Carrottus of the flag

Rating
5.8
Reviews:
9
Downloads:
363
Date uploaded:
25 Sep 2003 at 04:00 (Minor update on 25 Sep 2003)

Download details

Re-upload/Edit Download
Author
Ðx (More uploads by Ðx)
Type
Capture the flag
Credits
Only me
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

MfclDx.zip (4.3 kB)

File contents

Ctfdx.j2l Capture the flag 4.17 kB 25 Sep 2003

Description

YES YES YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! FINNALY!

yey my first ctf level is ready!
its my first CTF level!please download it and read it!!!

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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.8

Review by Quotienta

Posted:
Posted more than 20 years ago
CTF Bug (2 Points)
Number of reviews with ratings2 Featured reviews0 Average helpfulness0%
Rating
N/A

WOW!

i am not good in reviewing

Ctf levels

good ammo
good eyecandy

i give you a 8! thats what you need!

(Rating removal. Stop rating levels by this author higher. -Trafton)[This review has been edited by Trafton AT]

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Review by Taz

Posted:
Posted more than 20 years ago
Jazz Jackrabbit (279 Points)
Number of reviews with ratings279 Featured reviews0 Average helpfulness39%
Rating
6.5

Overrated.

EYECANDY
Really big barf. there’s only sky and the same grassy platforms. Not even a cave or something. There are some carrots, but they’re just walls and further nothing. Bah.

GAMEPLAY
Lacks too, sorry. It’s hard to find the bases (topleft and downright) because you have to make the perfect jump for landing there. It’s also Spaz-based and it’s more like a test than a level. There are too many springs and too less fun.

PLACEMENT
Ok. The better. The placement is even great, the PowerUps are nicely hidden and the ammo is nice. The springs are (again) with too many, but you’ll have to use them.

Overall: Fun level, but host this only if Dx makes a better version with much moe eyecandy.

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Review by Backslash

Posted:
Posted more than 20 years ago
Bee Boy Swarm (31 Points)
Number of reviews with ratings31 Featured reviews0 Average helpfulness0%
Rating
6

Agrees with Taz and you make me very irritating with your levels. YOU UPLOAD 3 LEVELS PER DAY U FOO!!!!!

Gr. BS

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Review by Ðx

Posted:
Posted more than 20 years ago
Carrot Juice Addict (330 Points)
Number of reviews with ratings332 Featured reviews0 Average helpfulness26%
Rating
N/A

Yes it took me

7 DAYS!

weeeh

but oke, its my first :P[This review has been edited by dx dc]

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Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
5

Your first CTF level… not too bad.

Eyecandy – Okay
I suppose the eyecandy is okay but I won’t go any higher then ‘okay’ until you begin putting backgrounds in your levels.
Gameplay – Very bad
Gameplay is bad, and slow moving. Spaz biased, lack of springs…. no good.
Flow – Very bad
Classic bad flow. Especially the carrot that moves up and down, preventing you from getting in and out of the base over half of the time.
Layout – Very bad
You know what I mean.
Ammo placement – Bad / okay
Somewhere between bad and okay. Not very good, but not TOO bad.
Bugs – Very bad
Well, if you get stuck in the carrot that moves, and then hold jump, you’ll get stuck in the wall, and you can get a flag bug here because DX didn’t put a mask, and there are other bugs.
Overall: Bad
Not too bad for your first CTF level, but not as good as some. Nice try. Next time, make sure Jazz can play this easy, and that it’s fast moving, and host it online a couple times before uploading it, to make sure it’s fun to play. What good is a level when it’s boring to play?
Download reccomendation: No
Host this often: Never.

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Review by DarkSonic

Posted:
Posted more than 20 years ago
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
5.5

Not bad for a first CTF level. But its not good at all you know. There were many bugs such as the H-pole you cant see. There were way too many platforms and the base placement? way too far away from each other. The Full NRG was bad placed, it`s closer to the base in the top corner. Eyecandy could be better of course, the level doesnt use backgrounds, only layer 8 lol you need layer 8. Gameplay sucked its spaz biased and its hard to get up.
Ammo placement was ok it uses TNT which is needed for power-ups and some ice. Maybe were there too many power-ups.
My first CTF level got a 3.6 so this is much better. Try to make some more CTF levels I never wanted to make them but I tried it and got a 6,2 on my second CTF level.
Rating: 5,5

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Review by Lutijn

Posted:
Posted more than 20 years ago
Bee Boy Swarm (40 Points)
Number of reviews with ratings40 Featured reviews0 Average helpfulness20%
Rating
6.7

Hmm to big! its to hard to get by the other flag, to much blocks, you cant run this isnt nice but the layout is avarage maybe funny to play with much ppl, a 6.7

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Review by martijn_haan

Posted:
Posted more than 20 years ago
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness0
Rating
N/A

goed levvel

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
5

Late CTF Level Review Number 07: Capture the flag

(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)

GAMEPLAY:

Oh look, another level where the J2O name and the actual name of the level differ. Let me start with the layout. It’s not very balanced at all with the blue base at the top left corner and the red base at the bottom left. Base placement like this requires an extra effort to keep the level balanced. While the flow isn’t as bad as it gets, it could be better in a lot of places. Better spring placement and less obstacles is a start. Relying less on platforms would be good as well. I know I don’t normally complain about this, but the top area is a little too open; I don’t enjoy blind jumps too much. And of course, there isn’t a border around the entire level. What could one expect from a first CTF level? A border along the edges of the level at least two tiles thick (three tiles recommended) would prevent the flag bug from appearing. But that’s not all. My biggest problem with this level is the shield. I’m surprised to still see someone place a shield like this in any level. Even worse, it’s right next to the carrot. That’s pure chaos. I only condone shields in a level if they aren’t too easily accessible (like if a coin warp is required or players can only get it once at the start). And an invisible pole: WHY? The last time I checked, Carrottus had pole tiles.

EYE CANDY:

Could be a lot better, but at least the tileset was used correctly for the most part. There isn’t much of a background aside from the textured background and the few tiles aligned with layer 4. The unmasked dark brown tiles (assuming everyone knows what those are) are not to be found in this level. The eye candy is close to being average except it falls short. Thus, I deem this below average.

CARROT AND AMMO PLACEMENT:

It looks like there’s just a full energy carrot near the top. If this carrot was lower or if there was another carrot, I could live with it, but that isn’t the case. I rather dislike the way the ammo is placed. It’s not distributed too evenly; its huge clumps here and small clumps there. I would say the ammo was placed for the sake of having ammo in the level. TNT and ice aren’t exactly needed in this level. And if they were, I would strongly recommend not adding much of it or in places where players will constantly get it accidentally. I’m also thinking there are way too many crates in this level. Crates tend to have lag problems connected to them, so the fewer, the better. Powerup placement also needs work. It seems as if the powerups were placed as if this was a battle level with no regards to the fact that this could make the level even more unbalanced.

HOST THIS OFTEN?

No way. I’m thinking of a number between 5 and 5.

PS: I find it odd how you beta-tested CTF levels without ever finishing one of your own. BTW, I enjoyed reading this level very much.

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