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debreadme.txt | 0.29 kB | 12 Mar 2002 | |
Debris.j2l | Deserted Debris | 6.41 kB | 10 Apr 2002 |
Wasteland.j2t | Wasteland | 49.15 kB | 26 Aug 2001 |
ACID.IT | 301.68 kB | 13 May 1996 |
I think it must work this time ive fixed the bugs n errors. Ive also gave the level a few minor adjustments , but you wouldnt notice cause id didnt work the last times. =P Well Tell me if it works
I’ve tested it and it works this time :P so all download it!
Edit: looks at Super Saiyan’s review…
It is a CTF-level, smartazz :P[This review has been edited by SPLASHcc]
Yep it works, I dont know what to comment about this lvl. I think Its just a very great level. Excelent for Battle Games. Gameplay is smooth, Eyecandy is great also. I didnt noticed any bugs ore other similiar stuff. Im sure this lvl is worth a Tip rating. Download it.
This level is overall-great, and a very good download reccomendation. The gameplay could have been a bit more decent but.. its still good :)
Overall a nice CTF level. The level uses the background version in a special way, what makes the level look different from the other lvls. The level has nice music and fits finely in the level. Placements are in good condition.
[This review has been edited by Blade]
Deserted Debris, the level that I got a chance to play in Fire’s server. Let’s get started from another lengthy post from Magoo.
Eyecandy: The tileset has fairly detailed yet simple eyecandy. It’s not that hard to go wrong. This level has interesting designs placed in spots. It has a good use of vines ane One-Way events. Although there are a few spots in the level where you can easily get stuck. For example the one way near the carrot. You can get stuck, because there is no event above the silver blocks. Same goes with some of the designs. Corners lead to getting stuck. The eyecandy isn’t too complicated. Nice and simple, and not too confusing.
Gameplay: I was a little disappointed in the gameplay of this level. Some places aren’t very Jazz friendly. Also, there are plenty of spots that suddenly stop you in your tracks, and then you have to go around that object. You should always try to keep everything smoothed out, or at least have a spring so you don’t have to waste any time. The positions of the CTF bases were good, although it’s a bit hard to get in and out due to the space you have. That’s a bit bad for gameplay.
Weapons/Placement: Alright, I must say the number of weapons was pretty good. Plentiful, yet not overcoming. There was a good amount of different kinds of weapons in this level. One problem I had, was the bouncy powerup room. The event to prevent guns from going through the walls was around the powerup. Which prevents you from shooting people inside the room. Try to make the event inside the walls. Other than that, the weapon placement was pretty good also. No problems there.
Overall, Deserted Debris is a good open type CTF level. It’s also good if you like playing with Spaz. :P Overall I give it a 7.2“Deserted Debris” is a very good CTF level using grandmaster Blade’s awesome “Wasteland” tileset. It is 150*64 tiles large.
The layout (including event placement) is very neat (well, some may argue about the food events, but i dont’t consider that a major problem :-), open and it’s easy to navigate your rabbit. The CTF routes are neither too short nor too long
Regarding the eyecandy: it’s really worth mentioning here…the way the author used the different structures with their “steelish” look is quite original and looks cool. Good work, F
The Impluse Tracker made background music called “ACID.IT” isn’t of bad quality either (au contraire!) and it fits the atmosphere of the level pretty good, i think.
Overall, “Deserted Debris” is A MUST DOWNLOAD for all Jazzers; esspecially the CTF fans will love it. That’s true J2LC quality.
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