Oh, that's extremely interesting!
I wrote some angelscript to test it more quickly.
Code:
void onMain(){
if(jjGameTicks == 2)
jjChat("/r");
}
With this code, running a LAN server, I got "doesntcrash" to crash after a while...
EDIT: In fact, even the most basic 30x30 level with only a start position and some static tiles crashes after a while for me. The infamous Access Violation immediately followed by a Stack Overflow that hangs the whole game.
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Last edited by Jerrythabest; Jul 8, 2013 at 01:04 PM.
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