Treasure hunt levels that are completely or mostly underwater tend to be favorable, because you might not need to rely on springs etc much or at all to move around the layout. If Fly cs etc are the primary or only option for moving around the layout, then the same logic applies mostly. Atlantis and Coral Coves (Not bragging!) are examples of underwater treasure hunt levels, and I'd like to know what the people entering this contest think about them.
Last edited by FireSworD; Sep 19, 2014 at 09:38 AM.
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