J2vf: Stolid Streets.

Rating
7.2
Reviews:
3
Downloads:
439
Date uploaded:
26 Jan 2004 at 05:00

Download details

Re-upload/Edit Download
Author
DarkSonic (More uploads by DarkSonic)
Type
Capture the flag
Credits
Beta-tested by: Dx(not really), Snooz, FireSworD and LabRatkiD. Thanks to the last two I improved it cause it was looking bad the first time.
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

DSStreetCTF.zip (184.24 kB)

File contents

DSStreetCTF.j2l Stolid Streets 6.86 kB 26 Jan 2004
WarTornJN.j2t War Torn Night 175.81 kB 21 Jul 2003

Description

This is my first big CTF level. I used War Torn Night and I think this is quite good, though.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.2

Review by ?Shade?

Posted:
Posted more than 20 years ago
CTF Bug (3 Points)
Number of reviews with ratings3 Featured reviews0 Average helpfulness0
Rating
7.2

oK… I wanted to play a good level with my 2 hours of the day but I guess not, but it isnt bad yet it isnt good.

-Eyecandy is pleasent, yet kind of boring and very plain.

-Gameplay is very simple. To simple if you ask me, it is all hills and a few tubes. This is good though.

-Placement is good, you can get the ammo anytime but at a point there isn’t enough of it.

-Tile use was good, and it all worked together :D

This is a good 7.2 and it could be a 7.8 if you could “ spice “ it up a little with eyecandy and gameplay.

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
7.2

But is it quite good? One could only wonder.

GAMEPLAY:

This level is big, though it’s incredibly open and there aren’t that many alternate routes considering its size. It’s also symmetrical, with ordinary gameplay—nothing special at all. The tube near each base is rather useless, except for helping the flow a bit, but some other method should have been used. The tube would be a little more useful if it was a smidgen faster. Speaking of the flow, it’s good enough; I’m not going to point out all of the microscopic details that could be improved. I dislike the layout of the bottom left and right corners. It feels as if I should be able to take a tube to a base, but I can’t. There’s basically one lousy route to each base. Argh.

EYE CANDY:

The tileset is mostly used well, but there are some flaws here and there. The eye candy is a little dull in places, but it’s mostly average.

CARROT AND AMMO PLACEMENT:

Carrot placement is okay, but I would prefer if it wasn’t behind those tiles in the third layer. This level might be bigger than the previous ones, but the ammo distribution would work better in a smaller level. There should be some more ammo in a lot of places. Powerup placement is good enough as it is.

HOST THIS OFTEN?

I can’t say yes. Maybe once or twice if boredom strikes. Could be better, but it’s getting there. 7.0 is my final rating.

The Edit: I changed my mind. 7.2 is my new final rating. The level is better than what I originally gave it credit for.[This review has been edited by BlurredD]

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Review by DranzerJ4E

Posted:
Posted more than 20 years ago
CTF Bug (9 Points)
Number of reviews with ratings9 Featured reviews0 Average helpfulness0%
Rating
N/A

no eyecandy, boring!

0 of 0 users found this a good review. Did you? Yes/No

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