Swamp Ctf

Rating
6.5
Reviews:
8
Downloads:
447
Date uploaded:
18 Nov 2003 at 05:00

Download details

Re-upload/Edit Download
Author
Ðx (More uploads by Ðx)
Type
Capture the flag
Credits
Satan Betatested.
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

CDxSwamp.zip (204.47 kB)

File contents

SwampCtf1Dx.j2l The Swamp 5.29 kB 18 Nov 2003
SwampsD.j2t Swamps Day 196.30 kB 11 Nov 2001

Description

well its my 2e ctf. i made it for CC ( cracco clan ) craccoboy know’s that i was building a ctf for him but here is it.

Enjoy…

~Ðx

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.5

Review by Sacrush

Posted:
Posted more than 20 years ago
Turtle Goon (87 Points)
Number of reviews with ratings87 Featured reviews0 Average helpfulness46%
Rating
8

Well here is my review!!!

Eyecandy:
Good!!! There where no tilebugs and you used more layers. There where bushes treas and stuff on layer 5,6 and 7.

Item placement:
Good!!! There was a lot of ammo and there are 4 kinds of powerups Bouncers, Rf missle and pepperspray and that ammo 8.
There are 2 carrots.

Other:
Okay!!! There are some secrets. The leveldesign is great. The 2 bases are fair placed there is not 1 base that is easyer to go to. You used a good tileset of Agama.

This is a good CTF level here a —8.0—
[This review has been edited by Satan]

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Review by snzspeed

Posted:
Posted more than 20 years ago
Carrot Juice Addict (327 Points)
Number of reviews with ratings269 Featured reviews7 Average helpfulness66%
Rating
5.7

Well, my review isn’t gonna be long this time, sorry for that =(

EYECANDY / TILESET USE:
Okay, tileset use is below average here, some tiles were used wrongly, and
there were some small tile bugs.Eyecandy is below average too, next time, Please put a background layer on layers 6-7. Your levels get higher ratings, if you do so.
anyway, tileset use / eyecandy is below average.
Pros:Well, sprite layer is ok, at least…
Cons:Small tile bugs, no background , etc.
Rating:6

GAMEPLAY:
Gameplay is below average too. There are lotsa things in your way, when running on ground.Too bad, but i have to drop my rating number because of that. Gameplay is average.
Pros:well, atleast its ok..
Cons:see my gameplay section.
Rating:5.5

FUN FACTOR / ORIGINALITY:
This level has a ok tileset use, and its quite boring, because there is just flat ground and some hills in it.Put Platforms nad other things. Youll get much higher ratings.
Pros:…
Cons:boring..
Rating:5.7

PLACEMENT:
Well well, there is not much ammo, so its hard to rate.Bouncy powerup is nicely hidden though..
Pros:Powerup is nicely hidden.
Cons:not much ammo..
Rating:5.7

CONCLUSION:
Well, it is average level. Not any other words.
Hmm.. a short review, =P
DOWNLOAD RECOMMEDATION:Maybe….
FINAL RATING:5.7 (6 + 5.5 = 5.7 + 5.7 = 5.8 + 5.7 = 5.7)

~ThE ChaiR[This review has been edited by ThE ChaiR]

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Review by Vera met de clans

Posted:
Posted more than 20 years ago
Frog (10 Points)
Number of reviews with ratings10 Featured reviews0 Average helpfulness0%
Rating
8.2

Good! :)

Tileset= :-D
Eyecandy= :-D
Background= :-)
Ammo= :-)
Carrots= :’-(
Other= :-)

a 8,2! Good work, Dx

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Review by DarkSonic

Posted:
Posted more than 20 years ago
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
6.7

I don`t review DX`s levels much, but this one is a CTF which I need to review. Let`s start:
Gameplay: the gameplay was average, there were some springs here but there could be more because there were some necessary places to put them.
Eyecandy: The eyecandy was just good. I enjoyed it.
Pickup placement: There was a big bug here, you putted a power-up next to a base and on the other side no one! There was good ammo placement. A few chests, and good groups of ammo in the level. There were two carrots here, one in a crate and one single. No Full NRG but two carrots is good too. But one was closer to the red base. There were many power-ups here, maybe too many.
Others: The level`s size was not good for a CTF level. The width and height must be almost the same and around the 125. That`s a good size for a level.
Download this: not really
Host this: No.
Final Rating: 6.7

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Review by Enigma

Posted:
Posted more than 20 years ago
Bee Boy Swarm (30 Points)
Number of reviews with ratings30 Featured reviews0 Average helpfulness71%
Rating
5.7

Hmm, there’s some room for improvement here.

There’s a fairly decent use of eyecandy in layer 4 and 5, but you should definitely start using layers 6 and 7 (and by that I don’t mean using them the same way as layer 5, just have a look at layers 6 and 7 in the standard jj2 levels in JCS, you’ll see what I mean). This will usually fill up a lot of the empty space in the more open parts of levels.

Gameplay could use a lot of tweaking in this one: try to avoid dead ends in multiplayer levels at all costs, ESPECIALLY at CTF bases. Both CTF bases are at a dead end here, and the excessive number of springs near the blue base makes it even more annoying. It should also be easier to run around between the bases. This is a bit of a pain in the level as it is now. You keep crashing into poles or abrupt changes of the ground level. You should put the poles in either the foreground or the background, but they’re not quite in place in the sprite layer the way they are used here. As for changing the level of the ground: that’s perfectly fine as long as you put a float up or spring in front of it; CTF levels aren’t supposed to be obstacle courses. One other thing are the tree branches and the wooden platforms: these would be better with one-way on them.

Overall: sort of ok level I guess, but the gameplay and lack of good layer 6 and 7 use kinda kill it.[This review has been edited by Enigma]

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Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
5.5

Gameplay – Bad
I dislike the gameplay here a lot. It’s Spaz biased, and the team on the left (I’m too lazy to look and see which one it was) has a lot more ammo and stuff on their side. It seems as if you got lazy and only decided to put ammo in half of the level. There are flow issues, too, for example, when you are running at the sleeping leopard, you have to jump to get on top of him. You should use a float up or something to let you get on top of him easier. There are also springs where there shouldn’t be, and no springs where there should be.
Eyecandy – Bad / Okay
Well, the foreground and sprite layer eyecandy is reasonable, but there is nothing in the background that I see. There isn’t even a textured background. I’m really getting angry that you won’t take my advice. You should also make the water translucent. It looks dumb when clear water that lets you see the dirt behind it hides you when you are between the water and the dirt, if you know what I mean.
Ammo placement – Bad
I dislike the ammo placement. As I said, the team on the left has a lot more ammo than the team on the right. There are two carrots. One is towards the middle more, and one is on the left side.
Overall – Bad / okay
Download – No.
Host this – No.[This review has been edited by labratkid]

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
5.5

Hopefully this will be a long review.

GAMEPLAY:

This level is basically linear. There isn’t too much too this level: a base on the left, a base on the right, and a few platforms in between them. Also, the 4th layer in this level wasn’t resized. I could jump on top of the area above blue base if I wanted to, and I could fall off the level if I keep going to the right. The balance isn’t too good. For example, the red base is out in the open, while the blue base is only accessible through a narrow hole filled with springs. The flow also isn’t too good, although I could live with it. But what hurts this level the most is the bad start positions. Make sure to use team based start positions next time (that is, with the “Multiplayer Level Start” event). My last complaint has to do with the bridge. It’s absolutely unnecessary so it shouldn’t have been used. Getting rid of it might save this level from “Divide By Zero” errors.

EYE CANDY:

The eye candy in this level isn’t too bad. It’s decent—at least until I look at the giant empty space in the background. Yes, I know multiple background layers were used for the leaves. Still, it leaves the rest of the background other than the leaves look bland. Perhaps the traditional background would look best here.

CARROT AND AMMO PLACEMENT:

Looks like +1 carrots are the only carrots in the level. I advise (as usual) to use at least 1 or 2 full energy carrots placed well in the level (e.g. equal distances from each base). Ammo is just there so players can get ammo. It’s not distributed evenly or anything. And there’s TNT in this level which seems to have no purpose. Also, the powerups seem were thrown left and right. At least one of the powerups on the far left side has to go.

HOST THIS OFTEN?

Nah, but at least this is better than the last level. 5.5 is my rating.

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Review by BlackMan

Posted:
Posted more than 20 years ago
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness0
Rating
N/A

Hmm, why made for CC?

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