OK, here's a faq.
Code:
Jazz Jackrabbit 2 1.25 Patch Frequently asked Nonsense (FAN)
written by the project leader, UNKNOWNFILE (certifiedunknownfile@gmail.com)
Here are some questions I often get when working on this project. I will give you
my answers to them.
Q: Add support for (so and so), plz kthx.
A: No. I don't have the source code for the game, and besides I can't do that as
I have no knowledge of C.
Q: Fix (memory-related issue) please!
A: I can't do that unless there is a trace address to something like that.
The traces are usually xrefs, but other than that, I can't get any reads
to memory related issues.
Q: Can I be part of the team?
A: 100% YES if you have experience in one of the following fields:
- reverse engineering of video games or other software
- C++ knowledge (for external program patching which is planned)
- Knowledge of basic x86 assembly language or experience with ASM
on another CPU platform
- knowledge of how to inject/edit packets
If you want to join, you can contact me above.
Q: Who's on the team?
A: Currently the team consists of myself and Black Ninja.
Q: Is this patch available for TSF?
A: Not now. I'm currently planning on making a laser shield fix for TSF, but
nothing other than that.
Q: Where can I get the patch?
A: http://www.fooproducts.com/125patch.shtml
Q: (whine whine complain complain)
A: Shut up.
__________________
I'm sick and tired of this community. So goodbye.
PS: Unreal > JJ2.
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