View Full Version : Rocket Turtle
Slix
Apr 5, 2002, 08:29 AM
I've gotten word that the Rocket Turtle enemy requires the AREA ID event, but how does that work?
Michael
Apr 5, 2002, 08:36 AM
I belive you place him close/in-range of the area ID event and he will follow the line of them..
Slix
Apr 5, 2002, 11:04 AM
I tried doing that, but it didn't work. Please tell me, step by step and in detail, what I need to do. :confused: I'm really interested in seeing what a Rocket Turtle is and what it does (it might fit well into my upcoming episode ;) )
FireSworD
Apr 5, 2002, 11:10 AM
I already had an OLD topic simular to this one...
Slix
Apr 5, 2002, 11:12 AM
Could you please post a link to it? Thanks.
FireSworD
Apr 5, 2002, 11:21 AM
Here (http://www.jazz2online.com/jcf/showthread.php?s=&threadid=1504) you might find the answer to your question.
Slix
Apr 5, 2002, 01:17 PM
Unfortunately, though I did try doing what was suggested, my problem seems to be that the Rocket Turtle remains invisible and refuses to appear. Why could that be?
Ice M A N
Apr 5, 2002, 01:30 PM
use the Activate Boss event
defalcon
Apr 5, 2002, 04:21 PM
Yep, use activate boss and Area ID.
Another Jazz 2 fan
Apr 5, 2002, 08:17 PM
I've been experimenting with the Rocket Turtle myself. The only problem is that he is hard to control, and after awhile he gets stuck and stops moving.
defalcon
Apr 6, 2002, 12:02 AM
That occurs when he runs out of AreaID's I think.
Slix
Apr 6, 2002, 01:00 PM
Thanks, guys. OK, I'll try that and I'll let you know how it goes. That makes sense, though, because the Rocket Turtle does have an EndText parameter.
Slix
Apr 6, 2002, 01:04 PM
So that's it! :lol: The rocket turtle IS a boss. I just need to know how to make him keep moving in a given battlefield now. Any suggestions?
FireSworD
Apr 6, 2002, 01:27 PM
Yes, the Rocket Turtle is a boss but he's in the Enemies. How weird...
defalcon
Apr 6, 2002, 11:17 PM
Originally posted by Slix
So that's it! :lol: The rocket turtle IS a boss. I just need to know how to make him keep moving in a given battlefield now. Any suggestions?
Set a LONG, LONG path of Area IDs, make sure they don't overlap. I did a really long path once, with about 5 turtles there and once they reached the end they stopped and about 2 disappeared. But they look sorta cool when they move.
Considering it's an unfinished event, and that JJ2 was rushed, I don't think it's too odd that they mis-organised a few events in the ini file.
Haze
Apr 7, 2002, 06:49 AM
Okay, some things I noticed when researching the Rocket Turtle:
- yes, he's indeed a Boss event misplaced, so use it as a Boss
- when triggered he'll hover around for about 2-3 seconds before rushing off to the upper left corner, make sure you've got an AreaID there to "get his attention" (no need for thick walls of AreaID's around him). If he still escapes place more AreaID's to the top left of the Rocket Turtle
- it's best to construct an AreaID path of 0's and 1's. Thus you can have about 1 or 2 empty tiles in between the AreaID's. So it could look something like this:
0 empty 1 empty 0 empty 1 empty etc...
- the Rocket Turtle will ROUGHLY follow this path, you'll see he rounds his corners so keep that in mind when constructing a path
- at the end of the path he'll stay hovering mid-air
- Rocket Turtles are suicidal! :) They are constantly attracted by nearby explosions. They'll leave their path for them and if they've reached the end of the AreaID path they'll hop from explosion to explosion. You can create some nifty effects with this. Just make sure that the Rocket Turtle AIN'T killed by an event! Since he's a boss the game will hang ('cause the player didn't kill the boss) and you can only go on by quittting the game or killing yourself with a cheat.
- the endtext parameter works as expected (if he's killed the text with the corresponding ID will be displayed, just like with e.g. Devan)
- the JCS.ini can be easily fixed. :)
So far I haven't been able to make the Rocket Turtle continuesly move. It would be nice if you could be able to "reset" the AreaID's so that the Rocket Turtle would follow them again when constructed loopwise. Any one got a solution for this? :)
it's cool man
Apr 7, 2002, 07:18 AM
YOu could try making the area IDs regenerating events...
JanusJackrabbit
Apr 7, 2002, 01:31 PM
He just said that.
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