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Assassin
Apr 13, 2001, 05:13 AM
I want to start a single player level pack with jazz wearing clothes

I think this is possible but does anyone know the speed on the forground to let the clothes appear above jazz?

Michael
Apr 13, 2001, 05:26 AM
I don't understand your question, if you want the speed that Jazz moves when he runs\walks i think it's 10, but don't rely on me. http://jazz2.nagcentral.com/forum/images/smiles/icon_razz.gif



-Nit

Newspaz
Apr 13, 2001, 05:59 AM
its 0.

0 and 0



and make the layer



20 width

15 height

then put it exact in the middle.

Kaz
Apr 14, 2001, 10:05 AM
also, make sure to make the borders of the level big!

SteelTalon
Apr 16, 2001, 09:29 PM
Hey! Neat idea. Only, I'd do it in Layer 3 (yes, sacrifice it, no other tiles on it), because it'd look weirder with no clothes on Low Detail than no walls. Plus, who uses Low Detail anyway? =P



Also, good luck making them "fit" both rabbits, and all of their positions. =/

UrbanMenace
Apr 17, 2001, 10:16 AM
The problems being...



a) low res (it will just put it off the screen won't it?)



b) moving sprites



c)multiple sprites



etc. etc.



Not wanting to put you off or anything... http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif



Good idea though.

CannibalBob
Apr 18, 2001, 08:49 AM
Assassin, cool idea. Sounds tricky, but if you keep at it, you'll prolly find a nice alternative idea that'll work perfectly. Send to me whence it's done! http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif

Grath AR
Apr 28, 2001, 03:12 PM
Me toooooooooooooooooooooo!

Tik
May 1, 2001, 05:43 AM
You probably couldn't do it exactly. It would prolly be much more possible if you could place events in other layers. It would also be nice to have "On_Movement" event. Like when Jazz walks forward, the "clothes" could look liek they were walking as well. It's be hard, but it's possible.

Michael
May 3, 2001, 09:15 AM
Good luck Assasin, I'd prolly give up and get someone else to do it for me http://jazz2.nagcentral.com/forum/images/smiles/icon_razz.gif

It'd be easyer to just put him in a.. car or boat, hey! thats a good idea! i'll go make a level now!



-Nit

Assassin
May 3, 2001, 10:35 AM
Ok, I got the picture for a shirt when jazz stands still.

Now does anyone know how i make the shirt change when I walk?

TNX already

Bobby aka Dizzy
May 3, 2001, 01:25 PM
I really doubt that doing this is possible without serious editting of main animation file. What you are talking about here would be changing the foreground on movement with Jazz. Now I'm not really sure how Jazz2 works, but I would assume that this is impossible. For one thing, Jazz levels are not dynamic, they can't be changed at runtime.

Assassin
May 7, 2001, 08:47 AM
Is there really no other way?

Like making an animated tile that changes when jazz moves?

Bobby aka Dizzy
May 7, 2001, 10:58 AM
An animated tile is totally independant of the user moves. Levels are static and do not change based on what the character does. I see no way at all to do what you are trying without changing the animation file.

~SPLASH~
May 27, 2001, 03:45 AM
it wont work

u would have to create other animations for when he ducks, hangs on vines etc.



btw i once tried to put him into a spaceship, once he gets running and speeding up, the layers wont stay on their place anymore

so its not possible

Fear
May 27, 2001, 05:20 AM
How 'bout just making a shirt or something that looks okay on all of jazzes poses?



that saves ya a lot of work

Assassin
May 27, 2001, 08:49 PM
That would be really hard because if he ducks the shirt will float above jazz.

Michael
May 27, 2001, 10:05 PM
New idea: put him in a littli robot body or space ship http://jazz2.nagcentral.com/forum/images/smiles/icon_biggrin.gif

Fear
May 29, 2001, 01:00 PM
Old idea nitro. Try The hunt for red october or Shellions extreme revenge.