Radium
Aug 12, 2002, 05:31 PM
People've asked "why don't we make jj3". Well, I have a better idea: Why don't we (re)make jj2? The hardest parts of designing a game are planning and animating, developing a plot and gameplay style, and drawing thousands of little pictures. A plot and gameplay style for jj2 was already developed, and animations already made. Remaking JJ2 should be easy.
A while back I started a progect called "JJ2.5". I had it all planned out. I started good, added some cool new stuff, and almost had a good game, only there were some problems. I'll list all the stuff is did.
KEY:
( )- something I finished
(/)- something I didn't finish
(!)- something with a glitch
Okay, here I go:
( ) Gravity: works perfectly fine
(!) Springs: Works okay, but you get stuck if you touch the bottom
( ) Jumping: It works! Yay!
(!) Ducking: Screen stops following Jazz
(!) Uppercut: Screen stops following Jazz
(/) Helicopter: Nothing at all
(!) Punching(yay): Jazz occasionally gets stuck in walls when he punches them. If you hold the punch button, you go down at a 45 degree angle
(/) Sword: I planned this, but never made it
(!) Magic: I really screwed this up. Jazz can shoot somewhere between 1 and 5 fireballs, which hit multiple enemies sometimes. I gotta take this out =P.
(/) Gun: Now with all the ammo problems with magic! The gun would be more like a slot machine: "will I shoot or not?"
(!) Health: I havn't gotten it to appear in the corner, but Jazz DOES have about 5 hits. Enemies sometimes hurt more than once, and the small time when your flashing after getting hurt is gone, replaced by jazz looking very injured and sliding back a bit. I chose to use the "less bloody" version of this.
(!)Bad Guys: Robo turtles, two frames, walk back and forth, hurt jazz, enemies jump off the platform when defeated, and can be hit multiple times when in air before they hit the lava at the bottom of the level.
(!)Bosses: One done so far, he flies over you and shoots up to 50 fireballs a second. every single one hurts jazz. Defeated easily by uppercutting. Dosn't see Jazz when he's punching, uppercutting, or ducking.
Okay, thats a big list. That's why I gave up on JJ2.5. If anyone wants what I have so far, email me. I probably won't give it to you, but I'll send pics =P. It's made in GameMaker4.1. If anyone is interested, well, that's your problem.
A while back I started a progect called "JJ2.5". I had it all planned out. I started good, added some cool new stuff, and almost had a good game, only there were some problems. I'll list all the stuff is did.
KEY:
( )- something I finished
(/)- something I didn't finish
(!)- something with a glitch
Okay, here I go:
( ) Gravity: works perfectly fine
(!) Springs: Works okay, but you get stuck if you touch the bottom
( ) Jumping: It works! Yay!
(!) Ducking: Screen stops following Jazz
(!) Uppercut: Screen stops following Jazz
(/) Helicopter: Nothing at all
(!) Punching(yay): Jazz occasionally gets stuck in walls when he punches them. If you hold the punch button, you go down at a 45 degree angle
(/) Sword: I planned this, but never made it
(!) Magic: I really screwed this up. Jazz can shoot somewhere between 1 and 5 fireballs, which hit multiple enemies sometimes. I gotta take this out =P.
(/) Gun: Now with all the ammo problems with magic! The gun would be more like a slot machine: "will I shoot or not?"
(!) Health: I havn't gotten it to appear in the corner, but Jazz DOES have about 5 hits. Enemies sometimes hurt more than once, and the small time when your flashing after getting hurt is gone, replaced by jazz looking very injured and sliding back a bit. I chose to use the "less bloody" version of this.
(!)Bad Guys: Robo turtles, two frames, walk back and forth, hurt jazz, enemies jump off the platform when defeated, and can be hit multiple times when in air before they hit the lava at the bottom of the level.
(!)Bosses: One done so far, he flies over you and shoots up to 50 fireballs a second. every single one hurts jazz. Defeated easily by uppercutting. Dosn't see Jazz when he's punching, uppercutting, or ducking.
Okay, thats a big list. That's why I gave up on JJ2.5. If anyone wants what I have so far, email me. I probably won't give it to you, but I'll send pics =P. It's made in GameMaker4.1. If anyone is interested, well, that's your problem.