Jazz Duelist Challenge
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JDC Statistics
Season 9 - Round 8

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Round Player Quality
Overall Duels 2 on 2
Events Past Season
Latest Duel
8-14-04 8:41 PM Blood Bunny's Lair
FireSworD 5
HBK HELLBOUNDCC 0
Round 8 Information
Roast:Fall: 200
Opponent Quality: 100
Points Per Duel: 2
Full Confidence: 4 Duels
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What is JDC?
The Jazz Duelist's Challenge is an ongoing tournament in which you duel against other competitors (i.e., you play one-on-one battles). There are many advantages about JDC that you can't find in a traditional tourney:

• You can choose your own opponents.
• You can choose when/if you want to duel, and you can play as many games as you wish.
• You can view extensive statistics of every competitor on the JDC website.
• Events will be hosted occasionally for a different experience, and can increase your ranking.
• Because of the convenient self-scheduling, you are not likely to miss games.


About "Seasons"
The Jazz Duelist's Challenge is played in a sequence of seasons. In the beginning, everyone has a clean record. After a reasonable amount of dueling time, there will be some last events, then awards will be announced for high-ranking competitors as well as miscellaneous categories (admins are not eligible for awards and some awards require a certain amount of duels). After these events, the current season ends. At the start of a new season, the statistics will be put into a seasonal archive for reference, and everyone will start the season with a clean slate. Nothing else changes; you don't have to join up again and you may still join if you haven't yet.

About "Rounds"
A season is made up of several week-long rounds. After a round ends, your score for all the duels you played in during that round will be calculated and added to your current total of points. Each round has its own separate point value, and can be thought of as a "mini season". Every round usually has one main event that anyone who has signed up to JDC may partake in, and there are usually several smaller events which take place during the round, some of them unscheduled.

About "Points"
JDC uses points to determine a players standing in the tournament. Points can be obtained through events, or at the end of a round when your score for that rounds duels is determined. For more information on how points are obtained, see the section on scoring.

About "Events"
Events are special games that are hosted at the end of every round, and occasionally during the round as well if the host has the time to do so. Any player that participates will usually get some points for the event. The only requirements you must meet to be allowed to participate in the event are being a member of JDC and knowing the rules. Sometimes, if a player is able to arrange it, a participant can ask for an official to host an event. Any game that is not a duel or a 2vs2 CTF game is considered an event. Most of the events worth large amounts of points will be posted on the JDC site at least 24 hours ahead of time, so check the page daily. Events which are hosted spontaneously or ones that are unannounced will always be worth fewer points than the main events. 3 on 3 CTF games and other small events are never announced.
Important: If the administrators find that an overly large amount of small events are being scheduled by players (eg. 3vs3's), restrictions will be placed on small events. Therefore, we advise that you try not play more than one a day.

Rules of Duels
1. A competitor (the challenger) challenges another competitor (the opponent). Competitors may do this by e-mail, instant messaging, during a JJ2 game, or any other way they can contact their desired opponent.

2. If the opponent accepts, then the competitors select the level, game type, roast/point limit and host.

3. If the challenger accepts, then the competitors select a time to duel, if not immediately.

4. The competitors may agree to have one or the other host, or they may have someone else host their duel, in which case they find an official or another competitor to host. It is considered rude to complain of lag during a duel. You are supposed to agree on the host before you play, not after!

5. At the desired time, the competitors play the duel in battle or CTF mode with the agreed parameters set.

6. When the duel is over, one of the participants of the duel enters the duel stats into the JDC database using the Add Duel page.

7. If more than one game is played, then statistics for each game should be included separately. Duels must be added and immediately after the duel is played. You are not allowed to submit a large number of duels over a short period of time due to the fact that it looks similar to cheating.

8. The other player can then validate the duel by using the Verify page.

9. A 2vs2 game counts as a duel for scoring purposes. An official will submit the scores to JDC. There is no verification process for 2vs2 CTF duels. NOTE: 3vs3 (or more) is counted as an event. See the section on 2 on 2’s for more info.

10. A player must participate in a certain number of duels per round to get full points, otherwise the scores not fully counted. See the bottom of this page for more info.

11. You are not allowed to duel the same person over and over. If you do a large amount of duels against the same person over a short period of time, expect most of them to be deleted. This rule exists to prevent cheating.

Important: Please be honest about your scores. I am giving you the privilege to send in your own scores. If this privilege is abused, players can and will be restricted from submitting scores.

The JDC administration has the right to remove a competitor from the tournament for any reason. Anyone found cheating through trainer programs or by deleberately exploiting glitches will be banned: cheating in the tournament is not tolerated.

About "2 on 2’s"
A 2 on 2 is a CTF game with four players. These games are so common that they are scored using the same system as duels. The same system of rules applies to 2 on 2 games as well. Currently, an official must submit the results of the 2 on 2 to JDC. There is no verification system in place, so to have your game count you must contact an official somehow. Please state the level played, the players and what teams they were on, the score and any other information if applicable. If you are found to be submitting fraudulent information, you will not be allowed to submit results for a 2 on 2 any more. Depending on the amount of 2 on 2 games which are submitted to officials there may or may not be an automatic system implemented which resembles the one used for duels.

Information On Scoring For Duels
Overview
At the end of each round your score for the duels you were in that round is added to your total score for JDC. There are many factors that contribute to the score, which are all listed here.

Roast : Fall Points
Your roast : fall ratio (and in the case of CTF duels, points your team scored : points enemy team scored) determines the bulk of the points you get for dueling. A perfect roast : fall ratio will mean that you get the maximum amount of points possible in that round for dueling. Winning duels does not contribute to points in any direct way, but a won duel is obviously worth more than a lost one.

Player Quality Points
A significant portion of the duel's point value will be based on how good the person you dueled is. Simply put, dueling highly ranked players will get you more points than dueling somebody lowly ranked in the tournament. This encourages players to not duel people worse than them so they get more points at the end of the season.

Points Per Duel
Every duel you take place in, regardless of the score, will be worth an extra point. Usually, this value is 1. Theoretically, you would be able to obtain a million points by doing a million duels this way, even if you lost every single one of those duels. That's obviously impossible to do though, and requires a lot of time to abuse. These extra points for every duel are awarded to encourage players to participate in more duels. The amount is small and seemingly insignificant, but adds up in the end.

Confidence
To encourage people to duel several times during a round, but not force them to play a certain amount before getting any points, we have implemented a system called "confidence". If you play less than a certain amount of duels during a round, you will recieve a percentage of the points that you would normally get, as opposed to just getting 0. For example, if the "Full Confidence" for a round is 3, then you will get 100% of your points once you complete 3 duels. Doing fewer would equate to something like 2 duels getting you 66% of the points, and 1 duel getting you 33%.
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By Syntax, Bobby and EvilMike