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JDC Statistics
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Next Event
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- Survivor -
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| Date: |
1-7 8:30 pm GMT 0 |
| Starts: |
0d 11h 05m |
| Server: |
JDC Survivor Event |
| Type: |
Ground Force |
| Password: |
gringo |
| Moderators: |
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All Events
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Latest Duel
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9-20-03 9:17 PM
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Distopia |
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Round 10 Information
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| Roast:Fall: |
200 |
| Opponent Quality: |
100 |
| Points Per Duel: |
2 |
| Duels Needed to Score: |
3 |

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Who's Online
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| BlurredD |
9:19 AM |
| Rew |
9:12 AM |
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- Event Descriptions -
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Welcome to JDC! Please login
or signup!
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All You Can Roast
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Mode: Battle
Objective: Get more roasts than anybody else. Some games end when a player reaches a certain amount of roasts, others have time limits.
Rules: Occasionally the host will allow players to move around before the game starts. During this period you may run around and collect ammo, but you may not attack anyone else.
Scoring: Scoring is usually done by making roasts count as 1 point each. There may be a special bonus awarded if you win a round, but this usually isn't done.
Irregularities: If you time out/crash/leave, you lose all your points unless you warn the officials so they can record it. Even then, it's difficult, since this can be a pretty hectic gametype.
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Assassination
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Mode: CTF
Objective: Each team has a leader which is usually confined to their team's base. The goal is for you to kill the leader of the enemy team, and to ensure that your leader does not die.
Rules: Never rejoin if you are the leader. Doing so can cause the game to end, and the official running the event may declare your team to lose by default.
Scoring: Killing the enemy leader gets your team a point. Sometimes, as a means of encouragement, players will get a bonus point for volunteering to be a team leader.
Irregularities: If a team leader leaves the server, the game has to end.
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Assault
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Mode: CTF
Objective: The attacking team must complete a certain amount of objectives such as hitting crates, and the defending team must prevent the attackers from doing so. Once the attackers finish, the sides switch and the game starts over. The team who can beat the level the fastest wins. Some levels have both teams attacking at once. In that case, the team to complete all objectives first wins.
Rules: The rules depend on the level being played. Listen to the host.
Scoring: All members of the winning team get points. In rare cases, neither team will complete the level before time runs out. In this case, the team to get the farthest wins.
Irregularities: Some assault levels have very complex layouts, and it is often a good idea to know the level. Occasionally triggers glitch up and wind up not working for some players. If this happens, you can rejoin. Make sure you are on the same team though!
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Bank Robbery
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Mode: CTF
Objective: Grab coins and then go back to your base to score points with them. More coins = more points (varies by level). Most bank robbery levels have the teams switch between attack and defense mid game.
Rules: Follow the same rules as any other team based event.
Scoring: Usually something like 50 coins gets you 1 point, and every 25 after that gets another point. So 100 would be 3 points. It really varies by level though.
Irregularities: Sometimes people manage to bring the flag into the arena. Rejoin if that happens. Blue has the odd tendancy to win by a landslide every game...
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Capture the Flag
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Mode: CTF
Objective: Capture the flag. Whichever team hits the score limit wins. Some capture the flag levels include special features such as jails or classes. In these levels, normal ctf gameplay still applies.
Rules: Follow the same rules as any other team based event.
Scoring: Every player on the team gets 1 point per capture. Players who join mid game might not get points.
Irregularities: Those who join in the middle of the current game sometimes will only receive partial points; usually the points that the team scored after joining.
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Death Capture the Flag
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Mode: CTF
Objective: Reach the score limit before the enemy team by killing the opposite team's players and by capturing their flag.
Rules: Follow the same rules as any other team based event.
Scoring: Each roast is worth one point. Each flag capture roasts the entire opponent team, making it worth one point + (number of opponent players).
Irregularities: Similar irregularities to Capture the Flag.
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Domination
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Mode: CTF
Objective: Each level has one or more control points spread throughout it. Touch a control point to capture it for your team. The goal is to have your team control as many points as possible, and deny them from the enemy team.
Rules: Same as other team-based events.
Scoring: Every few seconds each team will receive a number of points based on how many points they control. Whoever reaches the score limit first wins.
Irregularities: It helps to have JJ2+ installed. Score limits are generally quite high (above 100) in these events.
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Extended Last Rabbit Standing
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Mode: Battle
Objective: Like LRS, you want to be the last person in the arena. If roasted, you lose a life. If you lose all of your lives you are out. You actual score, however, is based off of your roast count.
Rules: Do not attack anyone before play begins.
Scoring: One point for every roast. If you are first, second or third to last in you get your roast score multiplied by 1.5, 1.25, or 1.125 respectively. This means that the gameplay is very different from normal LRS.
Irregularities: If you time out, you lose points you had from that round. If you join a game that is already in progress, you will automatically be out.
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Flag Run
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Mode: CTF
Objective: There is one "flag" which both teams can capture, usually located somewhere in the middle of the level. The flag holder must return the flag to the opponent's base before time runs out or else the flag holder will self-destruct and lose the flag. The flag holder's team has 45 seconds to score on flag captures, and 30 seconds to score on flag steals. A flag can be stolen by roasting the flag holder when he/she has 15 seconds or less to score.
Rules: Follow the same rules as any other team based event.
Scoring: 45-31 seconds left: 3 points + extra points
30-16 seconds left: 2 points + extra points
15-0 seconds left: 1 point + extra points
On flag captures, extra points start at 0. On flag passes and flag steals, extra points get set to 1. Each roast by the flag holder adds 1 extra point. Extra points can be 3 at the most.
Irregularities: Similar irregularities to Capture the Flag.
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Gladiators
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Mode: Treasure
Objective: Knock the other player(s) off of a platform with pushing and weapons.
Rules: Nothing special applies, though some levels may have unique rules.
Scoring: The top three players get points.
Irregularities: If you leave midgame you lose.
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Gold Rush
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Mode: Battle
Objective: Collect the required amount of coins and reach the coin warp before anyone else to win.
Rules: Do not break into the control room.
Scoring: The first 5 people to make it into the warp will get 5, 4, 3, 2 and 1 point respectively. After that, the game is over.
Irregularities: Make sure what place you come in because the level sometimes doesn't record it. If the game drags on for a while, the host may set a time limit after a few people have won.
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Ground Force
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Mode: Treasure
Objective: Be the last person to survive in a level by shooting the ground and knocking the other players off into the pit. Some levels have control rooms, which allow the "controller" to make special attacks on the arena such as crate drops.
Rules: You must play as spaz. In standard ground force, only the host should go in the crate room. In control room ground force, the person controlling usually depends on who won the previous game.
Scoring: The last three people receive points. First gets 3, second gets 2, third gets 1. When playing control room ground force, the controller cannot get points.
Irregularities: If you leave or rejoin, you forfeit the current match. When only a few players are left in the arena and are in a standoff, the host may decide to make the game a draw.
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Hardcore Last Rabbit Standing
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Mode: Battle
Objective: Similarly to regular Last Rabbit Standing, be the last person in the arena. However, the difference is that you have only one life, and can heal yourself only by killing someone else.
Rules: Using the camping tactic* in excess may meet with punishment. * - homage to White Rabbit
Scoring: The last 5 people to stay alive receive points.
Irregularities: Most of the time the server will take measures to keep the gameplay balanced, such as disabling powerups, or setting the maximum health to a higher amount.
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Jailbreak
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Mode: CTF
Objective: Send all members of the enemy team to jail. If you die, you go the the enemy team's jail where you must be freed by a team member. Ice is required to free people.
Rules: Don't free the enemy team.
Scoring: Once an entire team is captured the team that is free gets a point.
Irregularities: If both teams are in jail, neither scores a point.
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Last Rabbit Standing
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Mode: Battle
Objective: Be the last person in the arena. If roasted, you lose a life. If you lose all of your lives you are out.
Rules: Don't camp too much. If you do, the host might declare you to have lost.
Scoring: Last in gets 3 points, second to last 2 points, third to last 1 point.
Irregularities: If you time out or rejoin, you lose. You are also out if you join late.
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Multiple
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Mode: n/a
Objective: These events will consist of multiple gametypes being hosted.
Rules: n/a
Scoring: n/a
Irregularities: n/a
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One Day Tournament
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Mode: Battle
Objective: Defeat your opponent(s) in a small secluded arena. Matches are arranged within a typical tournament structure either by rank, player quality, or at random.
Rules: No fighting in the waiting room. Only step on the trigger block when told to.
Scoring: X amount of points are given to a win. Players who are given byes (advancement in the tournament without playing against an opponent) receive no points. 1st, 2nd, and 3rd place winners may receive additional points.
Irregularities: Players who leave or rejoin midgame forfeit their match.
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Pestilence
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Mode: Battle
Objective: Everybody starts off as human. The first person to die is transformed into a zombie. From that point on, anybody who is killed by a zombie becomes a zombie as well. The goal is to try to remain human for as long as possible.
Rules: Same rules as in other events.
Scoring: Human players get multiple points for killing zombies. Zombies get one point for each human killed. The last human to die, and the zombie to kill him/her are awarded extra points.
Irregularities: In the first game, the first person to die becomes a zombie. After that, all human players are unable to harm each other. In the next game, the last human who was alive becomes the first zombie. Suicides always result in zombification.
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Pit Fight
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Mode: Battle
Objective: Gamble points based on who you think will win in a 1vs1 duel. Try not to lose too many points!
Rules: To set up the matches, players will be chosen semi-randomly from the player list. Everybody in the server should play at least one match. Also, you may not bet on your own fight. The host might give bonus points to players who win matches.
Scoring: Before the fight begins, pick who you think will win and bet a number of points. If you pick correctly, you will increase your points! But if you pick wrong, you will lose the points you bet. It is possible to get negative points in this event! Most fights will be simple 1:1 odds, meaning that if you bet 5 points, you can win 5 points. For fights where there is only a small chance of one of the players winning, the odds might be set differently.
Irregularities: There is always the chance that someone will bet a ridiculous amount of points. Because of that, extreme bets will be refused by the host.
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Race
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Mode: Treasure
Objective: Complete all laps as fast as possible.
Rules: Shooting players to slow them down is allowed.
Scoring: Points are sometimes awarded based on the number of people in the server at the start of the race and placement. First to finish receives as many points as people in the server. Second place receives one less and so on. In some cases, only the top 3 players receive serious points, with everyone else who finishes getting 1 or occasionally 0.
Irregularities: If you rejoin midgame, you must start the level from the beginning. If you do not finish the level you receive no points.
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Roast Tag
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Mode: Battle
Objective: First person to get a kill becomes "it". The person who is "it" must then try to kill as many people as possible. If anyone kills the person who is "it", they then become "it". If the person who is "it" does not make a kill in a certain amount of time, then they automatically die and the next person to make a kill gets to be "it".
Rules: Be nice.
Scoring: Killing the person who is "it" is worth five points. When you are "it", the first kill you make is worth one, the second worth two, the third worth three, and so on. The lowest ranked player may also score points for killing, being designated the "bottom feeder". For every roast the bottom feeder makes, they get one point. All other kills are worth nothing.
Irregularities: N/A
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Street Fight
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Mode: Battle
Objective: Battle, usually in a small arena, without using guns. You are only able to buttstomp, kick or uppercut. Otherwise, the rules mimic AYCR.
Rules: If you find an area you can shoot (due to some bug or whatever), do not shoot.
Scoring: Scoring is usually done by making roasts count as 1 point each. There may be a special bonus awarded if you win a round.
Irregularities: It's often easy to get stuck in the celing while playing street fight.
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Team Battle
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Mode: CTF
Objective: Kill people on the enemy team and reach the score limit before them.
Rules: Changing teams is illegal. Join as default team unless you crash/time out and have to rejoin the server. Don't move until the official says go. Do not idle.
Scoring: Same as AYCR, but on a team basis. Each time a player dies, the other team gets a point. Capturing the enemy flag (if the level/host enables that feature) is worth five points.
Irregularities: Joining a team midgame may prevent you from getting full points.
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Team Capture the Flag
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Mode: CTF
Objective: Similar to regular CTF, except now based on teams. Some Team Capture The Flag levels include special features such as bases. In these levels, normal TCTF gameplay still applies.
Rules: Follow the same rules as any other team based event.
Scoring: Each player on the team gets 1 point per capture. Sometimes the player who scored the point may be awarded a small bonus. Players who join mid game and idlers don't receive points.
Irregularities: Those who join in the middle of the current game sometimes will only receive partial points, usually the points that the team scored after joining.
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Team Last Rabbit Standing
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Mode: CTF
Objective: This is the same as regular LRS, but with teams. Each team has a certain number of lives, and when they run out of lives, their players stop respawning. Last team alive wins.
Rules: When you die, your whole team loses a life. Because of this, if you suicide by jumping into a pit a bunch of times, you will cause your team to lose. Intentionally sabotaging the game in this manner is strictly forbidden.
Scoring: All players on the winning team get points. The last player alive on the losing team may be given a bonus point, along with whoever kills him/her.
Irregularities: Idle players can be very problematic for a team, so if you are going to go idle, it would be best to sit the round out.
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To be announced
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Mode: n/a
Objective: Events using this type have not been decided upon yet.
Rules: n/a
Scoring: n/a
Irregularities: n/a
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Treasure
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Mode: Treasure
Objective: Get 100 gems and get to the exit.
Rules: Don't explode gems to help another player.
Scoring: The winner gets a point.
Irregularities: It's hard to know who won, so announce it once the level cycles.
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