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16 bit to 8 bit
3D Tileset Objects
Ambient sounds (Howto JCS)
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Bouncy things
Buttstomp Scenery
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Making a simple level (Howto JCS)
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MCE's - why and how
Motion Blur
Mystery of the Pacman Ghost
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Remembering Triggers
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 Viewing node Bouncy things


Bouncy things

As you would expect from a game like JJ2, there are lots of bouncy things. They all have their own ranges. Level designers that want to catapault the player around the level need to know what these ranges are.

Red Spring:8.5 tiles
Green Spring:13.5 tiles
Blue Spring:19 tiles
All Horizontal Springs:25 tiles
Paddle:
- Jump button held:
9 tiles
19 tiles
Pinball Bump (upwards):1 tile
Pinball Bump (horizontal):
- Speedy:
2 tiles
4.5 tiles
V-pole:5 tiles
H-pole:
- Speedy:
22 tiles
45 tiles

"Speedy" is for when the player has approached the obstacle at speed.

For belts and wind, it depends on both the player's initial speed and the speed of the wind/belt.
For sucker tubes, it depends on the speed of the tube.

Added on: 1 March 2003 16:24. Made by Toxic Bunny.