Quote:
Originally Posted by Jerrythabest
Oh, that's extremely interesting!
I wrote some angelscript to test it more quickly.
Code:
void onMain(){
if(jjGameTicks == 2)
jjChat("/r");
}
With this code, running a LAN server, I got "doesntcrash" to crash after a while...
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Ugh, so did I. Never mind that, then.
Quote:
Originally Posted by Jerrythabest
EDIT: In fact, even the most basic 30x30 level with only a start position and some static tiles crashes after a while for me. The infamous Access Violation immediately followed by a Stack Overflow that hangs the whole game.
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Is this when you cycle? Here's a level with only a start position and some static tiles (and a textured background for better chances): http://www.cowmuffins.net/stuff/doesntcrash.j2l
and I could not get it to crash on a cycle after dozens of tries (yes, in an actual server), not to mention all the tries on other levels with no animated tiles.
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