Last build:
Nov 27th

1. General

  1. JJ2WC is an online tournament for players from all over the world, but the non-European players must adjust to European timezones and servers.
  2. Clans are selected for JJ2WC participation based on their stability (i.e. the ability to complete tourneys) and their strength as proven by official match results (or the results of their players in other clans). Practice results are irrelevant.
  3. Players who violate the following rules may be punished. Abusive behaviour towards a JJ2WC Referee or opponent, at any time during the cup season, can be punished by the supervisor. If the abuse is severe a supervisor can also punish with a temporary or permanent removal from the cup of either the offending players or the entire clan.
  4. The Clanleader is responsible for his own members knowing and following the rules. A Clanleader breaking the rules may incur penalties against the whole clan.
  5. JJ2WC reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can't be refused by the players. In many cases JJ2WC will allow or ask third parties to broadcast the matches. Spectators may never be charged.

2. Tournament Layout

  1. You will play against each opponent in your group, playing one or more games per week. At the end of this group stage, the highest ranked clans will proceed to the playoff and play a knockout until the final game.
  2. Play-Off Tree 4 clans

     
    Semi Finals   Final  
         
    1st Group A
    #1 Winner #1
    2nd Group B  
        #3 Cup Winner
    1st Group B  
    #2 Winner #2
    2nd Group A
        Loser #1
        #4 3rd Place
        Loser #2

3. Supervisors

  1. The cup is supervised by Cup Supervisors who are responsible for enforcing the rules, scheduling matches that aren't scheduled on time by the clans, and recruiting and coaching Referees and Writers. For any problems, contact the Cup Supervisors.
  2. The Cup Supervisor decides who will referee the match.

4. Referees

  1. A Referee is someone who helps JJ2WC during cups. Referees are able to enter matchreports and matchresults for cup matches. Referees who abuse their position may be removed from the Referee lists.
  2. Referees are appointed by the Cup Supervisor. Only someone who is appointed as a Referee may admin a match. Anyone who falsely pretends to be a Referee will be banned from JJ2WC, and the maps he adminned do not count.
  3. A Referee makes sure the match is played according to the rules, takes screenshots, enters match results and makes match reports (with screenshots) on JJ2WC.
  4. Clans may refuse a Referee for the following reasons:
    • The clan of the Referee is playing in the same group.
    • The Referee has the same nationality as the majority of players in the other clan.
    • The Referee is a known friend of the other clan.
    If a clan wishes to refuse a Referee they must announce this as soon as the Referee is known. Once the match procedures (server testing, etc.) have started, a Referee can no longer be refused.
  5. If a clan breaks a rule without the Referee noticing, they are still liable for the consequences.
  6. Referees are free to chase any player during a match.
  7. Referees have the right to kick players who abuse them or their opponents and who continue to do so after one clear warning. A player that has been kicked is banned from the rest of the match and the clan must complete the rest of the map with a player short. No matter how wrong you think a Referee is, stay polite; being abusive won't ever help. If you think that the Referee has made the wrong decision, but you can't convince him of it at the time, inform the Cup Supervisor of it after the match.
  8. When there are not enough Referees available for all matches, the matches of clans who have an active Referee in their ranks will get preference.

5. Clans and Players

  1. Clans who quit the cup or who are removed from the cup for 2 noshows/forfeits are likely to be excluded from the next cup season.
  2. Players always have to be easily identifiable to cup admins, opponents and spectators. Therefore, players must use easily identifiable nicks which are the same as (or very closely resemble) those registered on their Allowed Player List.
  3. A clan can use players during a match who are shown on their Allowed Player List and have not played in the same cup for another clan.
  4. A player must be on the Allowed Player List (APL) before being allowed to play a match.
  5. A player who played a match for a clan whilst not being on the Allowed Player List will receive a punishment for player and clan.
  6. Any attempt by a clan to deceive the Supervisors by letting a player fakenick, or providing deliberately false information (including faking match scores) will result in the clan being removed from the cup. Additionally any players involved in the match may be banned if it can be proven that they were aware of an attempt to break the rules. In serious cases (e.g. lying even when warned), a decision to impose a temporary or permanent ban from all JJ2WC competitions may be taken.

6. Group Rankings

  1. Group rankings are worked out by the following rules, in order of importance:
    1. Number of Wins.
    2. Number of Draws.
    3. Result of the matches between the tied clans.
    If the clans are still tied (E.g. in the case of a three way tie or more) the following rules are applied to determine final rankings (in order of importance):
    1. Net Secondary points between the tied clans which are shown on the ranking page (E.g 24/10 - Net Secondary points are 24 - 10 = 14). Be that flags / mapwins / rounds.
    2. Positive Secondary points which are shown on the ranking page (E.g for 24/10 Positive Secondary points are 24).
    3. Least number of forfeits/noshows.
    4. The Net Sheet of a summary of caps/points.
  2. A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.
  3. A clan that forfeits a group match for the second time will be removed from the Cup.
  4. If a clan leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the clan's matches will count for the ranking.
  5. If a clan leaves the cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.

7. Wildcards

  1. Each clan is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason. Clans are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup.
  2. The wildcard can be used up until the match start time. If a clan attempts to use a Wildcard after the match start time they will forfeit the match.
  3. A wildcard used against a clan that later quits the cup is not restored.
  4. Clans that try to use their wildcard a second time lose by forfeit. It is not the cup admins responsibility to check whether a clan already used its wildcard.
  5. When a wildcard is used, the clans have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor. If no agreement is communicated to the Supervisor, he may force the match to be played as he sees fit.
  6. Wildcards can not be used for playoff matches. A playoff match can only be postponed by decision of the supervisor. Problems that affect only 1 player will never be sufficient reason to postpone a playoff match.

8. Cheating and Abuse

  1. For situations not covered by the rules, the supervisors will make decisions based on the spirit of the existing rules and in the interests of justice.
  2. Freelancing (playing for 2 different clans at the same time or as 2 different players) is not allowed. All matches where the freelancer has played will be turned into a forfeit loss. The freelancer will be banned from the cup and will receive a temporary ban from JJ2WC. In case of a returned freelancer, he will receive a further ban. This may also lead to the exclusion of the clans involved from the cup.
  3. It is not allowed to run any programs that change the original nature of the game. In case other cheats/exploits are found being used by a clan after the cup has started the Cup admins decide on the penalty to the clan for the matches the cheat has been used. Please keep JJ2 clean.
  4. Get Me R is allowed.
  5. Any attempt to mislead a referee or a supervisor will result in a punishment.
  6. If a player or clan is caught cheating after a cup is finished, JJ2WC still reserves the right to withhold the prizes.

9. Changes and Exceptions

  1. These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.
Match rules

10. Server Settings

  1. Checking the server settings is both clans' responsibility. If a certain setting is wrong they should alert the referee immediately.
  2. It is not allowed to change any server settings after the match has started without both clans agreeing to it. Failure in following this rule will result in a default loss of the match.
  3. Servers must have JJ2+ installed.
  4. All matches are to be played with the following settings:
    • Timelimit: 20
    • Max Team Score: 20

11. Client Settings

  1. Excessive use of taunts are not allowed (E.g spamming public chat with "XDDDDDDDDDDD" or "NOW").

12. Match Rules - general

  1. Group matches are predefined by the roster.
  2. The maplist for this cup is:
    • Diamondus Warzone[JJnet Edit]
    • Happy Semiconductor CTF
    • Jungle's Edge
    • The Marshland of Evil
    • Nuclear Afterblast
    • Zaitox Station 67
  3. No spectators are allowed.
  4. Color on the decider map is chosen by the clan with the most caps after the first 2 maps.

13. Match Rules - group matches

  1. A group match is played on 2 or 3 maps. For the first two maps - a map win results in 2 match points for the winner and 0 for the loser, a map tie results in 1 match point for both clans. The tiebreaker map is worth one additional point only. The first clan to get to 3 match points wins the match.
  2. Only the first two maps may end in a tie, the third (final) map must have a clear winner.
  3. Both clans select one map from the map list before the start of the match and inform the Referee about this by sending a private message to him. The Referee decides who has choice of map order by flipping a coin. Group games will be played as followed: Clan A's map, Clan B's map. The winner of the coin toss may choose whether to be clan Clan A or Clan B. The Referee will announce the maps and map order after this process.
  4. If a 3rd map needs to be played, it is selected like this: the clans take turns eliminating maps from the list of unplayed maps until one map remains. The clan with the caps after 2 maps can decide who eliminates a map first. If both clans have the exact same number of caps after 2 maps, then Clan B gets to decide who eliminates a map first.
  5. Both clans choose color on their opponent's maps. For the decisive map, if both clans have the exact same number of caps after 2 maps the color is chosen by the clan that did not eliminate the last map.

14. Match Rules - playoff matches

  1. A playoff match can be decided in 3, 4 or 5 maps. A map win results in 2 match points for the winner and 0 for the loser, a map tie results in 1 point for both clans. The first clan to get to 5 match points wins the match.
  2. Both clans select two different maps from the map list before the start of the match and inform the Referee about this by sending a private message to him. The Referee decides who has choice of map order by flipping a coin. Playoff games will be played as followed: Clan A's map, Clan B's map, Clan B's map, Clan A's map. The winner of the coin toss may choose whether to be clan Clan A or Clan B. The Referee will announce the maps and map order after this process.
  3. If a 5th map needs to be played, it is selected like this: the clans take turns eliminating maps from the list of unplayed maps until one map remains. The clan with the caps after 4 maps can decide who eliminates a map first. If both clans have the exact same number of caps after 4 maps, then Clan B gets to decide who eliminates a map first.
  4. Both clans choose color on their opponent's maps. For the decisive map, if both clans have the exact same number of caps after 4 maps the color is chosen by the clan that did not eliminate the last map.

15. Roster and Scheduling

  1. A predefined roster determines which match must be played in which week. Group matches are to be played in the week specified in the roster. However if both clans request it, a match can also be scheduled on the monday of the next week.
  2. The exact match date and time must be arranged by the clans before the Sunday that precedes the match week. The exact scheduling deadline is Saturday midnight CET.
  3. If by Saturday midnight CET the clans still haven't succeeded in scheduling the match, the following procedure is to be followed:
    • Both clans have to contact the supervisor before Sunday 22h CET, and explain what the problem is and specify all the dates and times (during the match week) on which they can play.
    • After 22h CET on Sunday, the supervisor will force any matches not scheduled by the clans themselves without further consulting them.
    • If both clans mailed the supervisor then he will pick a date on which both clans can play if there is one. If there isn't then the supervisor will favor the more flexible clan; i.e. the clan that can play on the most dates. If there is doubt about which clan is more flexible then the supervisor divides the week in 9 slots (7 evenings + Saturday afternoon + Sunday afternoon = 9) and counts the number of slots in which each clan is available. Therefore a clan that can provide 5 or more evenings/weekend afternoons on which it can play can be certain that the match will be scheduled on one of them.
    • If only one of the two clans mailed the supervisor then he will always pick a date/time that suits that clan.
    • If neither clan sent a mail then he will schedule the match as he sees fit.
    • During the match week, any scheduled match, be it scheduled by the clans themselves or by the supervisor, can only be rescheduled if both clans agree on a new date/time in the same match week and if both inform the supervisor of this at least 1 day before the original date of the match. Rescheduling on the day of the match will require a wildcard being used.
Match Proceedings

16. General

  1. The match may not begin before the Referee is ready.
  2. If the server crashes during a match, the map will be restarted only if the crash occurred less than 1 minute after the start. In all other cases the remaining time (rounded to the closest minute and with a minimum of 2 minutes) or rounds will be played, after which the scores will be added to determine the map win.
  3. The break between maps will be exactly 10 minutes unless the clans ready up themselves. The match referee may force the map start if players don't ready up in time.
  4. The match admin will pause the match whenever a player overflows or crashes. The pause may last no longer than 5 minutes (enough time to reboot and reconnect). The maximum total pause time is 10 minutes per map per team. The server can be paused no more than 5 times for the same player's problem (i.e. repeated lag bursts) during the entire match. After that, the player has to play with his problem or be replaced. Tactical timeouts are not allowed.
  5. Players always have to be easily identifiable to referees, opponents and spectators. Therefore, players must use easily identifiable nicks which are the same as (or very closely resemble) those registered on the Allowed Player List.

17. Before the Match

  1. Meeting on the pre-game server before the match:
    Meeting time = 30 minutes before starting time.
    Deadline time = 15 minutes before starting time.
    Starting time = the scheduled starting time of the match.
     
  2. The referee and 1 (or more) representative(s) from each clan gather on the pre-game server. Server logs will be used to keep track of the server discussion.
  3. At least 1 representative from the clan must be present in the match channel 30 minutes before the start and using a nickname and tag that clearly matches the nickname and tag registered on JJ2WC. Once they have shown their presence, they are free to reboot (but must return to the match server within 5 minutes). Failure to have a representative in the cup channel 30 minutes before the start will result in a warning for the offending clan. Faking a representative's presence by having someone else pose as him will result in a punishment.
  4. If either team claims a noshow win the admin or the opposing team may request all of its players (a valid lineup) to join the server. This is to prevent a team claiming a noshow win even though all of its players aren't there either. A request will only be considered valid if it is done publicly in the match channel.
  5. Faking a player's presence by having someone else pose as him during server testing will result in a punishment and a match forfeit.
  6. If one clan has not a single representative present at the starting time the result will be entered as a no-show victory for the opponent. If the reason for not showing up is proven to be beyond their control (e.g. ISP problems for all players) the match can be rescheduled.
  7. If a clan does not have enough players to play the match (e.g they only have 2 players available for a 3v3) they must use their wildcard before the scheduled match time or they forfeit the match. Clans are not allowed to play matches with less than the required number of players.
  8. If no referee is available for the match, then the clans are still expected to show up on time and keep server logs.
  9. Once a server has been decided upon, this decision stands for the entire match, except in the following circumstances: both clans agree on a server change, the connections to the server have changed drastically for several players, or the server decision was based on information that was false or has changed. Only the referee can judge whether the latter conditions apply to a sufficient degree to warrant a server change.

18. After the Match

  1. The matchresults can be entered by a Referee/Writer.

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