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R3ptile

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Dec 9, 2004, 11:21 AM
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Post Jazz Jackrabbit 2 World Championship II Rules

These are the final rules. I posted them here because I need a lot of advice.. if you found out unclear or missed rules, please reply in this topic and I would be thankful. (anyway, I would like to hear your opinion) We are using as same rules as last season, but modified.

General
  1. Jazz Jackrabbit 2 World Championship or just JJ2WC is an online competitive Jazz Jackrabbit 2 clan tournament.
  2. Clans and\or Players who violate the following rules may see a match result changed, or be removed from the cup altogether. In serious cases the JJ2WC crew may decide to impose a temporary or permanent ban from all JJ2WC future activities.
  3. Abusive behaviour towards a Jazz 2 Online offical, Supervisor, cup admin/referee or opponent, at any time during the cup season, can be punished by the supervisor with temporary or permanent removal from the cup of either the offending players or the entire clan.
  4. JJ2WC reserves the right to broadcast every match.. The recording of such broadcasts can't be refused by the clans. In many cases JJ2WC will allow or ask third parties to broadcast the matches.
  5. There are no wildcards in this tournament.

Tournament Layout
  1. The clans in each group play each other in consecutive match weeks.
  2. The 2 highest ranked clans of each group advance to the playoffs.

Supervisiors
  1. The cup is supervised by supervisors who are responsible for enforcing the rules, scheduling, and recruiting and coaching cup admins. For any problems, contact the supervisors on the cup's IRC channel or through the e-mail address linked below the menu on the frontpage of this cup.
  2. If several admins are signed up the supervisor decides who will admin the match.

Match admins
  1. A cup admin is someone who moderates and hosts matches during the season, and he's a part of JJ2WC crew.
  2. Cup admins are appointed by the supervisor. If you want to become a cup admin, contact the supervisior.
  3. A cup admin makes sure the match is played according to the rules, record demo's, takes screenshots, enters match results and makes match reports.
  4. Clans may refuse a cup admin for the following reasons: the clan of the cup admin is playing in the same group, the cup admin's clan is a likely playoff candidate, the cup admin has the same nationality as the majority of players in the other clan or the cup admin is a known friend of the other clan. If a clan wishes to refuse a cup admin they must announce this as soon as the cup admin is known.
  5. Cup admins have the right to kick players who abuse them or their opponents and who continue to do so after one clear warning. A player that has been kicked is banned from the rest of the match and the clan must complete the rest of the map with a player short. No matter how wrong you think a cup admin is, stay polite; being abusive won't ever help. If you think that the cup admin has made the wrong decision, but you can't convince him of it at the time, inform the supervisor of it after the match.

Clans and Players
  1. Clans who quit the cup are likely to be excluded from the next cup season.
  2. Any player that is not on the allowed playerlist of that clan in that cup has not (yet) officialy been allowed to play by the supervisor.
  3. A player may not play for more than one clan in the same cup no matter what may appear on any match reminder emails or allowed player lists. As soon as the player plays for a clan, he is no longer allowed for any other. To play for another clan he must first go through the new member procedure described below. Failure to follow this rule will result in a forfeit loss for the second clan.
  4. Teams may not be able to register new players into their roaster during the season.

Server settings
  1. Weapon Regenerator and Project Cataclyslm must be on.
  2. The server must be private (passworded).
  3. If the server is not listed, the host must annouce his IP.

Match rules
  1. Matches are played 3 on 3. Showing up with less than 3 players is equivalent to a no show and therefore a forfeit loss. In case a clan doesn't show up with 3 players or more, both teams will have to wait untill 15 minutes.
  2. The only acceptable gamemode is Capture The Flag.
  3. The mappool will be annouced several days before the season begins.
  4. Any round is limited to 20 minutes or 20 points.
  5. A match is played to 2 rounds. After associating both map results, the team who got the highest amount of scores wins.
  6. In case the match is still tied after two map, a third map will be played.
  7. Abusing bugs such as flagbug, dying on a carrot is not allowed. If a player would keep abusing those bugs after the first warning, his team would recieve a forfeit loss.

Group rankings
  1. A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as forfeit loss.
  2. A clan that forfeits a group match for the second time will be removed from the Cup.
  3. If a clan leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the clan's matches will count for the ranking. This rule does not apply however to clans that had already forfeited a match or that had won or lost all their previous matches.
  4. If a clan leaves the cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.
  5. Clans are ranked by their number of victories. If two or more clans have an equal amount of victories, their rank is based on net match points. If that number is equal as well, the outcome of the match between the tied clans determines the rank. When necessary, net captures will be counted to break ties. If one of the tied clans has a match or map win by forfeit, captures in the match against the clan that forfeited do not count for any of the tied clans. If one of the tied clans has forfeited one or more maps during the cup, it automatically loses the net captures count.

Before the match
  1. The participants must join the pregame server when and wait untill the match admin annouces the server details: IP (if needed), password and map(s).
  2. When the IP and the password is annouced, both teams have to join the server and prepare for the match (first collecting, etc).

Match proceedings
  1. Spectators may not be allowed.
  2. The match may not begin before the admin and both teams are ready.
  3. The match admin will pause the match whenever a player overflows or crashes. The pause may last no longer than 5 minutes (enough time to reboot and reconnect). The maximum total pause time is 10 minutes per map per team. A map can be paused no more than 5 times for the same problem of the same player (i.e. repeating lag bursts) in the entire match. After that, the player has to play with his problem or be replaced.
  4. Players are allowed to pause themselves in case of visible technical problems of a player. Tactical time outs are not allowed. Problems with a voice communication program being used are no valid reasons to pause a match. The admin will immediately unpause if there is no valid reason to pause.

After the match
  1. The matchresults must be sent to the supervisior by the match admin.
  2. If a demo was recorded, the recorder reserves the right to edit, upload and advertise the demo with no special permission from the supervisior.

Changes and Exceptions
  1. These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.

Last edited by R3ptile; Dec 10, 2004 at 01:53 AM.