ctf base inside it. then the "fortmaster" would place both forts on the base level, and vualla! instant custimized ctf play! of course the forts would have to be made out of the same tileset. tell me if you support this idea.
A more detailed explination:
I will create a base level, base as in the base of a building. Then each team who wants to play this will create their own fort with a ctf base in it, lets say 50x50 tiles. Then i will copy the "fort" from the level they made it in, and paste it in the base level. Then the teams will play capture the flag (or assualt if they play with only one fort) and then they will basicly be fighting to see which fort is better, and inittially, who is a better level builder! Get the point now?
----------------------------
Update!
Here are some basic rules, dont use them, but in the next round ill change them:
-A sucker-tube minimum\maximum speed (-10 and down, +10 and up)
-Limited power-up suply (3)
-No superblaster
-Limited weapon number (Meaning that you can only have a certain ammount of weapon kinds; 4, for now)
-No triggers
-A direct entrance to the fort's flag (what i mean is; no monkey business)
-No shields
-Only one fort per team (Meaning that every team can have a maximum number of prepered forts for each tileset)
-Ice cannot be behind a foreground layer (this will be changed, but it's to prevent warp tricks and employee room techniques)
-Maximum 5 rabbits per team.
-Powerup delay minimum (10 seconds for now)
-No M\SCE's (To prevent access violations)
-When permited, one airboard only per fort
-No change of level size when creating forts
-The most right or left tiles cannot be changed (the ones that lead to the main part of the level)
-This will probably be changed, but i think that there should be at least 3 Jazz\Loris on every team
-Glitch control (meaning that there cannot be any glitches in the level, and if there are, then put warps around them.
-The CTF base cannot be behind any foreground layer.
----------------------------
Update!
I have uploaded 2 files to a temporary website-
The FortCTF Temporary Page (http://www.geocities.com\fortctf\)
Start Working! Please finish your forts by 20/12/01. This is only a test run, and so far there are no rules, but your levels will be tested by me, and must pass clearence by-me. Please send your finished forts to Me! (zybug@hotmail.com)
----------------------------
Update!
I allready considered the fact that people could make obsurd fort designs, but that was my point! To make the other team have the chalenge of making an even better one! But you are correct that there should be guidelines and inspection. And i love Spaz Boy's idea about making both teams do eachother's forts! That would definitly limit the ammount of cheating.
----------------------------
I was playing worms world party, and i just had a brainstorm.
Why not try making fortCTF! like in WWP! There would be a base level, and then each group of players would form a team, and work on a fort with a ctf base inside it. then the "fortmaster" would place both forts on the base level, and vualla! instant custimized ctf play! of course the forts would have to be made out of the same tileset. tell me if you support this idea.
A more detailed explination:
I will create a base level, base as in the base of a building. Then each team who wants to play this will create their own fort with a ctf base in it, lets say 50x50 tiles. Then i will copy the "fort" from the level they made it in, and paste it in the base level. Then the teams will play capture the flag (or assualt if they play with only one fort) and then they will basicly be fighting to see which fort is better, and inittially, who is a better level builder! Get the point now?