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StrikerTheHedgefox is doing well so far

Apr 22, 2015, 04:49 AM
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Quote:
Originally Posted by Treylina View Post
It wouldn't be included with plus because 1.23 and TSF have different anims.j2a files. It's not to do with it necessarily being an increased filesize, it's that JJ2 can load a limited number of sprites, and that it would be put to better use by actual new big features.
I wonder if that cap could be raised? Is it a case of how many frames it allows, or is it more a case of how much memory can be allocated to sprites?

I've done a little bit of assembly hacking before with another game (been writing something similar to plus for Terminal Velocity/Fury3). In that case, there was a limit to the screen resolution in the engine itself due to it only allocating so much memory to the framebuffer, so I was able to increase that, and boost the game's res up to 640x480 from 320x200. Totally different thing, I know... just a similar concept.