Could someone explain me please why jjTileSet function does not work properly?
To describe problem: I want it to create 1 tile in the air in the cords X,Y in layer 4. It does not create that 1 tile, but it creates invisible pillars all around the map. I really have no clue why.
If you haven't tried it, you can:
Quote:
void onLevelLoad(){
jjTileSet(4,0,0,8);
}
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You can pick any map with any tileset, but created tile (in my code, tile with number 8) should be masked.
Last edited by MilloCz2; Aug 14, 2013 at 03:26 PM.
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