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UNKNOWNFILE

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Jan 6, 2006, 10:33 AM
UNKNOWNFILE is offline
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OK, here's a faq.

Code:
Jazz Jackrabbit 2 1.25 Patch Frequently asked Nonsense (FAN)
written by the project leader, UNKNOWNFILE (certifiedunknownfile@gmail.com)

Here are some questions I often get when working on this project. I will give you
my answers to them.

Q: Add support for (so and so), plz kthx.

A: No. I don't have the source code for the game, and besides I can't do that as
   I have no knowledge of C.

Q: Fix (memory-related issue) please!

A: I can't do that unless there is a trace address to something like that.
   The traces are usually xrefs, but other than that, I can't get any reads
   to memory related issues.

Q: Can I be part of the team?

A: 100% YES if you have experience in one of the following fields:

   - reverse engineering of video games or other software
   - C++ knowledge (for external program patching which is planned)
   - Knowledge of basic x86 assembly language or experience with ASM
     on another CPU platform
   - knowledge of how to inject/edit packets

   If you want to join, you can contact me above.

Q: Who's on the team?

A: Currently the team consists of myself and Black Ninja.

Q: Is this patch available for TSF?

A: Not now. I'm currently planning on making a laser shield fix for TSF, but
   nothing other than that.

Q: Where can I get the patch?

A: http://www.fooproducts.com/125patch.shtml

Q: (whine whine complain complain)

A: Shut up.
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.