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Falcury

JCF Member

Joined: Nov 2005

Posts: 65

Falcury is doing well so far

Jan 12, 2010, 03:38 AM
Falcury is offline
Quote:
Originally Posted by cooba View Post
Or just use the normal Warp event, in conjunction with ShowAnim (if ShowAnim is set, and Coins is a value different from 10/20/50/100, the warp becomes instant)
Interesting! Well, for me at least, this produces the normal warp animation, and in Single Player it doesn't seem to work at all. Also, this method moves the warp area about half a tile to the left, which could be useful in some cases.

I should perhaps clarify the proposed "ExtendX" and "ExtendY" properties. These define a field relative to the event position ("warp field") within which the player will be transported to the same position relative to the Warp Target (which is necessary for seamless transitions).