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Index

Tilesets
  Palette Swap Animations
Tileset Basics
  Compiling a tileset
Tilesets Masks
  Automask
  Masking in general
Tilesets Palettes
  16 bit to 8 bit
  Gradients
  Creating the Palette
  3D Tileset Objects
  Underwater Ambient Lighting
Jcs events
  Ambient sounds (Howto JCS)
  Mystery of the Pacman Ghost
  Destruct Scenery
  Warps
  Text
  Triggers
  Buttstomp Scenery
  MCE's - why and how
  Events moved by belts
  Event Theory
Jcs interface
  JCS Hotkeys
  Textured Backgrounds
Leveldesign theory
  Important phrases (Howto JCS)
  Bouncy things
Leveldesign tutorials
  Making a simple level (Howto JCS)
  Layers (Howto JCS)
  Background Music
  Cool layer tricks
  Trigger Scenery in background layers
  Tile Cache
  Motion Blur
  Remembering Triggers
Miscellaneous
  Links and Resources
  Welcome to JCSref
  Detached Starfields

 Viewing node Masking in general


Masking in general

One of the final steps of making a tileset is doing the mask. If you don't save this for the end, then you'll have to update your mask each time your want to compile your tileset.

The mask is the part of the tileset which tells JJ2 what the player (and the enemies, etc...) can bump into and what they can walk past.

You do not need a mask if your tileset is very basic with tiles that are squares, triangles, and other smooth shapes. If you made a tileset like that, then you can use automask.

The simpleist way to make a mask is take your image file and save it to something like mytileset_mask.bmp in your jazz2\tiles directory. Then erase everything that you want the player to be able to walk through. By erase I mean color over with palette colors #0 and/or #1. Also you can draw onto it with any color except #0 and #1 to make smoother edges and corners for the player to walk on and even invisible-wall type stuff ;) The more rigid the edges are, the more of a chance that the player will get stuck in them (remember the spike in the earlier versions of JJ2? It was for a different reason, but you get the idea, eh?)

blasteria.gif
blasteria_mask.gif

What is brown in the bottom picture is what the player will be able to walk on because it is palette color 78 (Non-0 AND Non-1) - The player can walk through the white stuff because it is palette color 0 (and/or color 1).

Added on: 2 June 2001 13:52. Made by Ice M A N.