1. General
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JJ2WC is an online tournament for players from all over the world, but
the non-European players must adjust to European timezones and servers.
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Clans are selected for JJ2WC participation based on their stability
(i.e. the ability to complete tourneys) and their strength as proven by
official match results (or the results of their players in other clans).
Practice results are irrelevant.
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Players who violate the following rules may be punished. Abusive
behaviour towards a JJ2WC Referee or opponent, at any time during the
cup season, can be punished by the supervisor. If the abuse is severe a
supervisor can also punish with a temporary or permanent removal from
the cup of either the offending players or the entire clan.
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The Clanleader is responsible for his own members knowing and following
the rules. A Clanleader breaking the rules may incur penalties against
the whole clan.
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JJ2WC reserves the right to broadcast every match. This can be done with
online game broadcast tools for spectating purposes. The recording of
such broadcasts can't be refused by the players. In many cases JJ2WC
will allow or ask third parties to broadcast the matches. Spectators may
never be charged.
2. Tournament Layout
- You will play against each opponent in your group, playing one or more
games per week. At the end of this group stage, the highest ranked clans
will proceed to the playoff and play a knockout until the final game.
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Play-Off Tree 4 clans
Semi Finals
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Final
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1st Group A
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#1
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Winner #1
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2nd Group B
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#3
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Cup Winner
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1st Group B
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#2
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Winner #2
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2nd Group A
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Loser #1
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#4
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3rd Place
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Loser #2
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3. Supervisors
- The cup is supervised by Cup Supervisors who are responsible for
enforcing the rules, scheduling matches that aren't scheduled on time by the
clans, and recruiting and coaching Referees and Writers. For any problems,
contact the Cup Supervisors.
- The Cup Supervisor decides who will referee the match.
4. Referees
- A Referee is someone who helps JJ2WC during cups. Referees are able to
enter matchreports and matchresults for cup matches. Referees who abuse
their position may be removed from the Referee lists.
- Referees are appointed by the Cup Supervisor. Only someone who is
appointed as a Referee may admin a match. Anyone who falsely pretends to be
a Referee will be banned from JJ2WC, and the maps he adminned do not count.
- A Referee makes sure the match is played according to the rules, takes
screenshots, enters match results and makes match reports (with screenshots)
on JJ2WC.
- Clans may refuse a Referee for the following reasons:
- The clan of the Referee is playing in the same group.
- The Referee has the same nationality as the majority of players in
the other clan.
- The Referee is a known friend of the other clan.
If a clan wishes to refuse a Referee they must announce this as soon as the
Referee is known. Once the match procedures (server testing, etc.) have
started, a Referee can no longer be refused.
- If a clan breaks a rule without the Referee noticing, they are still
liable for the consequences.
- Referees are free to chase any player during a match.
- Referees have the right to kick players who abuse them or their
opponents and who continue to do so after one clear warning. A player that
has been kicked is banned from the rest of the match and the clan must
complete the rest of the map with a player short. No matter how wrong you
think a Referee is, stay polite; being abusive won't ever help. If you think
that the Referee has made the wrong decision, but you can't convince him of
it at the time, inform the Cup Supervisor of it after the match.
- When there are not enough Referees available for all matches, the
matches of clans who have an active Referee in their ranks will get
preference.
5. Clans and Players
- Clans who quit the cup or who are removed from the cup for 2 noshows/forfeits
are likely to be excluded from the next cup season.
- Players always have to be easily identifiable to cup admins, opponents
and spectators. Therefore, players must use easily identifiable nicks which
are the same as (or very closely resemble) those registered on their Allowed
Player List.
- A clan can use players during a match who are shown on their Allowed
Player List and have not played in the same cup for another clan.
- A player must be on the Allowed Player List (APL) before being allowed
to play a match.
- A player who played a match for a clan whilst not being on the Allowed
Player List will receive a punishment for player and clan.
- Any attempt by a clan to deceive the Supervisors by letting a player
fakenick, or providing deliberately false information (including faking
match scores) will result in the clan being removed from the cup.
Additionally any players involved in the match may be banned if it can be
proven that they were aware of an attempt to break the rules. In serious
cases (e.g. lying even when warned), a decision to impose a temporary or
permanent ban from all JJ2WC competitions may be taken.
6. Group Rankings
- Group rankings are worked out by the following rules, in order of
importance:
- Number of Wins.
- Number of Draws.
- Result of the matches between the tied clans.
If the clans are still tied (E.g. in the case of a three way tie or more)
the following rules are applied to determine final rankings (in order of
importance):
- Net Secondary points between the tied clans which are shown on the
ranking page (E.g 24/10 - Net Secondary points are 24 - 10 = 14).
Be that flags / mapwins / rounds.
- Positive Secondary points which are shown on the ranking page (E.g
for 24/10 Positive Secondary points are 24).
- Least number of forfeits/noshows.
- The Net Sheet of a summary of caps/points.
- A forfeit loss corresponds to a loss of all maps. No map scores will be
entered. A no-show is regarded as a forfeit loss.
- A clan that forfeits a group match for the second time will be removed
from the Cup.
- If a clan leaves the cup with only one match to go, then the last match
will be considered a forfeit loss and all the clan's matches will count for
the ranking.
- If a clan leaves the cup after having qualified for the playoffs, it can
be replaced by the clan ranked below it in its group.
7. Wildcards
- Each clan is given 1 wildcard, which it can use to cancel and reschedule
a planned group match, for whatever reason. Clans are strongly advised to
cherish their wildcard until they really need it because of bad luck (e.g.
connection problems). Using the wildcard lightly and then losing a later
match because of real problems would be a painful way to be eliminated from
the cup.
- The wildcard can be used up until the match start time. If a clan
attempts to use a Wildcard after the match start time they will forfeit the
match.
- A wildcard used against a clan that later quits the cup is not restored.
- Clans that try to use their wildcard a second time lose by forfeit. It
is not the cup admins responsibility to check whether a clan already used
its wildcard.
- When a wildcard is used, the clans have to reschedule the match
immediately to one of the days into the same or the following matchweek of
the original match date, and inform the supervisor. If no agreement is
communicated to the Supervisor, he may force the match to be played as he
sees fit.
- Wildcards can not be used for playoff matches. A playoff match can only
be postponed by decision of the supervisor. Problems that affect only 1
player will never be sufficient reason to postpone a playoff match.
8. Cheating and Abuse
- For situations not covered by the rules, the supervisors will make
decisions based on the spirit of the existing rules and in the interests of
justice.
- Freelancing (playing for 2 different clans at the same time or as 2
different players) is not allowed. All matches where the freelancer has
played will be turned into a forfeit loss. The freelancer will be banned
from the cup and will receive a temporary ban from JJ2WC. In case of a
returned freelancer, he will receive a further ban. This may also lead to
the exclusion of the clans involved from the cup.
- It is not allowed to run any programs that change the original nature of
the game. In case other cheats/exploits are found being used by a clan after
the cup has started the Cup admins decide on the penalty to the clan for the
matches the cheat has been used. Please keep JJ2 clean.
- Get Me R is allowed.
- Any attempt to mislead a referee or a supervisor will result in a
punishment.
- If a player or clan is caught cheating after a cup is finished,
JJ2WC still reserves the right to withhold the prizes.
9. Changes and Exceptions
- These rules are subject to change at any time. Changes made after the
start of the season will always be reported on the cup page. All clans are
expected to know all the rules; not knowing them is no valid excuse for not
following them.
Match rules
10. Server Settings
- Checking the server settings is both clans' responsibility. If a certain
setting is wrong they should alert the referee immediately.
- It is not allowed to change any server settings after the match has
started without both clans agreeing to it. Failure in following this rule
will result in a default loss of the match.
- Servers must have JJ2+ installed.
- All matches are to be played with the following settings:
- Timelimit: 20
- Max Team Score: 20
11. Client Settings
- Excessive use of taunts are not allowed (E.g spamming public chat with "XDDDDDDDDDDD"
or "NOW").
12. Match Rules - general
- Group matches are predefined by the roster.
- The maplist for this cup is:
- Diamondus Warzone[JJnet Edit]
- Happy Semiconductor CTF
- Jungle's Edge
- The Marshland of Evil
- Nuclear Afterblast
- Zaitox Station 67
- No spectators are allowed.
- Color on the decider map is chosen by the clan with the most caps after
the first 2 maps.
13. Match Rules - group matches
- A group match is played on 2 or 3 maps. For the first two maps - a map
win results in 2 match points for the winner and 0 for the loser, a map tie
results in 1 match point for both clans. The tiebreaker map is worth one
additional point only. The first clan to get to 3 match points wins
the match.
- Only the first two maps may end in a tie, the third (final) map must
have a clear winner.
- Both clans select one map from the map list before the start
of the match and inform the Referee about this by sending a private message
to him. The Referee decides who has choice of map order by flipping a coin.
Group games will be played as followed: Clan A's map, Clan B's map. The winner of the coin toss may choose whether to be
clan Clan A or Clan B. The Referee will announce the maps and map order
after this process.
- If a
3rd map needs to be played, it is selected like this: the clans
take turns eliminating maps from the list of unplayed maps until one map
remains. The clan with the caps after 2 maps can decide who eliminates a map
first. If both clans have the exact same number of caps after 2 maps, then
Clan B gets to decide who eliminates a map first.
- Both clans choose color on their opponent's maps. For the decisive map, if both clans have the exact same number of caps after
2 maps the color is chosen by the clan that did not eliminate the last map.
14. Match Rules - playoff matches
- A playoff match can be decided in 3, 4 or 5 maps. A map win results in 2
match points for the winner and 0 for the loser, a map tie results in 1
point for both clans. The first clan to get to 5 match points wins the
match.
- Both clans select two different maps from the map list before the start
of the match and inform the Referee about this by sending a private message
to him. The Referee decides who has choice of map order by flipping a coin.
Playoff games will be played as followed: Clan A's map, Clan B's map, Clan
B's map, Clan A's map. The winner of the coin toss may choose whether to be
clan Clan A or Clan B. The Referee will announce the maps and map order
after this process.
- If a 5th map needs to be played, it is selected like this: the clans
take turns eliminating maps from the list of unplayed maps until one map
remains. The clan with the caps after 4 maps can decide who eliminates a map
first. If both clans have the exact same number of caps after 4 maps, then
Clan B gets to decide who eliminates a map first.
- Both clans choose color on their opponent's maps. For the decisive map, if both clans have the exact same number of caps after 4 maps the color is chosen by the clan that did not eliminate the last map.
15. Roster and Scheduling
- A predefined roster determines which match must be played in which week.
Group matches are to be played in the week specified in the roster. However
if both clans request it, a match can also be scheduled on the monday of the
next week.
- The exact match date and time must be arranged by the clans before the
Sunday that precedes the match week. The exact scheduling deadline is
Saturday midnight CET.
- If by Saturday midnight CET the clans still haven't succeeded in
scheduling the match, the following procedure is to be followed:
- Both clans have to contact the supervisor before Sunday 22h CET, and
explain what the problem is and specify all the dates and times (during
the match week) on which they can play.
- After 22h CET on Sunday, the supervisor will force any matches not
scheduled by the clans themselves without further consulting them.
- If both clans mailed the supervisor then he will pick a date on
which both clans can play if there is one. If there isn't then the
supervisor will favor the more flexible clan; i.e. the clan that can
play on the most dates. If there is doubt about which clan is more
flexible then the supervisor divides the week in 9 slots (7 evenings +
Saturday afternoon + Sunday afternoon = 9) and counts the number of
slots in which each clan is available. Therefore a clan that can provide
5 or more evenings/weekend afternoons on which it can play can be
certain that the match will be scheduled on one of them.
- If only one of the two clans mailed the supervisor then he will
always pick a date/time that suits that clan.
- If neither clan sent a mail then he will schedule the match as he
sees fit.
- During the match week, any scheduled match, be it scheduled by the
clans themselves or by the supervisor, can only be rescheduled if both
clans agree on a new date/time in the same match week and if both inform
the supervisor of this at least 1 day before the original date of the
match. Rescheduling on the day of the match will require a wildcard
being used.
Match Proceedings
16. General
- The match may not begin before the Referee is ready.
- If the server crashes during a match, the map will be restarted only if
the crash occurred less than 1 minute after the start. In all other cases
the remaining time (rounded to the closest minute and with a minimum of 2
minutes) or rounds will be played, after which the scores will be added to
determine the map win.
- The break between maps will be exactly 10 minutes unless the clans ready
up themselves. The match referee may force the map start if players don't
ready up in time.
- The match admin will pause the match whenever a player overflows or
crashes. The pause may last no longer than 5 minutes (enough time to reboot
and reconnect). The maximum total pause time is 10 minutes per map per team.
The server can be paused no more than 5 times for the same player's problem
(i.e. repeated lag bursts) during the entire match. After that, the player
has to play with his problem or be replaced. Tactical timeouts are not
allowed.
- Players always have to be easily identifiable to referees, opponents and
spectators. Therefore, players must use easily identifiable nicks which are
the same as (or very closely resemble) those registered on the Allowed
Player List.
17. Before the Match
- Meeting on the pre-game server before the match:
Meeting time = 30 minutes before starting time.
Deadline time = 15 minutes before starting time.
Starting time = the scheduled starting time of the match.
- The referee and 1 (or more) representative(s) from each clan gather on
the pre-game server. Server logs will be used to keep track of the server
discussion.
- At least 1 representative from the clan must be present in the match
channel 30 minutes before the start and using a nickname and tag that
clearly matches the nickname and tag registered on JJ2WC. Once they have
shown their presence, they are free to reboot (but must return to the match
server within 5 minutes). Failure to have a representative in the cup
channel 30 minutes before the start will result in a warning for the
offending clan. Faking a representative's presence by having someone else
pose as him will result in a punishment.
- If either team claims a noshow win the admin or the opposing team may
request all of its players (a valid lineup) to join the server. This is to
prevent a team claiming a noshow win even though all of its players aren't
there either. A request will only be considered valid if it is done publicly
in the match channel.
- Faking a player's presence by having someone else pose as him during
server testing will result in a punishment and a match forfeit.
- If one clan has not a single representative present at the starting time
the result will be entered as a no-show victory for the opponent. If the
reason for not showing up is proven to be beyond their control (e.g. ISP
problems for all players) the match can be rescheduled.
- If a clan does not have enough players to play the match (e.g they only
have 2 players available for a 3v3) they must use their wildcard
before the scheduled match time or they forfeit the match. Clans
are not allowed to play matches with less than the required
number of players.
- If no referee is available for the match, then the clans are still
expected to show up on time and keep server logs.
- Once a server has been decided upon, this decision stands for the entire
match, except in the following circumstances: both clans agree on a server
change, the connections to the server have changed drastically for several
players, or the server decision was based on information that was false or
has changed. Only the referee can judge whether the latter conditions apply
to a sufficient degree to warrant a server change.
18. After the Match
- The matchresults can be entered by a Referee/Writer.
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