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Boss Jazz
Nov 20, 2003, 07:24 AM
Just wondering if any of yousa know where mesa can find a .j2b player for Macintosh or Windows 95

Newspaz
Nov 20, 2003, 08:09 AM
Doesn't exist. although you can download the original mod files at <a href="http://www.loricentral.com">LoriCentral</a>.

Boss Jazz
Nov 20, 2003, 08:35 AM
Is there a plugin for winamp?

Newspaz
Nov 20, 2003, 09:06 AM
Doesn't exist. although you can download the original mod files at <a href="http://www.loricentral.com">LoriCentral</a>.
&nbsp;&nbsp;&nbsp;

Boss Jazz
Nov 20, 2003, 09:08 AM
Can't get to Lori Central.

Mesa want to play .j2bs from custom levels not the original levels.

Radium
Nov 20, 2003, 11:21 AM
Set the level's music to (filename here).j2b.

Haze
Nov 20, 2003, 02:10 PM
No winamp-plugin or seperate replayer available... yet. ;) Maybe we'll see some interesting developments on this in the near future, emphasis on "maybe". I can not say more. :P

Stijn
Nov 20, 2003, 11:02 PM
Set the level's music to (filename here).j2b.
He didn't mean that :P

Teej a.k.a T-Dj
Nov 21, 2003, 02:05 PM
No winamp-plugin or seperate replayer available... yet. ;) Maybe we'll see some interesting developments on this in the near future, emphasis on "maybe". I can not say more. :P

I like where this is going...

stripe
Nov 24, 2003, 04:57 PM
You *should* be able to find the original file that was made into the custom .j2b with a bit of sleuthing.

www.modarchive.com, www.scene.org, or www.ojuice.net should be good places to start

stripe

Karmus
Dec 11, 2003, 04:46 AM
You *should* be able to find the original file that was made into the custom .j2b with a bit of sleuthing.
www.modarchive.com, www.scene.org, or www.ojuice.net should be good places to start
You're right! I also found 7thheaven.j2b from Operation Clone Killer in MOD format on ModArchive.
The source code ain't released that's why playing them outside JJ2 is impossible.

Odin
Jan 18, 2004, 07:36 PM
Or, you could simply convert the j2b files into mod files. :P

Karmus
Jan 19, 2004, 04:30 AM
Or, you could simply convert the j2b files into mod files. :P
There's no j2b2mod.exe, but mod2j2b.exe is available.
http://jazz.madskills.org/music/

Risp_old
Jan 19, 2004, 05:27 AM
Just wondering if any of yousa know where mesa can find a .j2b player for Macintosh or Windows 95
Araagh... Jar Jar binks accent... dieing... horribly...

Odin
Jan 19, 2004, 02:00 PM
You can easily recode mod2j2b to conver j2b files into mod files.

Or, you can download Modplug Tracker from Modplug.com. You can use is to convert .J2B files to .S3M files or whatever, so a player like winamp can play them. You can also use it to convert Jazz1 music files (.PSM, I believe). Speaking of which, I'm listening to Tubelectric right now. ;)

-RoW

Boss Jazz
Mar 2, 2004, 04:42 PM
How do yousa open a .J2B in ModTracker?

Newspaz
Mar 3, 2004, 04:10 AM
I don't think you can. I think RoW is a bit confused here....

Karmus
Mar 3, 2004, 04:25 AM
PSM files were compressed S3M files I think. You could at least open them with MODPlug Tracker. There's no way to play or open J2B files outside Jazz2 since the source code isn't released.

Blaze The Movie Fan
Mar 4, 2004, 02:16 AM
How can I make a music? PLEASE TELL ME!!!!!!! :(

Trafton
Mar 4, 2004, 09:07 AM
How can I make a music? PLEASE TELL ME!!!!!!! :(
You can make music by getting a program like MODPlug (use Google to find it) and then using the MOD2J2B convertor. I can't remember where it is, unfortunately; it is somewhere though. Perhaps on Haze's Hideout?

~ Traft

Blaze The Movie Fan
Mar 4, 2004, 09:32 AM
You can make music by getting a program like MODPlug (use Google to find it) and then using the MOD2J2B convertor. I can't remember where it is, unfortunately; it is somewhere though. Perhaps on Haze's Hideout?

~ Traft

No, I'm talking about .j2b

Flamepanther
Mar 4, 2004, 12:57 PM
You can use the mod2j2b program to turn the files Modplug makes into j2b files.

Blaze The Movie Fan
Mar 5, 2004, 02:19 AM
Where can I download it?

Flamepanther
Mar 5, 2004, 02:03 PM
Where can I download it?
I think you can still find mod2j2b in the downloads section of www.jazzjackrabbit.com

KRSplat
Mar 7, 2004, 09:22 AM
This thread has revived so many times it's not even funny. The worst part is that it has always been the same questions and answers. By the way, this is a 2-day revival.

AceMan
Mar 28, 2004, 11:58 AM
Hello everyone. I registered here, because i want to ask a one question:

You said, that .j2b format code ain't released yet. If so, where from LoriCentral got .s3m files?

Newspaz
Mar 29, 2004, 06:20 AM
Hello everyone. I registered here, because i want to ask a one question:

You said, that .j2b format code ain't released yet. If so, where from LoriCentral got .s3m files?
The person who composed the music.

AceMan
Mar 30, 2004, 08:21 AM
But songs avaible on LoriCentral are a little different than songs in JJ2 (patterns are arranges in another way, etc.). Are they avaible in original version somewhere? If not, maybe we should resort to author and ask for original versions of tunes ;) ? Ok, i know, i'm complaining... but i like, when modules sounds identical as in game.

Newspaz
Mar 30, 2004, 10:32 AM
But songs avaible on LoriCentral are a little different than songs in JJ2 (patterns are arranges in another way, etc.). Are they avaible in original version somewhere? If not, maybe we should resort to author and ask for original versions of tunes ;) ? Ok, i know, i'm complaining... but i like, when modules sounds identical as in game.
Try sending Monolith an email. I think he has the ingame music as MP3.

Haze
Mar 30, 2004, 10:55 AM
If not, maybe we should resort to author and ask for original versions of tunes ?

That's exactly the thing, these are the versions he had on his drive. The versions that were used in the game probably have been lost. :\

AceMan
Mar 30, 2004, 12:05 PM
Too bad... :(

But i think, that i know another way to get it.
I noticed, that this .s3m files include all patterns, which have been used in game. In that case, we can simply rearrange patterns to get modules in form, which will be probably the same as in the game. I am wrong :) ?

Newspaz
Mar 30, 2004, 12:36 PM
Maybe reading my post above Haze's and following my advice is easier.

AceMan
Mar 30, 2004, 01:00 PM
I know, i know... but personaly i don't like mp3 soundtrack, if module version is possible to get.

Look at this: http://www.modules.piwko.pl/mods/pcgames/jazz_jackrabbit_2/Labratory%20Level.s3m
I just rearranged patterns. It sounds like ingame music now :)

Boss Jazz
Apr 10, 2004, 10:02 AM
For the record, mesa have heard of something for Linux that supposedly can play .J2B files.

Newspaz
Apr 10, 2004, 12:53 PM
You're probably the only one on this forum then.

Karmus
Apr 13, 2004, 06:58 AM
I have discovered 2 tracks in Jazz2 game which aren't MOD released. One of them is the Boss1.j2b. I have asked Alberto about this.

Lem_Gambino
Apr 15, 2004, 01:33 PM
I think it's obvious that if a .mod can be converted into a .j2b, then it should be possible to change it back. I'll try MODPlug Tracker and see if it works.

Tubz
Apr 15, 2004, 02:46 PM
I just read all the posts. Hehe, that would be really keen if there was a mod2j2b program then player.

Listen up people, I was talking to Alberto now and he said he'll make the program if someone can tell him what .j2b's compression is..the compression is said to be something that only the game knows how to play

Newspaz
Apr 16, 2004, 01:37 AM
It's pretty much unknown how the compression works. Well, some is known, but I don't think certain people will appreciate it if I post it on here.

Haze
Apr 16, 2004, 07:24 AM
Okay, thing is one of the peeps over at Guerilla said they'd take a look at it if they'd ever get their hands on a copy of the source-code. Unfortunately that was the last I ever heard of them, so it's safe to assume they're also still waiting. <__<

Tubz
Apr 16, 2004, 10:03 AM
Eh huh, if someone knows the source-code, compression, or whatever thing. PM or email me it, if you can't contact Alberto.

Whatever little bit of information you know can probably help, pm or email me what you know.

Lem_Gambino
Apr 16, 2004, 08:28 PM
JJ Tubear failed to claim a page, so I am. MY PAGE!

Tubz
Apr 17, 2004, 05:15 PM
I don't find any fun in claiming a page anymore.

Lem_Gambino
Apr 17, 2004, 05:20 PM
O_o Well, that's okay. It's a mindless obsession, like Pokemon.

Tubz
Apr 18, 2004, 02:40 PM
Correct, that was a mindless obssession, like pageclaiming. YuGiOh is a mindless obssession.

Lem_Gambino
Apr 18, 2004, 03:24 PM
X( *blasts JJ Tublear with Ratchet and Clank's Lava Gun*

Tubz
Apr 18, 2004, 05:03 PM
:lol: :rollseyes:

Lem_Gambino
Apr 18, 2004, 05:09 PM
You didn't do your smiley correctly.

Tubz
Apr 18, 2004, 06:12 PM
Dawg, post something useful in this topic-that relates to the topic, instead of useless comments.

Torkell
Jul 6, 2004, 07:28 AM
Would this help?

(snippets from this thread (http://www.un4seen.com/forum/?board=2;action=display;threadid=1927) over at the Un4seen (http://www.un4seen.com/) forums (http://www.un4seen.com/forum/))

"In fact J2B support was worked on for ModPlug's engine, however Olivier either gave up because of the encryption or just plainly couldn't care. All that remains is a blank header file which is STILL distributed with libmodplug.
So currently there's no plugin capable of playing the J2B-format."

"The only real difference probably is the "encryption", which IIRC correctly was merely a custom-header and some compression thrown over the file."

"J2B format contains a custom module format based on the RIFF chunked format, compressed using the deflate algorithm."

(and the best bit...)

"Maybe someone still wants to figure out the RIFF AM module format. Here's some basic info on the J2B format...

DWORD id; // "MUSE"
DWORD magic; // DE AD BE AF (huhuhuh, nice spelling)
DWORD filelen; // length of the entire file
DWORD csum; // checksum? doesn't appear to be CRC32 of decompressed data, maybe CRC32 of compressed data?
DWORD clen; // length of the compressed data
DWORD ulen; // length of the decompressed data
BYTE data[]; // clen bytes worth of compressed data; use zlib uncompress() to extract ulen bytes

Once you have that decompressed... good luck reverse engineering the underlying format. It might not be so hard, considering the existence of mod2j2b."

So now we know a bit more - it's compressed, and non-standard inside.

cooba
Jul 6, 2004, 07:43 AM
<sux n00bshop>

Torkell
Jul 7, 2004, 03:19 AM
Oh, so you don't want me to carry on with my reverse-engineering or whatever of the format? Fine by me - I just won't release any source code or players then.

Just so you know what I've found out so far: I've managed to work out the rough structure of the file, and also most of how instrument data is stored for a standard .MOD file. On the to-do list is to work out the pattern structures, and of course decode the file for other formats.

Lem_Gambino
Jul 7, 2004, 10:06 AM
Oh, so you don't want me to carry on with my reverse-engineering or whatever of the format? Fine by me - I just won't release any source code or players then.
*bonks Cooba on the head* Don't mind him. It'd be nice if you could tell us more about what you found, but in a newer, less-likely-to-be-locked thread. ^^;;

piet
Jul 7, 2004, 12:14 PM
long time ago i had a jj2 cdrom with an old version on it, back then all the game music where in module format witch can be played and edited. i remember playing them in winamp all day.

so if anny one has that old version?...

(it was the version where the electric gun was kinda like a purple blaster)

Torkell
Jul 7, 2004, 12:46 PM
*bonks Cooba on the head*
lol :D
It'd be nice if you could tell us more about what you found, but in a newer, less-likely-to-be-locked thread. ^^;;
Will do so. The trouble is finding out the more information. To give you a rough idea of where I'm at: I've got the basic file format (RIFF after decompression), a couple of basic bits of info about the module (order playback order, for example), and a large chunk of the instrument data. The really tricky bit will be the pattern data - it's not the same as the original module. To start with I'm just trying to unencode a basic 4-channel mod (7th Heaven). I'll make available all the stuff I can find out about the spec.

Tubz
Jul 7, 2004, 03:20 PM
Oh, so you don't want me to carry on with my reverse-engineering or whatever of the format? Fine by me - I just won't release any source code or players then.

Just so you know what I've found out so far: I've managed to work out the rough structure of the file, and also most of how instrument data is stored for a standard .MOD file. On the to-do list is to work out the pattern structures, and of course decode the file for other formats.

Ignore Cooba man, do continue :). Still trying to get this thing to work.

FQuist
Jul 7, 2004, 03:30 PM
Nice work. Good luck.