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View Full Version : How do I stop bouncers from shooting through walls?


defalcon
Aug 29, 2002, 11:42 PM
I used to know this, but I have a box in a level containing a powerup. I don't want people to shoot through the walls using bouncers (no electroblaster or TNT on the level). I know I have to use destruct scenery somehow, but what exactly should I do?

Disguise
Aug 30, 2002, 03:42 AM
Make destruct scenery around the room for weapon 7 (TNT).

Btw what you are trying to do is pure evil, i'll hate you for it for the rest of my life :p

Super Saiyan
Aug 30, 2002, 11:17 AM
Uhm, Im not sure try this: make a animation of one tile or 100 tiles whatever, put that around the power up and put a 'bomb' scenery on it.

Cpp
Aug 30, 2002, 11:19 AM
Originally posted by Super Saiyan
Uhm, Im not sure try this: make a animation of one tile or 100 tiles whatever, put that around the power up and put a 'bomb' scenery on it.

Isn't the max number of tiles allowed in an animation 64 or something?

Trafton AT
Aug 30, 2002, 11:27 AM
It doesn't matter for that tip. I think it is either 32 or 64. I'm not sure, however, if something like animations has to be base 2.

JanusJackrabbit
Aug 30, 2002, 12:30 PM
64. It doesn't matter. Bomb scenery can block anything.(except bombs:rolleyes: )

Trafton AT
Aug 30, 2002, 01:51 PM
What are bombs, anyway? The things in the crates or TNT?

JanusJackrabbit
Aug 30, 2002, 04:33 PM
I meant TNT.

Super Saiyan
Aug 30, 2002, 11:17 PM
Sorry mistake of me :) Did it work anyway?

ßúññ¥€lmérTbtCC
Aug 31, 2002, 12:26 AM
it is posable....

Trafton AT
Aug 31, 2002, 02:08 PM
First line: Riochet
Second line: Seeker Destruct (I think this will work)
Third Line: Uh...can't remember :)

I know how when I'm in JCS, but it's like doing long division without paper here. :D