View Full Version : If we got the source code, what bugs, features, and balancing would we do to Jazz2?
MoonBlazE
May 23, 2003, 10:02 AM
As told. Try list your ideas.
For example:
-Lori's normal jump rate has been incrased. (Balance)
-The weapon spawn bug had been fixed. (Bug)
-Players name are now a different color while downloading. (Suggestions for feature.)
Cpp
May 23, 2003, 10:15 AM
Ummm... Too many bugs to list.
Trafton
May 23, 2003, 11:51 AM
Those do not sound much like bugs...but I definitely like the download one. But it would have to be some color that is not possible otherwise in JJ2, like orange or brown, or perhaps black.
~ Traft
Lark
May 23, 2003, 12:18 PM
Black's not possible? I thought I've seen people with black names, that are not textured at all (one shade of black). See the Foo Races, there is the Black Ninja, with a black name.
Violet CLM
May 23, 2003, 12:27 PM
It would have to change to a color that is actually in the sprite colors. Seeing as the images are all built around gradients, and yellow is not a full gradient in most tilesets, it would have to be purple. Or whatever purple was in whatever palette it was.
However, I have this feeling there are a few topics about this in the "Future of Jazz" forum.
Oh, and Black Ninja's name is either green or brown/white.
Newspaz
May 23, 2003, 01:11 PM
Originally posted by LAb RaT kiD
Black's not possible? I thought I've seen people with black names, that are not textured at all (one shade of black). See the Foo Races, there is the Black Ninja, with a black name. That most of the time only works in 16 bit color mode.
Lark
May 23, 2003, 01:40 PM
o
Radium
May 23, 2003, 02:43 PM
Seekers should do 5 damage, be affected by fastfire, move twice as fast, fire six at a time, and always do damage. (Balance)
4I Falcon
May 23, 2003, 03:53 PM
Anyone whose name is Radium should always be set on InstaGib.
People who are chatting should be invinci-flashing, so that chatkills cannot be done anymore.
Radium
May 23, 2003, 05:52 PM
Originally posted by 4I Falcon
People who are chatting should be invinci-flashing, so that chatkills cannot be done anymore.
That would pose a serious problem. Let's say you've got one health left, have the flag, and six guys with flamethrowers are chasing you into a corner. All you have to do is press T and wait for the rest of your team to get rid of them. It's like complete invinciblity available at any time.
4I Falcon
May 23, 2003, 06:18 PM
Originally posted by Radium
That would pose a serious problem. Let's say you've got one health left, have the flag, and six guys with flamethrowers are chasing you into a corner. All you have to do is press T and wait for the rest of your team to get rid of them. It's like complete invinciblity available at any time.
But while you're chatting, you can't move at all. Your team may be able to kill them off, but they will return to you to wait for signs of life, and therefore signs to kill you. Where I can see a problem is camping at your empty base with a flag, waiting for your team to kill the other team's flag carrier, and then just dropping the flag into your base without moving at all.
With that in mind, I propose a slight alteration. The rule still stands, but if you have the flag and you remain idle for more than 10-15 seconds, the flag is automatically returned.
Happy now, Radifoo?
Violet CLM
May 23, 2003, 06:29 PM
Who judges whether the person is idle or not? The server? What if the client is timing out, and so does not appear to be moving?
What about battle?
Sciz CT
May 23, 2003, 06:35 PM
I say make an icon appear over you head when you chat, so that people at least know that you aren't idle, but you aren't invincible either. If you're in the midst of a heated game, why would you be chatting anyway?
Radium
May 23, 2003, 06:40 PM
Originally posted by 4I Falcon
With that in mind, I propose a slight alteration. The rule still stands, but if you have the flag and you remain idle for more than 10-15 seconds, the flag is automatically returned.
Happy now, Radifoo?
No. No I'm not. It still has balancing problems. If someone can't type real fast they'll lose the flag every time they try to say something. If you're low on health, it could also be used to quickly transport the flag to someone else on your team waiting at the base.
Hare
May 23, 2003, 07:33 PM
pump up the jazz source and make a new jazz jackrabbit game (sequel)
Lark
May 24, 2003, 05:48 AM
Like in Quake 3 Arena, you could have a chat icon, like somebody up there said (points up). But in Q3A, people love chat fragging for free frags :p
Hey, say that 3 times fast...
Fragging for free frags
Fragging for free frags
Fragging for free frags
Look, I can make tongue twisters, yaaaay!
*Fireball*
Jun 1, 2003, 05:50 PM
as far as the chat-invincibility goes, i think what was meant was when the person doesnt TYPE for 10-15 seconds,, (imo, that length of time is too much to start/stop typing,, should be 5-8 seconds,,) when a key is pressed, the 'counter' starts over again,, as long as the counter is going, the player is invincible,, when the counter stops, the player is vulnerable until (s)he starts typing again, or hits enter,,
methinks that solves that problem,,
4I Falcon
Jun 1, 2003, 05:52 PM
Originally posted by *Fireball*
as far as the chat-invincibility goes, i think what was meant was when the person doesnt TYPE for 10-15 seconds,, (imo, that length of time is too much to start/stop typing,, should be 5-8 seconds,,) when a key is pressed, the 'counter' starts over again,, as long as the counter is going, the player is invincible,, when the counter stops, the player is vulnerable until (s)he starts typing again, or hits enter,,
methinks that solves that problem,,
That's also a good idea.
What else, is that a small "T!" could appear over someone's head. Not that that will affect anything playwise, but it will alert people to who's chatting and who's not.
Trafton
Jun 1, 2003, 05:55 PM
Perhaps 50 seconds - 30 seconds of timeout plus 20 seconds of idling.
~ Traft
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