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Matrix
Feb 19, 2002, 10:27 PM
Does anyone have the Gem-Ding sound (when you collect a gem) that I could use in my app?

Thx,
Matrix

blurredd
Feb 20, 2002, 02:03 AM
Which octave?? :P

Violet CLM
Feb 20, 2002, 12:31 PM
Yes.. every time you collect a gem the sound goes up or down one octave. (I think it's an octave) I believe the same is true with the Fast Feet, but I'm not sure.

EvilMike
Feb 20, 2002, 02:45 PM
There are quite a few items which use that sound. Fly carrots, fast feet, invincibility carrots, airboards, freeze enemies, stopwatches and extra time to list them all.

Matrix
Feb 20, 2002, 08:40 PM
The first octave or 2-3 higher not to high.

Thx,
Matrix

ElectroPiZZa
Feb 20, 2002, 08:48 PM
Not an octave... more like a key up. An octave is 12 semitones up.

Link
Feb 20, 2002, 09:32 PM
12 tones?

No...that isn't right.

An octave is 12 semitones, or 6 whole tones (ever heard a song played in a whole tone scale? it is creepy!). The gem sounds in JJ2 go up\down by one semitone at a time.

A normal major scale is 7 skips from the starting note: tone, tone, semitone, tone, tone, tone, semitone.

The actual frequencies of the tones are an exponential curve. The frequency of a note one octave higher than a note is exactly double the one before. As there are 12 semitones in an octave, you multiply or divide by the 12th root of 2 (1.05946...) to go up or down a semitone. Generally the "standard" note is "concert A", which is 440Hz, and all other frequencies are determined by dividing or multiplying it

Bah...I don't know why I said all that, but it is interesting stuff, music :)

Matrix
Feb 21, 2002, 09:58 PM
Stop talking about octaves/semitones/ect. and get back to the main topic :mad: AKA Gem Sounds.

ANY OCTAVE WILL DO!!
JUST THE STANDARD ONE!!!

Matrix

:mad: :mad: :mad: :mad:

Tik
Feb 23, 2002, 09:19 AM
Why ask for it from someone else when you could probably get the sound yourself? Try and follow these steps and see if you can get the sound from your own computer in perfect quality. There probably is a much easier way to do this, but I don't know how, so I'll just blab on becuase I nothing better to do.

1.) Get a recording program that doesn't suck. I don't know any ones that are really good that are free, I use a program called Cool Edit 96. There's probably something a lot better than that, but I don't know what is is.

2.) If you already have the Master Sound icon on your taskbar, double click on that. It looks like a yellow horn thingy. If you don't already have this, open sndrec32.exe in /Windows (assuming you have Windows 95 or 98). From there go to Edit > Audio Properties. A new window should open up. At the very bottom of this window is an option for showing sound volume control on the taskbar. Click that and then close Sound Recorder. The yellow speaker icon should be on your tasbar. Double click it and open it up.

3.) Now you have a window with a bunch of sound controls open. In here, mute everything except for Master and Wave. Then, go to Options > Properties. Click on the Recording radio bar. Then go through the list of selections and (if you see the option) check items like Loop Back, Speaker Output, Wave Output. If you don't see anything like that, you're probably screwed. Stop now.

4.) Click OK, and a new window will appear that has the Recording Volume Controls. At the bottom of each different selection is a checkbox that says Select. This tells which things your sound card is going to record. Click Select for nothing but what you chose earlier (the Loop Bacl/Wave Output, etc) stuff. What selecting this does is that when you tell the program (for example, Cool Edit 96) to record, it will record everything that comes out of your speakers.

5.) Now, make a very small level that is completely blank except for something to walk on. Now, place a Red Gem in the level right next to the ground so that you don't have to jump to get it (or else when you record you'll get the sound of you jumping and the Gem Sound mixed together.

6.) Start Recording in your sound recording program.

7.) Run your new level. Make sure that you have Sound FX turned up all the way in your Jazz 2 Options menu. Now, go and get the Gem. Don't jump while you're getting it, or side kick, or upper cut. Just walk over and get it. Now, press Alt+F4 to exit Jazz 2. Go back into your recording program and click to stop recording.

8.) If you did everything correctly you should have recorded the Gem sound. Now select all of the wave that isn't the Gem sound and delete it. Now save the file. Congratulations, you have the Gem sound.

I hope that wasn't too confusing. I just needed something to do while a song downloaded =P

Haze
Feb 23, 2002, 10:54 AM
I thought Matrix was a MacJazzer. :)

Matrix
Feb 23, 2002, 09:05 PM
Thanks haze, and yes i am a MacJazzer.

Short discription of jazz and it running on a mac...

You double click on the jj2 icon.
The DrawSprocket kicks in making the screen switch resolution and do nice fades ect.
Jazz runs in a loop making everything else stop.

And if the people out there that know about macs and their OS are thinking but MacOS X? Nup, jazz wont work on OS X.

Soooo. Thats why i need someone whose so kind to record it for me.

Matrix

Syntax
Feb 23, 2002, 11:21 PM
Aww geez, I went thorugh the trouble to record multiple gem sounds, but now I can't find any contacts in your profile to give it through (and your homepage doesn't work very well). :)

I would upload it to the J2O server and link it, but not w/out permission from higher-ups; and putting it in the downloads section wouldn't make much sense.

Matrix
Feb 24, 2002, 12:03 AM
My email address is creatorsoft_online@mac.com, e-mail em to me plz

Er.. and my website is WIP :D :D

Thx,
Matrix

Syntax
Feb 24, 2002, 09:53 AM
Done.

Matrix
Feb 24, 2002, 11:55 AM
Thanks syntax,

ya now get ur name in an about box (wow :p )

Anyways,
Matrix

Syntax
Feb 24, 2002, 03:15 PM
No problem. :)