Quote:
Originally Posted by FireSworD
What do you all honestly think of this level making style?
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The design does have merits, as it allows for a more complex layout within a smaller space, and can create some interesting gameplay scenarios, like the carrot area in Semi with its myriad of "tricks". However, it is often hard to make a level like this look aesthetically pleasing, which is why it is not a popular design style anymore.
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