View Full Version : A question about Destruct scenery trigger.
Chrono
Aug 27, 2002, 12:02 PM
Ok, whenever I attmept to use this trigger, the scenery is destructed as soon as I start the level. Also, it takes a few other tiles out with it. So, instead of having just one tile destructed, I have around eight or nine, most of them in inconvenient places.
This goes for the Buttstomp scenery trigger, except that other tiles aren't deleted.
So, why does this happen? I checked the levels that went with the game, but they used the triggers exactly the way I did. However, there triggers work correctly, and mine don't.
So, what might be causing the problems? And how could I fix the problems?
Thanks... :)
Fawriel
Aug 27, 2002, 12:30 PM
Destruct scenery trigger?
Do you mean destruct scenery or trigger scenery?:confused:
Chrono
Aug 27, 2002, 12:41 PM
Destruct scenery. Sorry for the confusion...
:)
Fawriel
Aug 27, 2002, 12:45 PM
You kinda explained strangely...
so you mean if you shoot one block,all the ones surrounding it are destroyed,too?
Or don't they even appear?
(Hehe,why am I asking all the questions?:p )
Chrono
Aug 27, 2002, 01:34 PM
Thanks, Mr. Nobody, you've certainly helped me out.
:)
Fawriel
Aug 28, 2002, 01:25 AM
Are you sure the blocks having the "Dest scen"event are animations showing:
Block to be shown->Block to stay after destruction->Block to fall apart
?
(You can have several of the first one)
Violet CLM
Aug 28, 2002, 07:23 AM
The tile the destruct scenery (or buttstomp or whatever) must be an animated tile of at least three frames. The first is how it appears, the second is what's there after it is 'destroyed', and the last frame is what falls away. If there are more then three frames, all but the last two will be shootable frames.
Chrono
Aug 28, 2002, 11:52 AM
Problem solved, dudes!!!!
Thanks for the help!
;)
Trafton AT
Aug 30, 2002, 01:54 PM
It's common to forget the animations.
KJAZZ
Aug 31, 2002, 03:55 PM
I forget to open JCS when I'm working on a level sometimes. Do you?
DoubleGJ
Sep 21, 2002, 10:56 AM
Also, don't forget to set animation speed to 0, or the block will go blown itself.
Fawriel
Sep 21, 2002, 11:04 AM
Originally posted by JSZ Jazz
Also, don't forget to set animation speed to 0, or the block will go blown itself.
Whut?
As far as I know,it's unimportant which speed you give it!:\
Violet CLM
Sep 21, 2002, 01:01 PM
Well.. in single player, yes. But in multiplayer, if you have a destruct scenery (or whatever) on an animated tile of speed 1+, and another of the same animation without the event, it messes up. (Actually, I tested this a long time ago, so I may be remembering it wrong, but I think that's right)
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