Medieval CTF (re-upload)

Rating
6.9
Reviews:
2
Downloads:
332
Date uploaded:
24 Jun 2003 at 04:00 (Minor update on 24 Jun 2003)

Download details

Re-upload/Edit Download
Author
Waz (More uploads by Waz)
Type
Capture the flag
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

MedCTF.zip (57.71 kB)

File contents

Wazctf5.j2l Medieval CTF 5.36 kB 24 Jun 2003
Waz18.j2t Dark Reign (waz18) 51.71 kB 28 May 2003

Description

This was actually intended to be a battle, but it got kinda messed up and it ended up as a ctf. It uses Dark Reign, my latest tileset. You may expect some more levels using that tileset soon. That\‘s just me, when I make a tileset, I use it until I make a new one, and then it only apears from time to time in a pack… Anyways, enjoy. EDIT: forgot the mask around the whole level thing…

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.9

Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
7.2

This is a bit above average, and fairly small, too.

Pros
Good eyecandy
Unique ammo placement
Good gameplay

Cons
I get stuck a lot in the one way events with the springs.
Very small.
Not my style…

Download reccomendation.

All hail Waz (one of) the best 1.24 level makers!

My reccomendations…
Make bigger levels.
Use other tilesets besides your castle one.
Use other songs besides the haunted house song.
Be careful with the X-SPEEDS of the background layers, because sometimes their movement looks a little funny, all most like they are moving.

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
6.5

Another CTF level but the same tileset?

GAMEPLAY:

I cannot just say the flow is bad right away. It is decent to the point where players can jump to get where you want to go. But it fails where players have to jump to get where you want to go. There are some small deadends which really could have been avoided altogether, such as the gap between the blaster and the fast fire powerup. If eye candy means sacrificing gameplay then choose gameplay. Some more springs in some places and less in others would have been better. I do not like the base placement at all. The blue base is almost in the bottom left corner while the red base is somewhat near the top center (or at least further to its closest edge than the other buse). I suppose the warps to the left and right of the red base could try to justify this, but it does not, and this probably was not the author’s intention. There are still some moderately empty spaces almost as if Waz was desperately trying to fill up the level with tiles. But it could seem to be like this because of the weak spring placement.

EYE CANDY:

Whatever I said about the last Waz CTF level with the Dark Reign tileset pretty much applies to this one.

CARROT AND AMMO PLACEMENT:

The carrot placement is probably better in comparison with the last level, although I cannot easily tell if only one carrot is used or not. If there is only one full energy carrot used, then the placement is not that good. And yet it can somehow work out. Ammo placement seemed too spaced out, possibly because Waz was trying to distribute it evenly throughout the whole huge level. There is TNT, although I do not know what for. Powerup placement is… I’m guessing it is like the way it is mainly so that the level has powerups. It’s nothing special, and I doubt it’s very strategic.

HOST THIS OFTEN?

I can’t say you should. I liked the last one a little more. My best advice is not to make CTF levels out of battle levels generally because of balance issues. It’s not great, it’s not horrible, but it’s a 7.

The Edit: 7? What was I thinking? 6.5 at best. Sorry.[This review has been edited by BlurredD]

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