Quote:
Originally Posted by cooba
Or just use the normal Warp event, in conjunction with ShowAnim (if ShowAnim is set, and Coins is a value different from 10/20/50/100, the warp becomes instant)
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Interesting! Well, for me at least, this produces the normal warp animation, and in Single Player it doesn't seem to work at all. Also, this method moves the warp area about half a tile to the left, which could be useful in some cases.
I should perhaps clarify the proposed "ExtendX" and "ExtendY" properties. These define a field relative to the event position ("warp field") within which the player will be transported to the same position relative to the Warp Target (which is necessary for seamless transitions).
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