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View Full Version : Suggestions for all of us tilesetmakers


Biohazard UOI
Nov 5, 2003, 05:01 AM
Please add more.

- Don't make the layers 3, 4, & 5 out of the same stuff. It confuses the player. At least make them different shades, if not different types of tiles.
- Mask things intuitively. If it looks like you should be able to step on it, make it masked. If it looks like you should be able to fall through it, don't mask it.
- Use brighter colors and more detail in the foreground and sprite layers. The further back you go, the dimmer the colors and less important the details should be.
- Be careful what you attract the player's attention to. Like the previous point, if it's not something the player is supposed to look at, don't make it flashy or obvious. If they <i>are</i> supposed to look at it, then <i>make</i> it flashy.
- Include stuff! The more stuff your tileset can do, the more likely people will choose it for their levels.
- Take your time. It's way better to have a slow release of a good tileset than short releases of crappy ones.

...what else?

SoulFirE
Nov 5, 2003, 06:16 AM
Be original plz thnx.

Stijn
Nov 5, 2003, 06:59 AM
Yeah, soulfire got the most important one. Also, make sure you make a decent background, not a one-color-tile like <i>some n00bs</i> do these days.

mirrow
Nov 5, 2003, 09:08 AM
Suggestions for all of us levelmakers.

-Please use more custom tilesets.
-and not always the same custom tilesets.
-and use them to their limits.
-and use them to encourage us otherwise we ll stop making new ones and get annoyed of something like this ,sorry however it s a good main idea ;).


...what else?

Stijn
Nov 5, 2003, 09:16 AM
hehe, mirrow

Trafton
Nov 5, 2003, 02:26 PM
Be Agama. Now.

~ Traft

Stijn
Nov 6, 2003, 06:27 AM
WH<x>Y :(

Fawriel
Nov 6, 2003, 09:48 AM
revive da vinci k

Stijn
Nov 6, 2003, 10:48 AM
Salvador Dali!

Disguise
Nov 6, 2003, 11:05 AM
Gaspgaspgaspgasp, a tileset post!

Disguise
Nov 6, 2003, 11:16 AM
- Don't make the layers 3, 4, & 5 out of the same stuff. It confuses the player. At least make them different shades, if not different types of tiles.
THE IMPORTANCE OF ADDITIONAL LAYER EYE CANDY!

- Mask things intuitively. If it looks like you should be able to step on it, make it masked. If it looks like you should be able to fall through it, don't mask it.
IMPORTANCE OF MASKING!

- Use brighter colors and more detail in the foreground and sprite layers. The further back you go, the dimmer the colors and less important the details should be.
PERSPECTIVE! 3D! GOOD!

- Be careful what you attract the player's attention to. Like the previous point, if it's not something the player is supposed to look at, don't make it flashy or obvious. If they <i>are</i> supposed to look at it, then <i>make</i> it flashy.
NO! UST BE GOOD! DETAIL GOOD! Yeeesssssss

- Include stuff! The more stuff your tileset can do, the more likely people will choose it for their levels.
ADD OBJECTS!

- Take your time. It's way better to have a slow release of a good tileset than short releases of crappy ones.
YOU NEED PATIENCE! DETAIL IS PATIENCE!

THIS IS THE GUIDE! DO YOU SEE THE LIGHT?! THERE IS A LIGHT AT THE END OF THE TUNNEL! WE ARE GETTING CLOSER! CLOSER!!

Yes, my preciousssss, I can see my preciousssss...BUT YOU CAN'T SEE IT! The precioussss is mine, MINE!

*looks at his precioussssss* }>

Stijn
Nov 6, 2003, 10:45 PM
:O :O