In all those years, I've totally missed the existence of that macro file.
So yesterday I tried running it in JJ2. But for some reason the Jazz sprite got all goofed up and eventually gets stuck in a platform as an airboarding sprite right after returning from the first AreaID trigger room. Both the tileset and the level are original, and the problem happens with both plussified and non-plussified TSF.
Anyone knows how and why this happens?
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