|Delay||0||This parameter applies only for non-horizontal and non-ceiling springs and periodically moves the spring downwards into the ground for a set amount of seconds.|
|Keep||0||Keep X speed. The player keeps his horizontal speed when touching the spring and thus may be launched into the air diagonally|
|Keep||0||Keep Y speed. The player keeps his vertical speed when touching the spring. This parameter applies only for horizontal springs, which normally bounce the player diagonally downwards. With the Keep Y Speed parameter on, the player can touch the spring from underneath and travel diagonally upwards.|
|Ceilling||0||The spring is on the ground by default, since the Ceiling Parameter is set to 0 be default: 0 = ground, 1 = ceilling. (1 creates an upside down spring.)|
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