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|Darkwar.j2l||The Dark Flag War||5.10 kB||29 Dec 2003|
|Castle2E.j2t||Castle 2 Eclipse||199.53 kB||29 Mar 2002|
|REGRET.MOD||502.93 kB||27 Jun 1999|
This is my 4th level created with the tileset Castle 2 Eclipse. Its also 1.23 this time. And its my best CTF level so far(I think)
Well here is my review!!!
Okay!!! The eyecandy is okay there is a good background with layers and the foreground is good. There could be more
eyecandy things like more cannons and more tiles and Shadows. There are some tilebugs. And one thing looks strange, By the seeker powerup and the full energy there is that thing on layer 3 looks little bit weird on that spot the rest is fine.
Good!!! The ammo is great placed not to much not to little. The powerups are on the right spot. The springs are great placed and get me where i want to go. There is also a full energie in the center of the level. There could be a coin shop but that is okay.
Good!!! The red and blue bases are good placed and fair placed to. It does not matter what team you are because the bases are right placed. The red flag is easy to get just like the blue flag. The layout is good i don`t have to jump a lot and it`s easy to run without stopping. The music also fits in the level and the level is not small and not big.
It is a good battle a ‘¤7.5¤’ for you.
note: You forgot to do the tileset in the zip.
Let me start off by saying interesting choice of music…
Hmm… Something different? This is a mostly symmetrical level with a few layout flaws. The layout would be a little better if it was completely symmetrical, since the ledge under 60,26 is harder to get around than the ledge under 39,26. I would also prefer not having to jump into a hole to use each of the blue springs at the bottom. Other than those four springs, spring placement is decent, and the flow is alright. The gameplay is actually something I can almost like.
This level almost uses typical eye candy for the given tileset. Not to many tiles with shadows on them were used, and a few tiles were used improperly, but its nothing big. But once again, the background fades to black in 16-bit. Even though this can fit the theme, some color other than black would be nice once in a while.
CARROT AND AMMO PLACEMENT:
I can’t say anything is wrong with the placement of the full energy carrot at the center of the level. Powerup placement is good. Ammo placement is alright, although dull. It’s symmetrical. What can I say?
HOST THIS OFTEN?
Maybe one time only. Ordinary but decent. All in all, it’s a 7.
yep BluredD Satan bugs fixed now.
No not more. ther fixed.
so no points -!:D
Its good not bad. very basic on the other castle levels. background tileset and all background layers used. ther was a eyecandy bug but its fixed to. yor eyecenayd i comming better and better. its nice.
not bad. but one thing: You start with on yor right a carrot full enrgy. thats not very good if somebody hit me i can catch it. so…. mayby you must place coins for a seeker and full enrgy. no shields. but this is okey.
It was’t bored when i played against my brother, its just fun. nice bases placed and the eyecandy ( and other stuff ) made it fun. yor castle 2 levels ( CTF ) ar getting greater!
I give it a 7.7 because bug fixing. probely i willl gived a 7.5 with no bugs fixing! mayby the size bugger and coins and ita a 8.0.
Well, I’m posting here my very first review on J20 ever! Let’s check out this level of old pal DS:
Level: The Dark Flag War
By: da man
Hmmm… Not bad, good tileset, the background layers are made nice and the sprite layer has correct tiles. The foreground layers are reasonable.
Good ammo placement, not too much not too less. Bad thing: when you start off you directly got the seek PU. Not nice in multiplayer!
The level is symmetric (nice!) but the two flag bases are in both upper corners of the level, so you can directly jump between them in a few seconds, without involving the rest of the level into the gameplay.
BUGS & ERRORS
I didn’t have any errors or bugs.
Host: A few times.
Eat your lima beans, Johnny.