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TokyoBunnys.j2l | Tokyo Bunnys | 5.65 kB | 07 Mar 2002 |
Rising Sun.j2t | Rising Sun | 42.71 kB | 15 Feb 2002 |
DISTANCE.S3M | Distance... | 393.98 kB | 09 Aug 1995 |
Fight in Japanese style by capturing the flag! Just download…
YaY! I’m the first one to review this thingy! However, it looks like another average CTF lvl…
Tokyo Bunnys is a CTF lvl made by Razz. It’s very good designed and neat in some places but can sometimes have very bad gameplay.
The eyecandy of the lvl is very good. It uses everything the tileset Rising Sun offers including calm, floating clouds, rabbit’s with samurai swords, mountains and some oriental style houses. Oh, btw, the music sounds very nice. (-D
The weapons placement is even better. There’s not too much or too little of anything and all the weapons are decently placed. However, I don’t like the soda pops cause food in multiplayer lvls have never been a good idea.
The gameplay of Tokyo Bunnys aren’t of the same high standard as the eyecandy and weapons placement though. There are loads of dead ends (10 to be exact), the poles with the springs are annoying and the lvl isn’t properly masked which means that there will be a CTF bug when someone play the lvl.
Since Tokyo Bunnys has got good weapons placement and eyecandy but bad gameplay I’m going to give it an 6.
Cheers,
White Rabbit.
Hehehe, I’ve betatested this ctf lvl. I knew it wont be get an high rating. :P
Well it’s my first CTF level so a 6 is fine with me. :)
Not bad, not bad indeed. Although I’ve seen better base placement, this is a good CTF level.
It uses the tileset (as far as I could tell) without any problems, the ammo placement is done well.. that sort of thing. But it’s not super high quality.
And as White Rabbit said, this level falls prone to the evil CTF Bug.
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Eat your lima beans, Johnny.
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