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		<title>JazzJackrabbit Community Forums</title>
		<link>http://www.jazz2online.com/jcf/</link>
		<description>Forum for discussing Jazz Jackrabbit 2, its sequels and the online game community. Active since 2001!</description>
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		<lastBuildDate>Tue, 21 May 2013 13:14:13 GMT</lastBuildDate>
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			<title>JazzJackrabbit Community Forums</title>
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			<title>The Looney Tunes Show</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=19536&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 06:59:27 GMT</pubDate>
			<description>Anyone seen this show yet?  
 
I thought it would be lame, but it is surprisingly good. The style feels a bit more like Seinfeld than classic Looney...</description>
			<content:encoded><![CDATA[<div>Anyone seen this show yet? <br />
<br />
I thought it would be lame, but it is surprisingly good. The style feels a bit more like Seinfeld than classic Looney Tunes.<br />
<br />
I also like the direction they took with Lola. One of the things that I didn't like about her in Space Jam was that there was nothing particularly funny about her. They did a full 180° here.<br />
<br />
<a href="http://www.youtube.com/#/watch?v=plCqn8Eap-k" target="_blank">www.youtube.com/#/watch?v=plCqn8Eap-k</a><br />
<br />
I've seen a few episodes on YouTube but the copyright gremlins make them hard to find short of torrents.<br />
<br />
<a href="https://www.youtube.com/watch?v=ADdXDIQQgeA" target="_blank">https://www.youtube.com/watch?v=ADdXDIQQgeA</a><br />
<br />
With the lack of content available, I'm set on ordering the first season. Found it for 15 bucks on Amazon.<br />
<br />
*edit* Make that half of the first season. Hmm, they are skimping with the disc sets.</div>

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			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=11">Miscellaneous Stuff</category>
			<dc:creator>Hare</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=19536</guid>
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			<title>Project Carrot</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=19535&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 21:24:25 GMT</pubDate>
			<description><![CDATA[Good to see my million years old account still works :p 
 
I've been writing a JJ2 engine clone, titled Project Carrot for now, since this February....]]></description>
			<content:encoded><![CDATA[<div>Good to see my million years old account still works :p<br />
<br />
I've been writing a JJ2 engine clone, titled Project Carrot for now, since this February. The plan is, of course, emulate the whole game without losing compatibility to old levels and tilesets while adding new features (like you can already have as many foreground and background layers as you want to). There are though some secondary features I have already decided to drop such as Caption tiles and level password protection.<br />
<br />
I decided against announcing the project here immediately back then as I'm painfully aware how game development by casuals works most of the time: announce a project, work on it for a week, forget it till eternity. So I've been holding this back for quite a while now, but as I'm still three months later still working on it, I thought it'd be great to show it off a bit.<br />
<br />
I recorded a short-ish overview of the current state of the engine and put it on YouTube. You can see it <a href="http://www.youtube.com/watch?v=V7jeLF_v6xI" target="_blank">here</a>.<br />
<br />
New since the video:<ul><li>14th May: Event activation/deactivation has been implemented.</li>
<li>14th May: You can now die (as opposed to the game just booting the player out upon taking damage five times). Save points have also been implemented.</li>
<li>14th May: Basic functionality for Destruct Scenery event: tiles change upon contact with ammo until they hit the second to last animation frame, but score is not awarded and debris pieces are not created.</li>
</ul><br />
Once I feel the code is complete enough, the game will be available for download and the source code will be made public (I'll put it on git or something). Or if I decide to scrap it, the source code will still be published. Until then, you'll just need to wait :p<br />
<br />
So, yeah. Any thoughts, ideas I should record for later, etc.?<br />
<br />
E: And of course, I need to express my gratitude to everyone who has been involved with taking apart the proprietary formats during the many years after the game was released. Making this would be a thousandfold harder without all the knowledge floating around :)</div>

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			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=8">Further Game Development</category>
			<dc:creator>UltimateSephiroth</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=19535</guid>
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			<title>Jazz Jackrabbit comic cameo</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=19534&amp;goto=newpost</link>
			<pubDate>Thu, 02 May 2013 01:44:30 GMT</pubDate>
			<description><![CDATA[I've been drawing a web comic off and on for about a year now and figured there's nothing stopping me from throwing in a cameo. 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div>I've been drawing a web comic off and on for about a year now and figured there's nothing stopping me from throwing in a cameo.<br />
<br />
<img src="http://drawingforward.com/img/jj/2013-05-03-international-jazz-day.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Working on something Jazz related was a bit of a thrill. I have to apologize that Jazz's dialog is limited to old memes :lol:.</div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=26">The Art Forum</category>
			<dc:creator>Hare</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=19534</guid>
		</item>
		<item>
			<title>International Jazz Day - Post Fan Arts!</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=19533&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 03:13:44 GMT</pubDate>
			<description>Draw something green, post it down below! 
 
Image: http://drawingforward.com/img/jj/jj-reg-meme.png</description>
			<content:encoded><![CDATA[<div>Draw something green, post it down below!<br />
<br />
<img src="http://drawingforward.com/img/jj/jj-reg-meme.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=26">The Art Forum</category>
			<dc:creator>Hare</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=19533</guid>
		</item>
		<item>
			<title>Jazz Jackrabbit in real life?</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=19531&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 15:52:59 GMT</pubDate>
			<description>jellyfish + bunny = Jazz Jackrabbit!? 
 
http://michellemariemurphy.com/artwork/1292714_GFP_Bunny.html 
 
More Info:...</description>
			<content:encoded><![CDATA[<div>jellyfish + bunny = Jazz Jackrabbit!?<br />
<br />
<a href="http://michellemariemurphy.com/artwork/1292714_GFP_Bunny.html" target="_blank">http://michellemariemurphy.com/artwo...GFP_Bunny.html</a><br />
<br />
More Info:<br />
<a href="http://www.genetologisch-onderzoek.nl/index.php/117/beeldende-kunst/" target="_blank">http://www.genetologisch-onderzoek.n...eldende-kunst/</a><br />
<br />
Is this green bunny really exist?</div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=4">General Jazz Jackrabbit Talk</category>
			<dc:creator>Taiwan_Jazz</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=19531</guid>
		</item>
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			<title><![CDATA[Lori's future]]></title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=19530&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 21:17:57 GMT</pubDate>
			<description>How are you thinking the future of Lori? How do you think her fate? I just ask curiosity, because not so long ago (actually on 13th March) was 15...</description>
			<content:encoded><![CDATA[<div>How are you thinking the future of Lori? How do you think her fate? I just ask curiosity, because not so long ago (actually on 13th March) was 15 years old she. I wish you would be honest with her. I hope that her will not get more enemies on the JCF and beyond.</div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=4">General Jazz Jackrabbit Talk</category>
			<dc:creator>burnout92</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=19530</guid>
		</item>
		<item>
			<title>My reputation is constantly in vertical fall.</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=19529&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 11:57:59 GMT</pubDate>
			<description>I tried everything to raise my reputation. 
I tried being honest, 
I tried saying only the things people want to hear, 
I tried posting amazing...</description>
			<content:encoded><![CDATA[<div>I tried everything to raise my reputation.<br />
I tried being honest,<br />
I tried saying only the things people want to hear,<br />
I tried posting amazing pictures,<br />
I tried giving new ideas,<br />
but everybody keeps on negrepping me, even with absurd reasons.<br />
Even if I just say "Hello" they negrep me.<br />
<br />
Please, reset my reputation to 0, since I don't deserve this bad treating.<br />
<br />
And to you people bullying me online, would you still bully me if I was in front of you, and WAY tougher than you? Think about it.<br />
<br />
Wait, wait ... Now I try to guess the reasons you will give me when negrepping me for THIS post:<br />
"you are not honest pedophile liar"<br />
"we dun want to hear we r cool"<br />
"you boasted about your pics you pedophile"<br />
"what new ideas srsly"<br />
"u said hello and r a pedofile"<br />
"u want rep hi pedofile"<br />
"we r not bullies u are pedophile"<br />
"u tried to guess reasons 4 negrep"<br />
<br />
And anyway, I'm NOT a rapist!<br />
<br />
Oh, yes, and Stijn will ban me again, this time with reason:<br />
"I am the admin and I have the power to ban you, so I do"</div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=11">Miscellaneous Stuff</category>
			<dc:creator>Gus</dc:creator>
			<guid isPermaLink="true">http://www.jazz2online.com/jcf/showthread.php?t=19529</guid>
		</item>
		<item>
			<title>WebJJ2</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=19528&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 21:17:40 GMT</pubDate>
			<description><![CDATA[Might aswell start this thread too, along with WebJCS. 
 
Over the past years I have been trying to "remake" JJ2 from scratch, using web...]]></description>
			<content:encoded><![CDATA[<div>Might aswell start this thread too, along with WebJCS.<br />
<br />
Over the past years I have been trying to "remake" JJ2 from scratch, using web tachnologies. Here's some brief history:<br />
<br />
It started out as a simple layer viewer of the level Triton Armory by PurpleJazz. The layers was rendered to png images using PHP. Then a simple script changed the CSS background-position attribute to move the layers. It was a very static viewer, and it only worked with one level. You can try it here: <a href="http://jazzjackrabbit.net/DJ/LvlView/" target="_blank">http://jazzjackrabbit.net/DJ/LvlView/</a><br />
<br />
Then I continued to build on that, adding a player (green square) and a somewhat failed attempt to do collision detection and physics. It is playable though, with music and simple sound effects. Springs are hardcoded. See it here: <a href="http://jazzjackrabbit.net/DJ/oldWebJJ2/" target="_blank">http://jazzjackrabbit.net/DJ/oldWebJJ2/</a><br />
<br />
Then there was the version I'm most proud of. It is based on HTML5 Canvas and it features the main menu with JJ2 font rendering. Selecting New Game loads ISLAND LEVEL WITH ISLANDS by EvilMike. A PHP serverside script reads the J2L and J2T files and generates the level as tileset image and JSON info for layer tiles, animated tiles, event positions and other level info. It then renders the level, and you can play it as Jazz. The physics here are much better than in the previous version, but still only tile-based, so you can't walk up slopes etc. You find that version here: <a href="http://jazzjackrabbit.net/DJ/WebJJ2/" target="_blank">http://jazzjackrabbit.net/DJ/WebJJ2/</a><br />
<br />
Then I started all over from scratch again, I wanted an as pure clientside game as possible. I only made the level renderer part, complete with animated tiles, ambient lighting and textured background. I suggest lowering the quality of or disable the textured background for more smooth rendering. This is also a great attempt, but I soon gave up on it. It is impressive to see though the high fps count with textured bg disabled, considering it's just 2D canvas. I'm proud of the main menu background animation here, as with the previous version. It just uses the J2O background and rotates it. Try it here: <a href="http://djazz.mine.nu/apps/WebJJ2/" target="_blank">http://djazz.mine.nu/apps/WebJJ2/</a><br />
<br />
Then, I started working on a new version of WebJCS. I wanted to use WebGL for the tile rendering as I knew that would be the best choice for a future WebJCS/WebJJ2. It falls back to 2D canvas if WebGL isn't supported. Try it live here: <a href="http://djazz.mine.nu:8011/" target="_blank">http://djazz.mine.nu:8011/</a><br />
<br />
Recently I made a utility that lets you join JJ2 servers and chat in them. It was a test to see if Chrome apps are capable of the kind of TCP/UDP the JJ2 protocol requires. I made my own network manager so that the same code can run as a Chrome app and a semi-native app using node-webkit. It was a success! It also can download and play the music in the level that's being hosted, if it's in MP3 or OGG format. Read more about/download it here: <a href="http://djazz.mine.nu/apps/webjj2/" target="_blank">http://djazz.mine.nu/apps/webjj2/</a><br />
<br />
And now, a few days ago I started (from scratch, again) a new attempt to remake JJ2 for the web. I started playing with the Anims.j2a file again. I have previously made parsers for it to <a href="http://djazz.mine.nu/apps/Jazz2Skin/" target="_blank">view the animations</a> and <a href="http://djazz.mine.nu/apps/jj2soundboard/" target="_blank">listen to the sound effects</a>, but I knew I could do it even better, and together with WebGL for rendering.<br />
So I hereby present you my latest crazy creation: <a href="http://djazz.mine.nu/apps/webjj2/src_dev/app.html" target="_blank">JJ4: A sprite odyssey. Exploring the galaxy of the holy sprites.</a> (warning: trippy)<br />
I was impressed at the solid 60 fps framerate and the fluid animation. And that it parses and extracts every single frame from the Anims.j2a file within 2 seconds! I'm convinced that rendering-wise the web does not hold back.<br />
<br />
<img src="http://i.imgur.com/hpNb8eq.png" width="640"><br />
<br />
If I were to combine all versions of WebJJ2, it would look pretty awesome, but with poor gameplay. I don't want to revive the old code, that is very badly structured, that was made for one purpose: experimenting with the technology at the time and learning how JJ2 file formats work.<br />
<br />
I had very fun building the sprite renderer, but my free time is limited by college studies. I'll put the code up on github as usual, in case anyone want to help me out.<br />
<br />
I don't know why I'm writing this long post, but there you go :P<br />
<br />
Edit: Github repository: <a href="https://github.com/daniel-j/webjj2/tree/master/project" target="_blank">https://github.com/daniel-j/webjj2/tree/master/project</a></div>

]]></content:encoded>
			<category domain="http://www.jazz2online.com/jcf/forumdisplay.php?f=8">Further Game Development</category>
			<dc:creator>DJazz</dc:creator>
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