Dimension CTF

Rating
6.3
Reviews:
4
Downloads:
274
Date uploaded:
14 Mar 2003 at 05:00

Download details

Re-upload/Edit Download
Author
Darkshadow (More uploads by Darkshadow)
Type
Capture the flag
Credits
=O!!!1
Version
1.23
Satisfaction
N/A
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DimensionCTF.zip (5.48 kB)

File contents

DimensionCTF.j2l Dimension CTF 5.29 kB 14 Mar 2003

Description

This is the level I used for BlurredD’s Contest.

FireSword chalenged me to do the whole level in two days so it might not be very bug-ridden. ;P

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.3

Review by BúññyÉlmér

Posted:
Posted more than 20 years ago
Bee Boy Swarm (37 Points)
Number of reviews with ratings37 Featured reviews0 Average helpfulness0%
Rating
6

Gameplay: 1,3
Choosen: 1,5
event placement: 1
Eyecandy 1
General 1,2

6

All at all, not an bad CTF lvl. Only its TSF, No powerups, ( that isnt always bad ) A good choosen tileset. but what can i say, to many open spaces.

[This review has been edited by BúññyÉlmér]

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
6.5

Once again a compacted contest level review:

Dimension CTF

GAMEPLAY: Almost balanced. Alright flow. Layout needs work.
EYE CANDY: Somewhat average. Good in some places. Needs work in others.
CARROT PLACEMENT: Alright.
AMMO PLACEMENT: Not bad.
HOST THIS OFTEN? Nah.

Overall review: This level needs some amending in several places. It looks like you were trying to make the level symmetrical. So why didn’t you use the same type of springs at 45,50 and 78,50? The level seems too open with all of the platforms it uses. The level looks rather empty; it might be better if something else was placed at the top of the level, even if it’s just another border. The base placement is a little different (I almost like it), but someone can get stuck around there. In fact, someone can get stuck in several places. I’m not going to mention everywhere exactly, but you should beta test more before uploading. The eye candy was… a little innovative in several places but overall not too good. The trasparent tiles in the background either didn’t look good or they were confusing and annoying. And I saw a few tiling errors. Everything else in this level is generally decent. 6.5 is what this level gets.

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Review by JJ Tublear

Posted:
Posted more than 20 years ago
Turtle Goon (74 Points)
Number of reviews with ratings74 Featured reviews0 Average helpfulness50%
Rating
N/A

Umm, include the tileset.

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Review by American

Posted:
Posted more than 20 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%
Rating
6.5

This is one of those really insane levels using Dimensions1/Sirius by Agama (tileset not included, but downloadable elsewherre on J2O). The level is interesting, and fairly good, though there are a few eyecandy concerns that drive me crazy. Eccentric is good, but the background layer use in this level eventually gets a little tiny bit annoying, or at lot annoying, depending on your playing style.

You see, the background has a lot of ghost ehoes of tiles in the back that you would expect to be…tiles that there is a good chance one would miss when jumping around the level. Aerial players may not like this.

Still, this is a pretty good level. I like it, and I think it is definitely worth a play. As for the specifics, here is the report card.

GAMEPLAY: B
Flow: B-
Layout: B+
Creativity: B
Bugs: A-

EYECANDY: B
Tileset use: B
Eyecandy look: B+
Creativity: A-
Bugs: B-

PLACEMENT: B+
Weapons: B+
Bases: B
Carrots: B+

THE FINAL GRADE: B

THE FINAL RATING: 6.5

+ PROS: Cool looking.
- CONS: Bases are kind of hard to get to. A few empty areas.

-Trafton[This review has been edited by Trafton AT]

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