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JDC Statistics
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view other stats

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Latest Duel
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9-2-07 8:54 PM
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Galactic Warfare and Happy Semiconductor CTF |
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Round 6 Information
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Who's Online
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What is JDC?
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The Jazz Duelist's Challenge is an ongoing Jazz Jackrabbit 2 tournament where people compete through duels. 2 on 2 CTF games are also featured, as well as occasional large games which are known as "events". JDC differs from a traditional tournament in a number of ways, giving competitors as much freedom as possible.
You can duel whoever you want as long as they are also signed up with JDC, and you can duel them whenever you want. You can do as many or as few duels as you want. You don't even need to duel at all; many people participate in JDC just for the events which are hosted regularly.
The JDC website also features highly detailed statistics on a lot of things, and is almost entirely automated. This makes it very convenient and simple to use, since normal users can submit duels without any help from the JDC staff. Users are trusted to be honest with their submissions, and the administrators do their best to ensure everything stays that way.
POINTS
Points determine who wins and who loses in JDC. Points can be obtained through events or duels. For detailed information on how points are obtained, see the section on scoring.
SEASONS
JDC is organized into a series of seasons. At the beginning of each season everybody has 0 points, and at the end whoever has the most points is the JDC champion. Previous seasons are archived, although accounts are carried over so there is no need to re-register. It is important to log in at the beginning of the season though, so your account is recognized as active.
ROUNDS
Each season is divided into a series of week-long rounds. Rounds can be thought of miniature seasons, and each one is worth a certain amount of points towards your overall score for the season. Your score for each round is determined by the duels you play in; events go directly to your "overall" score. While a round is active, scores will fluctuate quite a bit. Once it ends though, the scores become permanent. See the section on scoring for specific details.
DUELS
A duel is a game played between two people. Often there is a third person who hosts. Duels are the most important part of JDC. They are what determine the bulk of your score for a round.
2 ON 2's
A 2on2 (or 2vs2) is a CTF game played between 4 people. 2vs2 games are considered duels when it comes to scoring, owing to their popularity.
EVENTS
An event is any game that is not a duel or 2vs2. They are typically hosted by officials or administrators, although exceptions are sometimes made for very small events. Instead of being calculated like duels and incorporated into your score for the current round, they are simply worth "raw" points added directly to your overall score. Because of this, playing in events is always beneficial, even though they usually aren't worth very much. Events are sometimes planned ahead of time, and sometimes they are completely spontaneous. They can involve any number of players, and are not limited in how they are played. Please note that if the administrators find that an overly large amount of small events are being scheduled by players (eg. 3vs3's), restrictions will be placed on small events. Therefore, we advise that you try not to play more than one a day. It is up to officials to make sure this doesn't get out of hand.
ADMINISTRATORS
Administrators are the people who run JDC. The current active ones are Bobby, EvilMike and BlurredD. Because of their position, they are not allowed to win the JDC tournament, although they are permitted to participate and gain points. If you find a problem with the JDC site contact Bobby.
OFFICIALS
The officials are the people who help run JDC. Their privileges include posting news, hosting events, ftp access to the levels dir, and just helping out in general. Anyone can be an official as long as they are reliable, have a good grasp of English, get along with other players, and are at least semi-dedicated. Having a good internet connection is also helpful. If you fit these criteria, feel free to contact an administrator.
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Rules of Duels
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- A competitor (the challenger) challenges another competitor (the opponent).
- If the opponent accepts, then the competitors select the level, game type, roast/point limit and host.
- If the challenger accepts, then the competitors select a time to duel, if not immediately. The competitors may agree to have one or the other host, or they may have someone else host their duel. It is considered rude to complain of lag during a duel. You are supposed to agree on the host before a duel, not during one!
- At the desired time, the competitors play the duel in battle or CTF mode with the agreed parameters set. If it is a 2 on 2, CTF or team battle is acceptable.
- When the duel is over, one of the participants of the duel enters the duel stats into the JDC database using the add duel page, or if it was a 2 on 2, the add 2 on 2 page.
- The other player(s) can then validate the duel by using the appropriate verify page. For 2on2s you can tell who has verified by looking at their name. If it is crossed out, they have verified. Once everyone has verified, the duel gets added to the database and cannot be removed without good reason.
- If more than one game is played, then statistics for each game should be included separately. Duels must be added IMMEDIATELY after the duel is played. You are not allowed to submit a large number of duels over a short period of time due to the fact that it looks similar to cheating.
- A player must participate in a certain number of duels per round to get full points, otherwise only a percentage of the total points is given. See the bottom of this page for more info.
- You are not allowed to duel the same person over and over. If you do a large amount of duels against the same person over a short period of time, expect most of them to be deleted. This rule exists to prevent cheating.
- Likewise, you are not allowed to duel people who do not play jj2. In other words, do not have your friend who has never heard of jj2 make a jdc account just because you can get easy points that way.
- Please be honest about your scores. We are giving you the privilege to send in your own scores. If this privilege is abused, players can and will be restricted from submitting scores.
The JDC administration has the right to remove a competitor from the tournament for any reason. Anyone found cheating through trainer programs, by deliberately exploiting glitches, or by submitting false information will be banned: cheating in the tournament is not tolerated.
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Rules of Events
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- Please listen to the host of the event and any other JDC officials present. Running a large event requires everybody's cooperation.
- For team based events, "bleach" your name. That is to say, remove all colour.
- Please play with whatever name you use for your JDC account.
- Officials will often talk in colour to make what they have to say stand out. Unless you have something important to say, please don't talk in colour.
- If the host mentions download lag and tells people to stop talking, PLEASE obey and don't say a word. Don't even say "ok". Download lag is pretty serious, and due to a flaw in jj2's netcode, chat can cause a server to lock up. Deliberately disobeying the host in this case can be taken as an attempt to crash the server.
- Events which are planned ahead of time usually have pregames that are hosted 15-30 minutes before the event. These pregames are not worth points, and are hosted for organizational purposes. Postgames are also hosted occasionally.
- JJ2 has a maximum server capacity of 16 people, and events often reach this limit. To allow as many people to get a chance to play as possible, idling is not permitted. Idle players will often be kicked from events to make room for other people. Those who are kicked are free to rejoin, although they may not receive points if they join mid-game.
- For team based events, join as default team unless stated otherwise. If you leave an event or are disconnected/kicked and chose to return, please play as the same team that you were on before. This rule exists mostly to allow teamchat to work, but it also serves as an easy way to randomize teams.
- Do not complain of lag or anything else. If the event does not suit your tastes, leave.
- Many players enjoy doing small events such as 3vs3 ctf games. This is fine, but doing them in excess is considered unfair. You should not be doing more than one of these a day.
- Some of the larger events are hosted more than once so more than 16 players can get a chance to play. The separate hostings are usually done on different days. Many times one will be hosted in north america and one in europe, although this doesn't have to be the case. For events like this, you may only receive points for one of them. This means if you play in a north american event, you may not play in the european equivilant, or any other event identical to it. There are no exceptions to this.
- Events are supposed to be for fun. Do not make a big deal out of things if you don't get as many points as you wanted, because by doing that you will get even fewer points.
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Scoring For Duels
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OVERVIEW
This section will explain how the scoring behaves "in general" see the next section "Scoring Equations" for specific information. Your score for each round is determined by a number of factors relating to the duels you participate in. Each round is counted separately, and they often vary in point value and some other specific things. The various factors that determine your score for each round are as follows.
ROAST : FALL POINTS
Your roast : fall ratio (and in the case of CTF games, points your team scored : points enemy team scored) determines the bulk of the points you get for dueling. A perfect roast : fall ratio will mean that you get the maximum amount of points possible in that round for dueling. Winning will also help to raise this in accordance with the Win Factor.
WIN FACTOR
The "win factor" is part of the equation that calculates your roast:fall points for the round. Simply put, when you win a duel, it is counted more positively towards your roast:fall points than when you lose a duel. For the average player, this lessens the chance of them losing points after winning a duel that lowers their roast:fall ratio.
OPPONENT QUALITY POINTS
To encourage competitors to duel more skilled players and not newbies, a system called "player quality" exists. After a round change and 4 accumulated games (either duels or 2on2s), each player has a quality rating in the form of a percentage, based on how often they win/lose. If you win more than you lose this will be higher. Your OPPONENT quality for a round is the average quality of all the people you dueled. The higher your opponent quality is, the more points you get for it. If you duel someone with Quality N/A (less than 4 games in previous rounds) they do not change your Opponent Quality.
QUALITY EXPONENT
To lessen the impact of dueling "average" players we have the Quality Exponent. This number changes the average opponent quality and raises it so when you duel people in the top half, there is a lesser change than if the opponent quality was strictly an average. For example, we take (average opponent quality)^(Quality Exponent).
POINTS PER DUEL
Every duel is worth at least 0.1 "raw" points towards your overall score. This is meant to encourage people to duel, and can add up in the end if someone duels a lot.
CONFIDENCE
To encourage people to duel several times during a round, but not force them to play a certain amount before getting any points, a system called confidence exists. For full confidence, you need to do a certain amount of duels. If you do less than that, you will only get a fraction of the points you normally would receive. For example, if full confidence is 3 duels, then doing 2 might get you only 2/3 of the normal score, while doing 1 might only get you 1/3.
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Scoring Equations
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Scoring For Events
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Events are generally "weighed" to a certain score. If an event is worth 25 points on JDC, then whoever did best in the event gets 25 points. Therefore, the score people get in-game is almost always different (though proportional) to the actual points they receive.
The actual point value of events depends on how many people play in it, and if the event was announced ahead of time. The following point values are the ones used for this season.
1 to 6 players: Event is worth 5 points.
7 to 10 players: Event is worth 10 points.
10 to 14 players: Event is worth 15 points.
15+ players: Event is worth 20 points.
Event was planned ahead of time: Event is worth an additional 5 points.
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