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Event Information

All You Can Roast

Game mode Battle
Objective Get more roasts than anybody else. Some games end when a player reaches a certain amount of roasts, others have time limits.
Rules Occasionally the host will allow players to move around before the game starts. During this period you may run around and collect ammo, but you may not attack anyone else.
Scoring Scoring is usually done by making roasts count as 1 point each. There may be a special bonus awarded if you win a round, but this usually isn't done.
Irregularities If you time out/crash/leave, you lose all your points unless you warn the officials so they can record it. Even then, it's difficult, since this can be a pretty hectic gametype.

Assassination

Game mode CTF
Objective Each team has a leader which is usually confined to their team's base. The goal is for you to kill the leader of the enemy team, and to ensure that your leader does not die.
Rules Never rejoin if you are the leader. Doing so can cause the game to end, and the official running the event may declare your team to lose by default.
Scoring Killing the enemy leader gets your team a point. Sometimes, as a means of encouragement, players will get a bonus point for volunteering to be a team leader.
Irregularities If a team leader leaves the server, the game has to end.

Assault

Game mode CTF
Objective The attacking team must complete a certain amount of objectives such as hitting crates, and the defending team must prevent the attackers from doing so. Once the attackers finish, the sides switch and the game starts over. The team who can beat the level the fastest wins. Some levels have both teams attacking at once. In that case, the team to complete all objectives first wins.
Rules The rules depend on the level being played. Listen to the host.
Scoring All members of the winning team get points. In rare cases, neither team will complete the level before time runs out. In this case, the team to get the farthest wins.
Irregularities Some assault levels have very complex layouts, and it is often a good idea to know the level. Occasionally triggers glitch up and wind up not working for some players. If this happens, you can rejoin. Make sure you are on the same team though!

Bank Robbery

Game mode CTF
Objective Grab coins and then go back to your base to score points with them. More coins = more points (varies by level). Most bank robbery levels have the teams switch between attack and defense mid game.
Rules Follow the same rules as any other team based event.
Scoring Usually something like 50 coins gets you 1 point, and every 25 after that gets another point. So 100 would be 3 points. It really varies by level though.
Irregularities Sometimes people manage to bring the flag into the arena. Rejoin if that happens. Blue has the odd tendancy to win by a landslide every game...

Capture the Flag

Game mode CTF
Objective Capture the flag. Whichever team hits the score limit wins. Some capture the flag levels include special features such as jails or classes. In these levels, normal ctf gameplay still applies.
Rules Follow the same rules as any other team based event.
Scoring Every player on the team gets 1 point per capture. Players who join mid game might not get points.
Irregularities Those who join in the middle of the current game sometimes will only receive partial points; usually the points that the team scored after joining.

Death Capture the Flag

Game mode CTF
Objective Reach the score limit before the enemy team by killing the opposite team's players and by capturing their flag.
Rules Follow the same rules as any other team based event.
Scoring Each roast is worth one point. Each flag capture roasts the entire opponent team, making it worth one point + (number of opponent players).
Irregularities Similar irregularities to Capture the Flag.

Domination

Game mode CTF
Objective Each level has one or more control points spread throughout it. Touch a control point to capture it for your team. The goal is to have your team control as many points as possible, and deny them from the enemy team.
Rules Same as other team-based events.
Scoring Every few seconds each team will receive a number of points based on how many points they control. Whoever reaches the score limit first wins.
Irregularities It helps to have JJ2+ installed. Score limits are generally quite high (above 100) in these events.

Extended Last Rabbit Standing

Game mode Battle
Objective Like LRS, you want to be the last person in the arena. If roasted, you lose a life. If you lose all of your lives you are out. You actual score, however, is based off of your roast count.
Rules Do not attack anyone before play begins.
Scoring One point for every roast. If you are first, second or third to last in you get your roast score multiplied by 1.5, 1.25, or 1.125 respectively. This means that the gameplay is very different from normal LRS.
Irregularities If you time out, you lose points you had from that round. If you join a game that is already in progress, you will automatically be out.

Flag Run

Game mode CTF
Objective There is one "flag" which both teams can capture, usually located somewhere in the middle of the level. The flag holder must return the flag to the opponent's base before time runs out or else the flag holder will self-destruct and lose the flag. The flag holder's team has 45 seconds to score on flag captures, and 30 seconds to score on flag steals. A flag can be stolen by roasting the flag holder when he/she has 15 seconds or less to score.
Rules Follow the same rules as any other team based event.
Scoring
45-31 seconds left: 3 points + extra points
30-16 seconds left: 2 points + extra points
15-0 seconds left: 1 point + extra points

On flag captures, extra points start at 0. On flag passes and flag steals, extra points get set to 1. Each roast by the flag holder adds 1 extra point. Extra points can be 3 at the most.
Irregularities Similar irregularities to Capture the Flag.

Gladiators

Game mode Treasure
Objective Knock the other player(s) off of a platform with pushing and weapons.
Rules Nothing special applies, though some levels may have unique rules.
Scoring The top three players get points.
Irregularities If you leave midgame you lose.

Gold Rush

Game mode Battle
Objective Collect the required amount of coins and reach the coin warp before anyone else to win.
Rules Do not break into the control room.
Scoring The first 5 people to make it into the warp will get 5, 4, 3, 2 and 1 point respectively. After that, the game is over.
Irregularities Make sure what place you come in because the level sometimes doesn't record it. If the game drags on for a while, the host may set a time limit after a few people have won.

Ground Force

Game mode Treasure
Objective Be the last person to survive in a level by shooting the ground and knocking the other players off into the pit. Some levels have control rooms, which allow the "controller" to make special attacks on the arena such as crate drops.
Rules You must play as spaz. In standard ground force, only the host should go in the crate room. In control room ground force, the person controlling usually depends on who won the previous game.
Scoring The last three people receive points. First gets 3, second gets 2, third gets 1. When playing control room ground force, the controller cannot get points.
Irregularities If you leave or rejoin, you forfeit the current match. When only a few players are left in the arena and are in a standoff, the host may decide to make the game a draw.

Hardcore Last Rabbit Standing

Game mode Battle
Objective Similarly to regular Last Rabbit Standing, be the last person in the arena. However, the difference is that you have only one life, and can heal yourself only by killing someone else.
Rules Using the camping tactic* in excess may meet with punishment.
Scoring The last 5 people to stay alive receive points.
Irregularities Most of the time the server will take measures to keep the gameplay balanced, such as disabling powerups, or setting the maximum health to a higher amount.

* - homage to White Rabbit

Jailbreak

Game mode CTF
Objective Send all members of the enemy team to jail. If you die, you go the the enemy team's jail where you must be freed by a team member. Ice is required to free people.
Rules Don't free the enemy team.
Scoring Once an entire team is captured the team that is free gets a point.
Irregularities If both teams are in jail, neither scores a point.

Last Rabbit Standing

Game mode Battle
Objective Be the last person in the arena. If roasted, you lose a life. If you lose all of your lives you are out.
Rules Don't camp too much. If you do, the host might declare you to have lost.
Scoring Last in gets 3 points, second to last 2 points, third to last 1 point.
Irregularities If you time out or rejoin, you lose. You are also out if you join late.

Multiple

Game mode n/a
Objective These events will consist of multiple gametypes being hosted.
Rules n/a
Scoring n/a
Irregularities n/a

One Day Tournament

Game mode n/a
Objective Defeat your opponent(s) in a secluded arena, or a specifically chosen level. Matches are arranged within a typical tournament structure. The tournament can take place in a variety of gamemodes.
Rules Play fair.
Scoring X amount of points are given to a win. 1st, 2nd, and 3rd place winners may receive additional points.
Irregularities Players who leave or rejoin midgame forfeit their match.

Pestilence

Game mode Battle
Objective Everybody starts off as human. The first person to die is transformed into a zombie. From that point on, anybody who is killed by a zombie becomes a zombie as well. The goal is to try to remain human for as long as possible.
Rules Same rules as in other events.
Scoring Human players get multiple points for killing zombies. Zombies get one point for each human killed. The last human to die, and the zombie to kill him/her are awarded extra points.
Irregularities In the first game, the first person to die becomes a zombie. After that, all human players are unable to harm each other. In the next game, the last human who was alive becomes the first zombie. Suicides always result in zombification.

Pit Fight

Game mode Battle
Objective Gamble points based on who you think will win in a 1vs1 duel. Try not to lose too many points!
Rules To set up the matches, players will be chosen semi-randomly from the player list. Everybody in the server should play at least one match. Also, you may not bet on your own fight. The host might give bonus points to players who win matches.
Scoring Before the fight begins, pick who you think will win and bet a number of points. If you pick correctly, you will increase your points! But if you pick wrong, you will lose the points you bet. It is possible to get negative points in this event! Most fights will be simple 1:1 odds, meaning that if you bet 5 points, you can win 5 points. For fights where there is only a small chance of one of the players winning, the odds might be set differently.
Irregularities There is always the chance that someone will bet a ridiculous amount of points. Because of that, extreme bets will be refused by the host.

Race

Game mode Treasure
Objective Complete all laps as fast as possible.
Rules Shooting players to slow them down is allowed.
Scoring Points are sometimes awarded based on the number of people in the server at the start of the race and placement. First to finish receives as many points as people in the server. Second place receives one less and so on. In some cases, only the top 3 players receive serious points, with everyone else who finishes getting 1 or occasionally 0.
Irregularities If you rejoin midgame, you must start the level from the beginning. If you do not finish the level you receive no points.

Roast Tag

Game mode Battle
Objective First person to get a kill becomes "it". The person who is "it" must then try to kill as many people as possible. If anyone kills the person who is "it", they then become "it". If the person who is "it" does not make a kill in a certain amount of time, then they automatically die and the next person to make a kill gets to be "it".
Rules Be nice.
Scoring Killing the person who is "it" is worth five points. When you are "it", the first kill you make is worth one, the second worth two, the third worth three, and so on. The lowest ranked player may also score points for killing, being designated the "bottom feeder". For every roast the bottom feeder makes, they get one point. All other kills are worth nothing.
Irregularities N/A

Roulette

Game mode Treasure
Objective Stand in a hole, and hope that the ball favors your number.
Rules Do not hack triggers.
Scoring -1 point for not getting to the finish, and as many points as there are players to the one who gets to the finish.
Irregularities If the level glitches, the current round is forfeit.

Street Fight

Game mode Battle
Objective Battle, usually in a small arena, without using guns. You are only able to buttstomp, kick or uppercut. Otherwise, the rules mimic AYCR.
Rules If you find an area you can shoot (due to some bug or whatever), do not shoot.
Scoring Scoring is usually done by making roasts count as 1 point each. There may be a special bonus awarded if you win a round.
Irregularities It's often easy to get stuck in the celing while playing street fight.

Team Battle

Game mode CTF
Objective Kill people on the enemy team and reach the score limit before them.
Rules Changing teams is illegal. Join as default team unless you crash/time out and have to rejoin the server. Don't move until the official says go. Do not idle.
Scoring Same as AYCR, but on a team basis. Each time a player dies, the other team gets a point. Capturing the enemy flag (if the level/host enables that feature) is worth five points.
Irregularities Joining a team midgame may prevent you from getting full points.

Team Capture the Flag

Game mode CTF
Objective Similar to regular CTF, except now based on teams. Some Team Capture The Flag levels include special features such as bases. In these levels, normal TCTF gameplay still applies.
Rules Follow the same rules as any other team based event.
Scoring Each player on the team gets 1 point per capture. Sometimes the player who scored the point may be awarded a small bonus. Players who join mid game and idlers don't receive points.
Irregularities Those who join in the middle of the current game sometimes will only receive partial points, usually the points that the team scored after joining.

Team Last Rabbit Standing

Game mode CTF
Objective This is the same as regular LRS, but with teams. Each team has a certain number of lives, and when they run out of lives, their players stop respawning. Last team alive wins.
Rules When you die, your whole team loses a life. Because of this, if you suicide by jumping into a pit a bunch of times, you will cause your team to lose. Intentionally sabotaging the game in this manner is strictly forbidden.
Scoring All players on the winning team get points. The last player alive on the losing team may be given a bonus point, along with whoever kills him/her.
Irregularities Idle players can be very problematic for a team, so if you are going to go idle, it would be best to sit the round out.

To be announced

Game mode n/a
Objective Events using this type have not been decided upon yet.
Rules n/a
Scoring n/a
Irregularities n/a

Treasure

Game mode Treasure
Objective Get 100 gems and get to the exit.
Rules Don't explode gems to help another player.
Scoring The winner gets a point.
Irregularities It's hard to know who won, so announce it once the level cycles.